RPG of the year!! said:**I wish Roshambo was stil here.
...I thought you were Rosh.
RPG of the year!! said:**I wish Roshambo was stil here.
God people, stop calling each other "morons" and start thinking of what are you saying.
Morons...
1. You do not know what are you going to do in the next 5 minutes or the next morning.
2. You do not know what is going to happen in the next 5 minutes or in the next morning or in any other time in the future.
3. You do not know what others are thinking right now, and that includes Bethesda developers.
4. If you cannot predict what are you gonna do in the near future, what makes you think, you know what others will do?
All in all. You are complaining for the future, which hasn't happened yet.
God people, stop calling each other "morons" and start thinking of what are you saying.
Jabberwocky said:RPG of the year!! said:**I wish Roshambo was stil here.
...I thought you were Rosh.
Briosafreak said:Have you noticed how a few newsposts in several fora begin with people complaining a bit, followed by a guy or two provoking a strong reaction that leads to everyone crushing Bethesda to smithereens? Is this on purpose to help out on a victimization strategy or what's the point? And where are those guys coming anyway?
Literacy_Hooligan said:So that means YOU DO NOT KNOW WHAT BETHESDA IS GOING TO DEVELOP. Can't you understand that? Wait until they gonna show us something, then sign up for beta testers teams, that will give us a chance to change at least something. Furthermore, only when we SEE something, we can make conclusions and burn Beth in our minds for good.
Petey Hinestraw said:obviously turn-based combat has worked well on consoles, since KOTOR blew people away last year and FF has a very large and loyal following
...
You could make some fairly safe leaps of faith [Fallout 3] would be similar in style [to Morrowind]. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.
...
we do RPGs. That's our genre, that's what we play, that's what we know. So there's no question that what we're interested in making is a role-playing game. In addition, our Elder Scrolls games are open-ended, offer the player lots of options to play the game as they choose... Things like that. I think those qualities are consistent with those in Fallout
...
we're planning on making a Fallout game as if we've made the first two and now we're making the third. Just like we've made all the previous Elder Scrolls games and now we're making Oblivion
Todd Howard said:I think people can look at how we've treated the Elder Scrolls and know that we'll give the same care to Fallout.
RPG of the year!! said:...
Well, shit.
RPG of the year!! said:Identical to the phenomena from the FO:BoS days. Eerie. Maybe Herve Caen like... Uh... Gave Pete(y'know) Hines the number of his favourite viral marketting firm. That or cockwarmers share a hive mind.
Smoke_Jaguar said:Fuck all you \Wait and see\ idiots.
Jabberwocky said:Gnol said:And why do you think that is? Because NMA has given everybody that wasn't on the original team a fair chance? Because people like Roshambo have been so very nice to them?
I don't know, they never gave it the chance to be nice or not, fair or not before blacklisting us.
Gnol said:Even when something seriously positive is said about FO3, Bethesda gets flamed by some.
Jabberwocky said:Gnol said:And not every console/PC hybrid game has to be a Deus Ex 2.
No, but it is the modus operandi of hybrids.
Jabberwocky said:Gnol said:If you were a developer, would you talk about your upcoming game with a site that's going to treat you nicely (which doesn't equal sucking up to you), or with a site whose members are frothing at the mouth at anything you say, and which you can't please either way just because you are not somebody else?
If I were a developer I'd be worried about finding out whether site is actually that or whether that's just bullshit.
Jabberwocky said:Question, were you around during Van Buren? Tactics? Do you know how much of a change we gave them, even Tactics? The whole "you'll never give them a fair chance"-line is bullshit and anti-Fallout fan propaganda. We give people a chance who show that they deserve it.
The whole avatar has pretty much happened for years, including before Van Buren went under. It has nothing to do with how we treat ideas and developers.Gnol said:Come on, NMA hasn't been nice to anybody since VB went under. Just look at my Avatar and user title - I got this because I dared to disagree with Roshambo (before you ask: I hold no grudge against anyone from NMA but him). This really isn't the kind of site I'd want to talk to if I were a developer.
Co-producer is certainly not the same as working on FO3, and it really isn't positive in light of *everything else* that's been said.Gnol said:Of course I did. Maybe I should have been more verbose: "Even when something that sounds seriously positive is said by somebody working on FO3..."
Let's not pick on words, you know what I meant. Let's keep the discussion constructive (that's the point I am making WRT FO3, BTW).
Yeah, because we aren't on a blacklist or anything.Jabberwocky said:I know this does not bode well, but it doesn't mean automatic FOPOS either. I am not saying not to be wary, just keep it constructive. You can disagree with somebody and still be nice about it, which will greatly enhance your chance of them talking to you.
