aenemic
Sonny, I Watched the Vault Bein' Built!
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yeah, it's not very realistic being able to swing a huge sword and hit several enemies in front of you.
Indeed but it's rarely animated that way. If the animation appears to be able to hit multiple enemies then the mechanics damn well better follow and vice versa. Besides which, not all games should be realistic and not all games shouldn't be, there should be a mix.Wooz said:Most of the blow's energy would 'stop' at the first target it encounters, no?
It'd have to cut clean through the first hit to deal any kind of damage to the next.
Wooz said:That said, M&B does have a lot of buggy animation clipping, and I'm not a big fan of the whole 'enemies appearing out of thin air' thing.
I haven't played it so I can't say, it was someone else's example. I was simply stating that as a general rule. My original comment was meant to be discussing the lack of peripheral vision's effect on combat rather than hitting multiple foes with an attack. Due to the lack of peripheral vision of FPP, you can't see the blade and foes on the outer edge of your swing while in TPP, you can.Wooz said:We-ell, one could argue that one of M&B's premises is to be strongly realistic towards medieval combat in a game environment.
That said, M&B does have a lot of buggy animation clipping, and I'm not a big fan of the whole 'enemies appearing out of thin air' thing.
Sometimes it was funny, when I was just simply passing the road and then suddenly I heard a guy shouting "I'll kill you!!" coming out from the bushes.
UncannyGarlic said:Due to the lack of peripheral vision of FPP, you can't see the blade and foes on the outer edge of your swing while in TPP, you can.
Just like in Real life ... well depends on the street youre walking of course, the time and city ...Public said:Wooz said:That said, M&B does have a lot of buggy animation clipping, and I'm not a big fan of the whole 'enemies appearing out of thin air' thing.
The Oblivion-style thing.
Sometimes it was funny, when I was just simply passing the road and then suddenly I heard a guy shouting "I'll kill you!!" coming out from the bushes.
Crni Vuk said:Just like in Real life ... well depends on the street youre walking of course, the time and city ...Public said:Wooz said:That said, M&B does have a lot of buggy animation clipping, and I'm not a big fan of the whole 'enemies appearing out of thin air' thing.
The Oblivion-style thing.
Sometimes it was funny, when I was just simply passing the road and then suddenly I heard a guy shouting "I'll kill you!!" coming out from the bushes.
Wooz said:We-ell, one could argue that one of M&B's premises is to be strongly realistic towards medieval combat in a game environment.
That said, M&B does have a lot of buggy animation clipping, and I'm not a big fan of the whole 'enemies appearing out of thin air' thing.
Bethesda notes they're going to work on yet another IP
TheRatKing said:In M&B, if you are charging full speed on a horse, and whack a baddie with a sword, I would think that the sword would cut him in two or something and retain some of its force.
It makes sense with a spear type weapon too. If I insta-kill someone charging full speed, it should go through and potentially hit someone behind him.
Patton89 said:I feel sorry for the CURRENT fans of any IP that is going to be bought, and would like to express them my early sympathy.