Yes, those are based on facts.Gnol said:On the fact that you wouldn't like to be able to have control over party members, and that you are of the opinion there can't be a well-executed paused realtime combat system (which was just an example, because that seems to have been the hot thing to do in the last few years when revisiting once-turn based games).
Fact: a player-controlled party does not fit with Fallout's design.
Reasons: Fallout was built around the lone wanderer of the wastes concept (party members were only added at the very last moment). It was also meant as a computer translation of P&P gameplay, and you *never* control a party in P&P, you control yourself and your fellow players and/or the DM controls party members.
That's why it doesn't fit with Fallout, that's not just personal 'opinion', but a solid reasoning based on facts.
Here's another fact: real-time combat doesn't fit with the P&P idea either. Real-time with pause is a bastardisation of real-time that actually serves to remove you farther from the gameplay and tactical combat, since the advantages of a turn-based game are gone (solid tactical gameplay where you make choices, theoretically unlimited time for the AI (yes, this is *still* relevant)) and the advantages of a real-time system (in the action, player-skill based) are also gone.
"Of course it wouldn't be Fallout 1 or 2 anymore - but is that automatically be bad? If it were, people would be crying out that Bethesda is asking money for selling what would essentially be a mod."Gnol said:Since you asked nicely: I do not and I have not said that.
Yes, you did.
You have no clue for game design, do you?Gnol said:I said we don't want Fallout 1 or 2 (because we have them already), we want Fallout 3. And surely it won't hurt too much if FO3 were a little different here and there (like using a new engine, playing in urop or asia or africa, or even changing the combat system a bit).
As is explained frequently, the elements of the game *work together*. The combat system hinges on SPECIAL and isometric view, and vice versa. Yeesh.
Also, playing in Europe or Asia or Africa *is* a bad thing since that destroys the *essential* Americana feel.
Yes, they could.Gnol said:Do you honestly and realistically think anybody would make a FO3 that is exactly like FO1/2? Do you want an FO3 exactly like FO1/2? There would be not much wrong with that, but really, a modding community could do that, couldn't it?
But no one is asking for that. Look at Van Buren, it wasn't 'exactly like' FO1/2 in many ways, it revamped SPECIAL in dubious ways, it had a RT/TB hybrid engine, it had multiplayer co-op, but it was still received well when the design-docs leaked.
That's because it did keep many of the essential tenets: the setting elements, SPECIAL, that there is a TB engine at all, *choice and consequence* etc. etc. etc.
That's because you don't see Beth do anything at all.Gnol said:I am not, but I also don't see Bethesda doing this.
That's neat. That's what we've been doing for, say, three years. Cool isn't it?Gnol said:We'll have to wait and see till, well, we get to see something.
Didn't get us anything, though, and when you actually look at the info we *do* have *nothing* of it is promising whatsoever.
So yes, thank you, we do know what we're talking about. We've formed opinions based on what we know (including, hehe, the Roshambo and VDweller leaks) and mainly what Petey Hines has said and Bethesda's prior history.
Wait and see was interesting, now it's getting really, really fucking tiresome. So unless Bethesda comes up with something to *earn* our respect and adoration, they aren't getting any of it.
Bullcrap.Gnol said:I'll be the first to admit Beth shouldn't have done FO3 if it turns out wrong - I just don't think we could or should say so yet. And of course this is not a developer fansite, but we can't ignore the reality that also affects the developer. We can't ask them to make a game they think won't sell, because they obviously won't do that.
They spent a lot of money on getting the license, betraying then the core-audience of that license (and in fact the only people who care about that nametag) would seem to be counter-productive. See Ultima.
Oh, for fuck's sake.Gnol said:Then why was everybody crying foul when FO3 isn't being developed by Troika or whomever now?
Troika is not BIS. Troika was established by the *original Fallout developers* who had *nothing* to do with Van Buren.
How many times must I keep repeating this?
Okay, here's a neat one. You've adopted a baby. When the baby is mature you have a choice of either showing it his real parents or showing it to a couple who want to pretend they're his parents and are willing to pay more for it. Who do you choose?Gnol said:I can understand people being upset with Herve not giving it to them, but I cannot understand people being mad at Bethesda for not letting other people do it when they want to do it themselves and think they can do it well enough.
DUN-DUN-DUN
No, you hear people *saying* that NMA is blacklisted. Which is a fact. You hear people basing their opinion of how Fallout 3 will turn out on the fact that Bethesda has blacklisted NMA. Which isn't a strange reasoning and a far cry from being about them hating us.Gnol said:I hear people moaning about how Bethesda won't talk to NMA, which is what I was commenting on.
And here I thought I was referencing that several times over in this thread. So far for reading comprehension.Gnol said:I do admit I didn't follow the TES franchise, so I wouldn't know how canon Oblivion is.
Again: Oblivion fucked over TES canon and Morrowind gameplay, when Morrowind had already fucked over the original TES gameplay.
And all the while they kept claiming they were making 'RPGs' because the games they made were so 'open-ended' and full of 'choices'.
They neglect to mention that choices without consequences are meaningless.
Hence it is the fault of the hardcore fans, because the hardcore fans 'apparently' gave the wrong advice (according to you).Gnol said:How do you measure fun? Of course this is an opinion. There have been bugfix patches, the last one done by fans, BTW. I didn't say it was the fault of the hardcore fans, they obviously didn't make the game. I said it was because they listened only to the hardcore fans.
But you have yet to explain if and if so how it fucked over the franchise. Because every review I've read, including from hardcore fans, has been 'Meh'.
No, and I never said that. A game can be different but still fitting for the franchise, it depends entirely on what the design tenets were and what the perceived core-design is.Gnol said:MOO2 was quite different from MOO1 as well, and is regarded as the best of the series by many fans. Being different doesn't equal being worse.
Bullshit. If they adhere to Fallout design, there's no risk for them.Gnol said:But how are they to know they'd be welcomed with open arms? If I read the news, I really wouldn't get that idea. And how are they to know which of the changes they are obviously going to make (it's been a while since FO2 after all) would go down well? The risk for them to get spat on is just too great.
Aside from that, they're being spat on now, aren't they? How exactly would it be worse if they actually something, you know, positive which you somehow believe they have?