Bethesda's Lore Recons

The Brotherhood does feel more like its original incarnation, but still they seem to be somewhat off. /snip

I would say you're thinking of BoS through the lens of the West Coast too much. The one in the West was indeed a failing organization, doomed to eventually perish, but the one in the East is much stronger. They have a better idea about themselves, starting with the essential part where they actually openly recruit people. As the Midwestern chapter shows, it's absolutely crucial for survival and expansion. This one change brings more different outlooks into the fold, you no longer have just pure BoS people, but you also have outsiders who think differently and are not elitists. They, unlike the somewhat sheltered pure BoS members know what is necessary to survive out there in the wastes, they know that weapons and armor are not enough.
Thanks to this you have more personnel and more tech, as you can send out more scavenging parties. And it's heavily implied in F4 that after BoS defeated the Enclave they sort of took the area over, possibly even levying taxes from the dwellers. They could safely roam the whole area in search of useful tech too. So I'm not surprised that in those 10 years they have become so powerful. They have a better ideology than the West Coast BoS and are the biggest kid on the block in their area.

But I agree about Maxson, he is too badass for his character to be believable. Seriously, killing a deathclaw one-on-one at 12? That's a really big stretch.

Would have been better if Maxson was actually worried about his duty and made up shit to seem powerful.
 
Their dislike for thinking machines however feels rather out of place as the Brotherhood has never encountered thinking machines before (Fallout Tactics is non canon,
I have no idea why you would think Tactics is non-canon when it was mentioned to be canon as far back as the Fallout bibles, and was directly mentioned in Fallout 3 and Fallout 4, and indirectly by Caesar in NV.

If the West Coast BOS is back in the game, would they not want Maxson to return as quickly as possible back to the West and take his organization, large assortment of weapons, and vehicles with him so these can be used in the war against the NCR? NCR would definitely surrender if the BOS arrive with the Prydwen, there would probably barely even be a fight)
The Prydwen is a giant balloon waiting to pop. It has zero means to defend itself, and its even mentioned that several of Maxson's higher up have told him its a bad idea to leave the Prydwen anchored to one spot, because of how much a giant target it is. It really would't be that hard for the NCR to blow it up with all their tech.

Attempting to move it to the west would also be a giant risk as the Prydwen cant store enough supplies for the trip. There's a series of repeatable quests for the BoS where you are sent to "recruit" local farms into giving parts of their crops to the BoS, because the BoS don't have enough food on the Prydwen itself to sustain the campaign, and Boston is only 400 miles from D.C., Vegas is over 2000 miles away.

And there is also the fact that the Prydwen can't carry the entire eastern chapter, and even if it could, moving it to the west would only result in the BoS's inevitable loss since they would be outnumbered 20 to 1 by the NCR, the same thing that made the West Coast BoS lose against the NCR, despite all of their tech.
 
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Would have been better if Maxson was actually worried about his duty and made up shit to seem powerful.

The possibilities here are infinite. They could've portrayed him as a young, well meaning but inexperienced and misguided leader, who cares about his men, but is yet to reach a good level of competency, almost forced to take up the mantle after the previous leaders have died in battle. He could rely on help of advisers and enforcers, only having nominal power. He could have some doubts about the way he leads the chapter, maybe nor entirely sure if what he does is the right thing. But nope, he is as bland as he could possibly be, I'm a tough grisly guy, I'm the absolute best at everything I do, everyone loves me more than their own mothers and what I say is the law. Boring as hell, completely no substance or nuance.

And the way he treated Danse after the revelation was just plain ridiculous. I have saved the game right before I made the decision to save or kill him, just to check what's gonna happen. Let's just say I was extremely disappointed.


I have no idea why you would think Tactics is non-canon when it was mentioned to be canon as far back as the Fallout bibles, and was directly mentioned in Fallout 3 and Fallout 4, and indirectly by Caesar in NV.

FoT is, as far as I now, partially canon. Something about it being canon save for the Calculator and the beast Lords.
 
FoT is, as far as I now, partially canon. Something about it being canon save for the Calculator and the beast Lords.
The only thing Bethesda has said on the matter is that Tactics is canon "at its highest level events". They have never specifically said any part of it is non-canon.

And given that The Calculator was the KEY enemy in the third act of the game, I doubt its non-canon, especially when the assaultrons in Fo4 look like more 50's scifi versions of the humanoid roots from Tactics.
 
Would have been better if Maxson was actually worried about his duty and made up shit to seem powerful.

The possibilities here are infinite. They could've portrayed him as a young, well meaning but inexperienced and misguided leader, who cares about his men, but is yet to reach a good level of competency, almost forced to take up the mantle after the previous leaders have died in battle. He could rely on help of advisers and enforcers, only having nominal power. He could have some doubts about the way he leads the chapter, maybe nor entirely sure if what he does is the right thing. But nope, he is as bland as he could possibly be, I'm a tough grisly guy, I'm the absolute best at everything I do, everyone loves me more than their own mothers and what I say is the law. Boring as hell, completely no substance or nuance.