Jabberwocky said:I am not saying NMA is like that, I am saying NMA can seem like that. See, I know NMA's abrasiveness is not because the people here hate Fallout 3, it's because they love Fallout. Like overly protective parents that fear every change in their developing child, you have to ask yourself whether you're actually helping your case. I'm saying you could do better by just being more understanding that things won't stay exactly the same as they were, and that FO3 wouldn't even be made if Bethesda didn't think they could make money off it, which - yes, sadly, but we'll just have to accept it because, as I said, otherwise FO3 wouldn't be made at all - means compromise for us hardcore fans here and there. And while things like Isometric or Turn based are important parts of the experience, the game wouldn't be automatically ruined if it, for instance,Contradictio in terminis.Gnol said:got a well-executed paused real time combat system
Egad, that'd really suck.Gnol said:(maybe even gaining the ability to control party members...).
Ehm, huh?Gnol said:Of course it wouldn't be Fallout 1 or 2 anymore - but is that automatically be bad? If it were, people would be crying out that Bethesda is asking money for selling what would essentially be a mod.
You're on a Fallout fansite and you're asking Fallout fans whether Fallout 3 not being like their favourite game is a bad thing.
Do you even have a brain left or is that just some squishy goo waiting to leak out of your nose?
Yeesh.
Ehm, you mean people who absolutely nothing to do with the first games whatsoever?Jabberwocky said:Yes. And of course you gave VB a chance, seeing as who it came from,
Yeah, I can see how that was positive.
Psch, the reason Van Buren got a chance was that the Van Buren developers were open and friendly in their communications.
Bethesda, on the other hand, has shown no signs of life towards the fans, and any interview they've given so far was far from positive.
Good for you. We are too, if they hadn't pretty much squandered that already.Jabberwocky said:and that it was the first lifesign of a franchise many feared was dead. Of course people were frustrated after VB went under, me included. But I am glad somebody - and this time somebody well-funded, which, I know, was Herve's fault, not the devs' - is trying to do another FO3. I am willing to give them the benefit of the doubt.
If we get Tactics as a Fallout 3 game, the franchise is pretty much dead. And do you know why? Because Tactics was an OK game, but admitted it was a *spin-off* not part of the core series.Gnol said:Tactics wasn't completely canon, it wasn't a great game, it wasn't an RPG, and it certainly didn't live up to the standards FO1 and 2 set (but then, what does? FO3 might not, and might still be a great game), but it was OK. I know OK isn't exactly what we're all wishing FO3 to turn out, but seriously, when I read NMA I get the impression you guys expect it to turn out way worse than OK.
Furthermore, did you play Oblivion? Did you know that much of Oblivion's staff went over to Fallout 3's development group? If so, you'd know why people expect a pretty poor Fallout 3.
I remember it being ruined because it was a relatively poor game, with lots and lots and lots of bugs.Gnol said:Don't think I am just being naive, either. I have observed one of the greatest franchises get ruined by an awful third game. Have you ever played Master of Orion III? That one was ruined because the developers had contact only to the hardcore fanbase.
Anyway, there are plenty of other examples. The Ultima series, the X-Com/UFO franchise, the TES series. All completely diverged from their original line, killing off the franchise in two cases (Ultima and UFO), and ruining it for anybody who liked the original franchise in the other case, *twice* (TES).
Sander said:Contradictio in terminis.Gnol said:got a well-executed paused real time combat system
Egad, that'd really suck.Gnol said:(maybe even gaining the ability to control party members...).
Sander said:Ehm, huh?Gnol said:Of course it wouldn't be Fallout 1 or 2 anymore - but is that automatically be bad? If it were, people would be crying out that Bethesda is asking money for selling what would essentially be a mod.
You're on a Fallout fansite and you're asking Fallout fans whether Fallout 3 not being like their favourite game is a bad thing.
Do you even have a brain left or is that just some squishy goo waiting to leak out of your nose?
Yeesh.
Sander said:Ehm, you mean people who absolutely nothing to do with the first games whatsoever?Jabberwocky said:Yes. And of course you gave VB a chance, seeing as who it came from,
Yeah, I can see how that was positive.
Sander said:Psch, the reason Van Buren got a chance was that the Van Buren developers were open and friendly in their communications.
Bethesda, on the other hand, has shown no signs of life towards the fans, and any interview they've given so far was far from positive.
Sander said:Good for you. We are too, if they hadn't pretty much squandered that already.Jabberwocky said:and that it was the first lifesign of a franchise many feared was dead. Of course people were frustrated after VB went under, me included. But I am glad somebody - and this time somebody well-funded, which, I know, was Herve's fault, not the devs' - is trying to do another FO3. I am willing to give them the benefit of the doubt.
