Kind of a what now?
Wooz said:Kind of a what now?
Moving Target said:He means it's a no-win situation.
Which isn't true at all; the company could've avoided a lot of flak by releasing a demo, at least.
Wooz said:Oh. Well, how much flak could be avoided is speculative and open to debate.
What isn't open to debate is the disastrous consequences of releasing little info, then seeing how the game really looks like two weeks before release. Had they had released more information, I don't think this leak would have hit them this hard.
Arash said:so will they release the info about the pirate if they catch it? or will they do the whole thing in secret?
From what I remember(which isn't a lot) Depends on Who catches him.
Like that dude who got nabbed for Half-Life 2.
Or if it was a company leak and somebody at a Stock Holders meeting brings it up.
Moving Target said:Right, but we didn't know that until the video got leaked. It would've come out in the demo, but if Bethsoft had made a better product, that wouldn't have been an issue to begin with. So again: a demo would've helped; it wouldn't have been a "damned if you do, damned if you don't" for them.
From a production plant?
MrBumble said:From a production plant?
Rather unlikely since it's a review copy that leaked.
MrBumble said:The build that leaked was a review copy, not the final retail build. It does not mean it has been leaked by the press. The build is dated from 2008/08/27 apparently so it's definitely not the final build.
VATS could have worked if you could do everything in it, except wall, where you'd have to exit VATS i.e. your turn to recover AP while standing still, and not recover any while walking. If it'd be worked on properly it'd work like a dynamic turn based system, where you'd choose where to have your turn inside a real time world. Sequence would have to be implemented too, of course, to prevent exploits. I'm no designer, but one thing I know for sure: VATS could have been a truly next-gen turn based system.UncannyGarlic said:Care to elaborate? I haven't seen gameplay outside of the vault (just registered to a site so I could watch a live stream) so I haven't seen much of it myself. It's sounded broken and poorly thought out from day one as it completely subverts the RT gameplay. Personally I think that it could have been cool (or at least interesting) to set up your shots and have RT movement while the game makes the shots for you (only one way to do combat, implement unaimed [like how melee and grenades work] and aimed shots).Morbus said:Also, the more I see VATS, the more I think Bethesda had a truly innovative next-generation TURN BASED combat in their hands, and they managed to ruin it. VATS could have been a truly great and fun combat system, fully turn based and all.