Bethesda teases Fallout 4 announcement

People here were negative about Fallout 2 and Tactics as well. I've begun to realize that Bethesda never had a chance at pleasing the fans of this community. I wager they knew that.
I had really high hopes prior to the release of their first gameplay videos.

I had not heard of Bethesda until they had acquired the license. I went out and bought the first Bethesda Game I could find [Oblivion], to see what they were capable of with their own in-house IP; and I was initially very impressed. I started to look forward to what they could do with an engine like that for a Fallout game. It never once occurred to me that they would clone Oblivion as a Fallout title. :wtf:
Others knew better than I did.

It's not that they didn't have a chance, it is that the never cared to take it; never entertained the idea of anything other than stripping the IP for parts to tack on to a TES variant. This was willful and intentional. They had all the chance in the world ~with me [clean slate], but they tossed it away in favor of mainstream cash over series fidelity, priority, and appropriateness.

They will do it again.
 
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Come on guys. The only way you can express your choice and have a slight impact on the future of the franchise is by buying or not the game. As long as the reviews are shit, don't buy them. They would sell less units. Then wait for the next Obsidian Fallout. Buy it and it will sell more units than the publisher's one. So the publisher might consider not devellop it themselves next time.

Otherwise, all your complains are for nothing, as you would support them with your wallet. If you intend to buy it, don't complain about it.

And if Obsidian's Fallout didn't convinced you either, buy multiple times games like Wasteland 2, Underrail or Age Of Decadence. If it sell enough, maybe it will become a more solid genre.

TorontoRayne >
Having a "good" toolkit doesn't make a game any better. You can make awesome and outright awfull games with the same toolkit.
 
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So wait, If I buy it I can't complain about it's flaws? Isn't that kind of what a consumer is entitled to do?
I probably won't buy it day 1, I will watch a playthrough or 2 on youtube, then probably buy it on a steam sale, unless it actually looks good in which case I might buy it full price if I am not too poor then.
 
I'm so unbelievably hyped about this game announcement!:crazy::crazy::crazy: I could hardly sleep last night because of all the excitement!:dance::dance::dance:

Melee combat! Snake men..or, eh, women! More party customization! Drone buddies! Looting and a fuller inventory system! The whole hit-and-run guerrilla angle sounds awesome! The environments look fantastic and the maps will actually be procedurally generated! PC exclusive! Full mod support! You can fireman-sling carry fallen soldiers! Stealth mechanics! Fires will spread and acid will melt through floors! Dynamic mission objectives! Oh, my!!

It's a sad thing, though, for Jake Solomon and all the guys at Bethesda, that no-one likes or plays games with top-down, turn-based tactical combat anymore. Alas, that kind of thing is a relic of the nineties. So, I'm guessing the game won't sell well at all. Just like the previous title. Which is why they will make even more of them in the future.
 
I'm interested as to why people feel that modding can save a game? I really like bethesdas ability to make a world that constantly aludes to adventure around the next corner (even though the promised adventure materializes very rarely), but i have strongly believed for some time now, that for that world to be really great, it has to be consistent. Meaning, that if some gameplay aspect (that is not just a simple accesary) was not included by the developers, it is mostly impossible to add it to the gameworld, in a coherent way.

If you add roaming armies in a world that was not designed with them in mind, it will always feel out of place. The world will not react to them in a logical manner. Even the combat/difficulty modifications almost always have some strange artefacts that are very obvious. Like some enemy that was enhanced by the modders, to make the combat more interesting. But then he goes in an area where he kills off stuff he shouldn't kill, because the world was not developed with thse new enhanced abilities in mind.

Also, bashing is a fun social activity, that also has merits outside of being fun - like rape prevention (granted you have enough bashers for the rapist to notice). I feel that bashing bethesda is a harmful endeavor, since they will make their money anyway and we will have our fun.
 
So wait, If I buy it I can't complain about it's flaws? Isn't that kind of what a consumer is entitled to do?
I probably won't buy it day 1, I will watch a playthrough or 2 on youtube, then probably buy it on a steam sale, unless it actually looks good in which case I might buy it full price if I am not too poor then.

90% sale of the GOTY is a different matter.
But if you spent years complaining about Fo3, then buy Fo4 from the same team on release, it doesn't matter that you were complaining. The product wasn't so bad if you keep giving the company your support/money.
On the other hand, if you loved Fo3 and don't buy Fo4, it doesn't matter that you loved Fo3. The only thing that matters is the fact that you buy it or not.

So, complaining about Fo3 and buying Fo4 at the same time seems pretty hypocrite, like "sure guys, it is shit but i gonna make sure they will keep making as many of those shits as they can, by ensuring that their model get rewarded by my money". So much committement for something you qualified as shit...
 