Sander said:If we get Tactics as a Fallout 3 game, the franchise is pretty much dead. And do you know why? Because Tactics was an OK game, but admitted it was a *spin-off* not part of the core series.Gnol said:Tactics wasn't completely canon, it wasn't a great game, it wasn't an RPG, and it certainly didn't live up to the standards FO1 and 2 set (but then, what does? FO3 might not, and might still be a great game), but it was OK. I know OK isn't exactly what we're all wishing FO3 to turn out, but seriously, when I read NMA I get the impression you guys expect it to turn out way worse than OK.
Sander said:Furthermore, did you play Oblivion? Did you know that much of Oblivion's staff went over to Fallout 3's development group? If so, you'd know why people expect a pretty poor Fallout 3.
Sander said:I remember it being ruined because it was a relatively poor game, with lots and lots and lots of bugs.Gnol said:Don't think I am just being naive, either. I have observed one of the greatest franchises get ruined by an awful third game. Have you ever played Master of Orion III? That one was ruined because the developers had contact only to the hardcore fanbase.
Sander said:Anyway, there are plenty of other examples. The Ultima series, the UFO franchise, the TES series. All completely diverged from their original line, killing off the franchise in two cases (Ultima and UFO), and ruining it for anybody who liked the original franchise in the other case, *twice* (TES).
Opinions and 'fancy words' based on *facts*, yes.Gnol said:Opinions and fancy words.
Thank you, I consider my arguments to be very good as well.Gnol said:This is exactly what I am talking about. For some reason, you can't seem to tolerate people with differing opinions. And behaving like a rude child isn't going to get any developers to talk to you, either.
I don't know whether you lack the capacity or just the willingness to understand what I wrote, but honestly with behaviour like yours, I don't care anymore, and I can see ever clearer why people wouldn't want to talk to you. I don't even have to make an argument, you make a pretty good one yourself.
Yes, consisting of people who had practically nothing to do with the original Fallout games.Sander said:It was Black Isle Studios, IIRC.
Eh, what? What a crock of shit.Gnol said:So BIS was being verbose, which of course is nice for a fansite, but Bethesda is keeping a closed lid on things as they always do, which makes you go all all emo and say "oh, they hate ME and only ME"?
Have you not read this thread at all? By fucking over their own franchise, by putting it out on X-Box 360, by showing no signs of competence whatsoever, by claiming that they're not going to do 'what they do best', by purposely *blacklisting* fansites, indicating they do not want to discuss the game at all.Gnol said:By doing what? Talking to one or two other people and not talking to you?
Oblivion well-executed? Hah!Gnol said:I did, and I didn't like it much. But I also played BIS games in the past, and I didn't like them either. Both were well executed, they were just not my kind of game.
Do you have any facts, or is that just an opinion?Gnol said:Even without the bugs, it is a boring game.
Fallout 2 was the really buggy one. Anyway, you said MOO3 killed off the franchise, not that it was a really poor game. I distinctly remember the main complaints being that it wasn't as true to the first two games(heh), thereby and that it was too buggy.Gnol said:Fallout (or was it 2? It's been so long) had lots of bugs initially and was still great.
No, not really. See, if they come out, give us an interview that shows something genuinely positive, we'd be delirious with joy.Gnol said:I know, very sad. And as I said, I am not saying to be carelessly enthusiastic, just to give them a chance. If you want them to talk to you, you have to offer them your hand. They probably won't, and this thread illustrates once again why.
Don't double post to apologise for a triple post. Yeesh.Gnol said:sorry for the triple post, something happened with my internet connection.
Gnol said:I know, very sad. And as I said, I am not saying to be carelessly enthusiastic, just to give them a chance. If you want them to talk to you, you have to offer them your hand. They probably won't, and this thread illustrates once again why.
Sander said:Opinions and 'fancy words' based on *facts*, yes.Gnol said:Opinions and fancy words.
On the fact that you wouldn't like to be able to have control over party members, and that you are of the opinion there can't be a well-executed paused realtime combat system (which was just an example, because that seems to have been the hot thing to do in the last few years when revisiting once-turn based games).
Sander said:Thank you, I consider my arguments to be very good as well.Gnol said:This is exactly what I am talking about. For some reason, you can't seem to tolerate people with differing opinions. And behaving like a rude child isn't going to get any developers to talk to you, either.
I don't know whether you lack the capacity or just the willingness to understand what I wrote, but honestly with behaviour like yours, I don't care anymore, and I can see ever clearer why people wouldn't want to talk to you. I don't even have to make an argument, you make a pretty good one yourself.
In all seriousness, not every opinion is a valid opinion, you can actually evaluate opinions based on facts, something that seems to be out of your reach since all you've come up so far is 'But that's my opinion!'
