You see a lot of this with MacCready too. It seems like the mantra is "How do we make it interesting? ADD A FAMILY!"
What's the brotherhood like? It's like a family.
What's the Minute Men do? They protect families.
What's the Railroad do? Give synths the chance to live their lives and do things like start a family.
It seems like Bethesda writers honestly think that family is the purest and most honest of all motivations.
The way that you put it doesn't sound horrid.
Because that can damn well be an interesting theme if done right. But this is Bethesda we're talking about.
New Vegas was about "letting go," so to speak. And it works brilliantly.
Chris Avellone is gold like that.
I think the point is a lot of people, myself included, don't like being saddled with this whole "I'm a married father with a kid" schlock. This is probably because most people playing the game do not identify with the middle-aged, married father demographic. If this game was being played primarily by married fathers/mothers it might have been a good idea.That's a bit of a false dichotomy. Don't you think?No, you can ONLY be bisexual or straight. You can't even be asexual or an sterile old man. Hell, according to the intro, if you play as anything other than Caucasian you are just crazy.
All gay folks need to be gold star or better to be considered gay by your logic.
In Fallout 3 you were just some guy's son and nothing more. That was a lot better and left a lot more room for playing the dialogue in different ways. Of course, there is no dialogue in Fallout 4 so I guess it doesn't matter anymore.
Last of Us works well on the whole daddification of games.
Dishonored, Bioshock 2 and Fallout 4 does it less well. Although Dishonored gets at least an honorable mention for not being completely horrid -- just a bit wooden and stilted in its delivery.
I'm not a father at all, but I'm on board with the premise if it's done well.
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