And the way he treated Danse after the revelation was just plain ridiculous. I have saved the game right before I made the decision to save or kill him, just to check what's gonna happen. Let's just say I was extremely disappointed.


I have no idea why you would think Tactics is non-canon when it was mentioned to be canon as far back as the Fallout bibles, and was directly mentioned in Fallout 3 and Fallout 4, and indirectly by Caesar in NV.

FoT is, as far as I now, partially canon. Something about it being canon save for the Calculator and the beast Lords.

Imagine, Maxson being tough and grizzly all an act and with a high perception you can notice that.
 
[Question] Non-charisma skill checks are a thing?

I know you're joking but I actually did find a non-CHA check in game. On the USS Constitution there's a few INT checks for repairing stuff. However even they are badly designed they only require INT 3/5..
 
[Question] Non-charisma skill checks are a thing?

I know you're joking but I actually did find a non-CHA check in game. On the USS Constitution there's a few INT checks for repairing stuff. However even they are badly designed they only require INT 3/5..

Well, I meant dialogue checks, but yes, I remember those. Too bad the only difference those made was whether you will have to do the legwork or magically fix the machinery on the spot. It's something, I guess.
 
[Question] Non-charisma skill checks are a thing?

I know you're joking but I actually did find a non-CHA check in game. On the USS Constitution there's a few INT checks for repairing stuff. However even they are badly designed they only require INT 3/5..

Well, I meant dialogue checks, but yes, I remember those. Too bad the only difference those made was whether you will have to do the legwork or magically fix the machinery on the spot. It's something, I guess.

Perhaps modders will fix it?
 
[Question] Non-charisma skill checks are a thing?

I know you're joking but I actually did find a non-CHA check in game. On the USS Constitution there's a few INT checks for repairing stuff. However even they are badly designed they only require INT 3/5..

Well, I meant dialogue checks, but yes, I remember those. Too bad the only difference those made was whether you will have to do the legwork or magically fix the machinery on the spot. It's something, I guess.

Perhaps modders will fix it?
I don't want modders to fix it, because it means that Bethesda can get away with everything. I want those lazy bastards to get creative and finally make a good RPG.
 
[Question] Non-charisma skill checks are a thing?

I know you're joking but I actually did find a non-CHA check in game. On the USS Constitution there's a few INT checks for repairing stuff. However even they are badly designed they only require INT 3/5..

Well, I meant dialogue checks, but yes, I remember those. Too bad the only difference those made was whether you will have to do the legwork or magically fix the machinery on the spot. It's something, I guess.

Perhaps modders will fix it?
I don't want modders to fix it, because it means that Bethesda can get away with everything. I want those lazy bastards to get creative and finally make a good RPG.

Wake up buddy! It ain't going to happen!
 
Wake up buddy! It ain't going to happen!
I want to believe!
No seriously, maybe, just maybe, after this disaster that Fallout 4 is they will realize that something is amiss. Of course being Bethesda, they won't know what exactly is wrong, but maybe they will realize it's not as great as their fanboys tend to say.
 
Wake up buddy! It ain't going to happen!
I want to believe!
No seriously, maybe, just maybe, after this disaster that Fallout 4 is they will realize that something is amiss. Of course being Bethesda, they won't know what exactly is wrong, but maybe they will realize it's not as great as their fanboys tend to say.
Are you kidding? Look at Todd and Pete who still defend Fallout 4.
 
Wake up buddy! It ain't going to happen!
I want to believe!
No seriously, maybe, just maybe, after this disaster that Fallout 4 is they will realize that something is amiss. Of course being Bethesda, they won't know what exactly is wrong, but maybe they will realize it's not as great as their fanboys tend to say.
Are you kidding? Look at Todd and Pete who still defend Fallout 4.

That much is to be expected, it would hit the sales if developers/PR people said that their game sucks. But they may be taking notes.. This time... They should've taken notes after FNV, but I guess they didn't quite get it.
 
For non-sociological experiments you don't need to use the Vaults though. Just use POWs in secret facilities, like Mariposa.

Vaults are far better for controlled experiments.

No, they aren't. For one, the high concentration of civilians and the need to keep a facade can create unforeseen complications. For another, YOU CAN'T REPLENISH YOUR STOCK OF GUINEA PIGS. Are you seriously telling me that, if all you need is human beings to inject with something, the better option is to build superexpensive Vaults that can operate only when you the world is gone to hell rather than a normal base in the middle of nowhere with POWs sent there whenever you need them?

Remember Vault 87? They weren't obtaining the results they were aiming for and were killing so many vault dwellers that people eventually noticed which led to uprising and eventually supermutants running the asylum. But even if the latter didn't happen what they were going to do? "Oh, well. No results and 90% of the inhabitants of the vault are dead. End of the experiment." Or, if the bombs hadn't fall yet, they were going to reopen the vault and allow other people in? "We told you Vault 87 was full? Well, uhm...actually there's a lot of space. What? Your cousin entered the vault and he told you it was full? Er...".

"Far better for controlled experiments", right.
 
Mariposa used prisoners for their experiments. Seemd to work just fine for them. Well up to point when the apocalypse started of course.
 
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