Guess what, we base our 'opinions' on *facts* about the design of Fallout and the prior history of companies and franchises (see Ultima and X-Com for comparable cases).
Also, you haven't answered my question: what makes you think that we want a Fallout game to not be like Fallout?
Since you asked nicely: I do not and I have not said that. I said we don't want Fallout 1 or 2 (because we have them already), we want Fallout 3. And surely it won't hurt too much if FO3 were a little different here and there (like using a new engine, playing in urop or asia or africa, or even changing the combat system a bit).
Do you honestly and realistically think anybody would make a FO3 that is exactly like FO1/2? Do you want an FO3 exactly like FO1/2? There would be not much wrong with that, but really, a modding community could do that, couldn't it?
Sander said:In essence, you are asking us to be okay with Bethesda betraying exactly what made us like the first games. You are asking us 'But it isn't so bad if Fallout 3 betrays the series, is it?'
Fuck that. We're a Fallout fansite, not a developer fansite.
I am not, but I also don't see Bethesda doing this. We'll have to wait and see till, well, we get to see something. I'll be the first to admit Beth shouldn't have done FO3 if it turns out wrong - I just don't think we could or should say so yet. And of course this is not a developer fansite, but we can't ignore the reality that also affects the developer. We can't ask them to make a game they think won't sell, because they obviously won't do that.
Sander said:Yes, consisting of people who had practically nothing to do with the original Fallout games.Gnol said:It was Black Isle Studios, IIRC.
At that point Black Isle Studios had as much to do with Fallout as EA did.
Then why was everybody crying foul when FO3 isn't being developed by Troika or whomever now? I can understand people being upset with Herve not giving it to them, but I cannot understand people being mad at Bethesda for not letting other people do it when they want to do it themselves and think they can do it well enough.
Sander said:Eh, what? What a crock of shit.Gnol said:So BIS was being verbose, which of course is nice for a fansite, but Bethesda is keeping a closed lid on things as they always do, which makes you go all all emo and say "oh, they hate ME and only ME"?
It doesn't make us go 'they hate us', it makes us go 'they'll fuck it up', in light of what they've done and said so far.
No one is saying that Bethesda hates us and only us.
It's starting to smell of troll here, really.
I hear people moaning about how Bethesda won't talk to NMA, which is what I was commenting on.
Sander said:Oblivion well-executed? Hah!Gnol said:I did, and I didn't like it much. But I also played BIS games in the past, and I didn't like them either. Both were well executed, they were just not my kind of game.
I never said anything about the name of the developing house, though, I only said something about the *developers*. You know, the people who actually make the stuff. *Those people* have shown they do not know what an RPG is, by claiming that they had made one with Oblivion. Those people also purposely fucked over the franchise, including established canon.
I do admit I didn't follow the TES franchise, so I wouldn't know how canon Oblivion is.
Sander said:Do you have any facts, or is that just an opinion?Gnol said:Even without the bugs, it is a boring game.
Also, how is this the fault of the 'hardcore' fans?
How do you measure fun? Of course this is an opinion. There have been bugfix patches, the last one done by fans, BTW. I didn't say it was the fault of the hardcore fans, they obviously didn't make the game. I said it was because they listened only to the hardcore fans.
Sander said:Fallout 2 was the really buggy one. Anyway, you said MOO3 killed off the franchise, not that it was a really poor game. I distinctly remember the main complaints being that it wasn't as true to the first two games(heh), thereby and that it was too buggy.Gnol said:Fallout (or was it 2? It's been so long) had lots of bugs initially and was still great.
MOO2 was quite different from MOO1 as well, and is regarded as the best of the series by many fans. Being different doesn't equal being worse.
Sander said:No, not really. See, if they come out, give us an interview that shows something genuinely positive, we'd be delirious with joy.Gnol said:I know, very sad. And as I said, I am not saying to be carelessly enthusiastic, just to give them a chance. If you want them to talk to you, you have to offer them your hand. They probably won't, and this thread illustrates once again why.
However, they do nothing. Anything they've shown so far was negative. There is *no* reason to give them a chance anymore.
Come on, man, it's been almost 3 years.
But how are they to know they'd be welcomed with open arms? If I read the news, I really wouldn't get that idea. And how are they to know which of the changes they are obviously going to make (it's been a while since FO2 after all) would go down well? The risk for them to get spat on is just too great.
Sander said:EDIT:Don't double post to apologise for a triple post. Yeesh.Gnol said:sorry for the triple post, something happened with my internet connection.
I corrected it.
Thank you. I actually edited my third post to apologize. I would have corrected this myself, but I couldn't find a delete button.
Gnol said:Do you want an FO3 exactly like FO1/2? There would be not much wrong with that, but really, a modding community could do that, couldn't it?