I bought the collector's edition of Fallout 3. I may buy Fallout 4 once it's on sale for five bucks.
 
Okay to clarify I didn't say modding would definitely save the game, or that a modding tool kit would turn a pile of shit turn into a hamburger, just perhaps improve it enough to make it enjoyable. Learning to mod with the GECK turned me from a rabid Bethesda hater to something a little different. I didn't learn to use the tools until New Vegas and I won't touch Fallout 3 again for a very long time. I have read numerous complaints since New Vegas was released, many of which could simply be corrected with a quick bug fix mod, which I have pointed out is available. Broken quests for example. And before anyone says, "You shouldn't have to mod the game to..."

Yes, I get that but the option is there. That is all I mean when I constantly mention the mods.

I have over 170 mods running on New Vegas. Nothing that breaks the lore (at the moment), plenty of extra content, I often make changes to the game myself, so certain NPC's might wear different armor, or I might take a mod that breaks lore and remove the elements that made it that way. I just get the feeling that a lot of the haters don't actually care enough to make the game better. When Xcom came out it disappointed a lot of people and they bitched until long war was available. Would Civilization 5 be what it is without mods?
 
170 mods? dude, that's 35 more mods than it's recomended to run it without high risk of corrupting saves and bugging scripts.
 
170 mods? dude, that's 35 more mods than it's recomended to run it without high risk of corrupting saves and bugging scripts.

It's actually only listed as 140 plugins but it says 170 active mods. I'm thinking it is counting a lot of texture mods without esp files. Oh and the game runs pretty damn stable.
 
I am running 135 after my stint with 180 mods broke spectacularly after a while. And even then I sometimes get weird glitches when Fast Traveling, like, textures going crazy and then getting fixed when Fast traveling to another location that is just a few meters away.
 
I am running 135 after my stint with 180 mods broke spectacularly after a while. And even then I sometimes get weird glitches when Fast Traveling, like, textures going crazy and then getting fixed when Fast traveling to another location that is just a few meters away.

A lot of the mods are compatibility patches. I could merge a few of the weapon and armor mods into one plugin, but it runs good enough for me not to bother...yet. I think many problems with mods are compatibility related. Sometimes it's as easy as opening FNVedit and finding what is interfering with what. Actually I think my mod manager is counting that many mods because of a huge armor pack that came in 30 separate updates that were combined into one, but loaded into the manager as separate. Eh. Anyway.

I'm hoping Fallout 4 isn't too much more advanced graphically than Skyrim so my pc can run it with a shit load of mods.

I'm interested as to why people feel that modding can save a game?

If you add roaming armies in a world that was not designed with them in mind, it will always feel out of place. The world will not react to them in a logical manner. Even the combat/difficulty modifications almost always have some strange artefacts that are very obvious. Like some enemy that was enhanced by the modders, to make the combat more interesting. But then he goes in an area where he kills off stuff he shouldn't kill, because the world was not developed with thse new enhanced abilities in mind.

When I add mods I'm fairly discriminating about the things that you just mentioned. You can work within the boundaries of the vanilla game world without having a mods creatures/NPC's randomly murdering Trudy as she walks to her house. The truth is if you mod the game to your liking you get what you want, unless you have serious grievances with a large portion of the game. I managed to get a few extra hours out of Fallout 3 due to mods and even enjoy it in the process. Did it disappoint? Yeah a bit, but mods made it hurt less. That is why I harp on about it so much.

I guess if you expect the developers to produce your dream Fallout game that is nice and all, but every Fallout game has needed mods to truly shine, even the old ones. Take for example, your example, of buffing NPC's artificially due to a mod attempting to add challenge. My fix for that is to go into the GECK and alter that NPC to be more reasonable, something closer to vanilla maybe slightly harder. So modding a mod basically. I've found that with all my mods running the NCR and Legion fight a lot more, there is no collateral damage, as in NPC's dying who shouldn't, and the game is much more to my liking.

Skyrim modders managed to make a hypothermia mod among a great many other things. Might we see something like that in Fallout 4? Hardcore mode in New Vegas was created by Fallout 3 modders so it isn't without precedent. New settlements can be added into a game without shattering lore. Sure, having Enclave troops drop in via Vertibird does change the game world, but those mods aren't for you. Take New Vegas Bounties 1 and 2 for instance. There isn't anything lore shattering there. It's a well done mod that increases the replay value, without artificially buffing the difficulty.
 
Well, it begins. I fully expect to see more Three Dog, The Institute, Android Underground Railroad and probably the Enclave, Brotherhood and Super Mutants again. Curious to see what big name celeb they get to phone in a voice over roll.
 
ON THE HYPE TRAIN.

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