Bethesda's Lore Recons

It really does seem to me that Bethesda lacks respect for the Fallout IP. They very clearly care about TES a great deal more, and as much as you might want to shit on Skyrim, at least it didn't ruin TES's lore. I'm not sure I'd expect anything else though, since TES is their baby and Fallout is more like the adopted kid who's real parents died in a car crash.

A more apt comparison would be Fallout being a kid being sold by junkie parents to buy more drugs.
 
A more apt comparison would be Fallout being a kid being sold by junkie parents to buy more drugs.

Unfortunately this comparison is somewhat apt. Interplay was sinking fast and Herve needed some way to keep the company afloat, that is why he started to sell franchises like Fallout.
Rather, I wish Todd and the people at Bethesda had never seen Fallout 1, in particular the gameplay involving the Bloody mess perk as that seems to have stuck with them the most when they got to make their own Fallout games.

Dammit, I so much would like Fallout Van Buren to have been released and that perhaps being the last title in the franchise. It would have been a high note and though we would be disappointed that no more games are made, it is better to leave the audience when it wants more rather than when it has more than its fill and is now sick of it.
 
A more apt comparison would be Fallout being a kid being sold by junkie parents to buy more drugs.

Unfortunately this comparison is somewhat apt. Interplay was sinking fast and Herve needed some way to keep the company afloat, that is why he started to sell franchises like Fallout.
Rather, I wish Todd and the people at Bethesda had never seen Fallout 1, in particular the gameplay involving the Bloody mess perk as that seems to have stuck with them the most when they got to make their own Fallout games.

Dammit, I so much would like Fallout Van Buren to have been released and that perhaps being the last title in the franchise. It would have been a high note and though we would be disappointed that no more games are made, it is better to leave the audience when it wants more rather than when it has more than its fill and is now sick of it.

Thanks to NV I heavily disagree with Fallout dying.
 
Unfortunately this comparison is somewhat apt. Interplay was sinking fast and Herve needed some way to keep the company afloat, that is why he started to sell franchises like Fallout..

Yeah see this is what confuses me the most when people here in NMA shake their fists in anger at Todd and Bethesda or whatever. Wouldn't the better target for this anger be the guy who sold this ~precious~ IP to them in the first place?

I guess Beth is an easier target since they're making good successful games with it
 
Unfortunately this comparison is somewhat apt. Interplay was sinking fast and Herve needed some way to keep the company afloat, that is why he started to sell franchises like Fallout..

Yeah see this is what confuses me the most when people here in NMA shake their fists in anger at Todd and Bethesda or whatever. Wouldn't the better target for this anger be the guy who sold this ~precious~ IP to them in the first place?

I guess Beth is an easier target since they're making good successful games with it

Please define "good". Bethesda does make successful games and even have good ideas however they fail to see those concepts through and only seem to care with appealing to a mass audience(12 year olds and frat boys) in order to make lots of money rather then make a good and memorable RPG. If you weren't such a troll you would know that but someone like you gets easily amused if a explosion is shoved in your face like a toddler would with keys being dangled in his face.
 
Unfortunately this comparison is somewhat apt. Interplay was sinking fast and Herve needed some way to keep the company afloat, that is why he started to sell franchises like Fallout..

Yeah see this is what confuses me the most when people here in NMA shake their fists in anger at Todd and Bethesda or whatever. Wouldn't the better target for this anger be the guy who sold this ~precious~ IP to them in the first place?

I guess Beth is an easier target since they're making good successful games with it

Because Beth bought it. So many others could have done but Bethesda did.
 
Unfortunately this comparison is somewhat apt. Interplay was sinking fast and Herve needed some way to keep the company afloat, that is why he started to sell franchises like Fallout..

Yeah see this is what confuses me the most when people here in NMA shake their fists in anger at Todd and Bethesda or whatever. Wouldn't the better target for this anger be the guy who sold this ~precious~ IP to them in the first place?

I guess Beth is an easier target since they're making good successful games with it

Please define "good". Bethesda does make successful games and even have good ideas however they fail to see those concepts through and only seem to care with appealing to a mass audience(12 year olds and frat boys) in order to make lots of money rather then make a good and memorable RPG. If you weren't such a troll you would know that but someone like you gets easily amused if a explosion is shoved in your face like a toddler would with keys being dangled in his face.
Of course the last good game Bethesda made was Morrowind unless I'm mistaken. There's no sense in trying to convince this person Fallout is in the wrong hands or that Fallout 4 is not a good Fallout game, besides if they want to be an ass by calling it a precious IP with symbols around it(I'm guessing it's suppose to meaning sarcasm or whatever) then why is this person even here? Everytime I read another of their comments my head starts to hurt.
 
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Let's not kid ourselves; Interplay was sinking the IP. Tactics was decent, but then there was BoS, they canned Van Buren when it only needed a few months more, and there was even more stupid coming our way like Fallout Extreme and BoS2, at least so I heard.

Flawed as Bethesda's handling of Fallout is, it will always be better than what Interplay tried to turn it into in its later days. And since Beth's buyout gave us New Vegas, they can do whatever they want on the East Coast. Especially if they let Obsidian (or maybe another studio like InXile) make non-numbered games while they work on Elder Scrolls.
 
Let's not kid ourselves; Interplay was sinking the IP. Tactics was decent, but then there was BoS, they canned Van Buren when it only needed a few months more, and there was even more stupid coming our way like Fallout Extreme and BoS2, at least so I heard.

Flawed as Bethesda's handling of Fallout is, it will always be better than what Interplay tried to turn it into in its later days. And since Beth's buyout gave us New Vegas, they can do whatever they want on the East Coast. Especially if they let Obsidian (or maybe another studio like InXile) make non-numbered games while they work on Elder Scrolls.

Hey, remember Troika could have bought it.
 
A more apt comparison would be Fallout being a kid being sold by junkie parents to buy more drugs.

Unfortunately this comparison is somewhat apt. Interplay was sinking fast and Herve needed some way to keep the company afloat, that is why he started to sell franchises like Fallout.
Rather, I wish Todd and the people at Bethesda had never seen Fallout 1, in particular the gameplay involving the Bloody mess perk as that seems to have stuck with them the most when they got to make their own Fallout games.

Dammit, I so much would like Fallout Van Buren to have been released and that perhaps being the last title in the franchise. It would have been a high note and though we would be disappointed that no more games are made, it is better to leave the audience when it wants more rather than when it has more than its fill and is now sick of it.

The B.O.M.B. setting the wasteland back would be a fitting conclusion
 
Please define "good". Bethesda does make successful games and even have good ideas however they fail to see those concepts through and only seem to care with appealing to a mass audience(12 year olds and frat boys) in order to make lots of money rather then make a good and memorable RPG. If you weren't such a troll you would know that but someone like you gets easily amused if a explosion is shoved in your face like a toddler would with keys being dangled in his face.

It's great that you didn't answer my question AND already hurled insults around, nice job.
 
The B.O.M.B. setting the wasteland back would be a fitting conclusion

I disagree with Avellone that the Fallout world had to be reset, civilization would always try to recover in some way or another and bombing the NCR back into the stone age would feel to much like "see the Fallout world will never truly recover", something Bethesda is also kind of doing.

That said, I do think the expansion of the NCR would come to an end somehow, the Colorado river being its frontier with a few sporadic outposts beyond it is IMO an ideal solution. The NCR simply does not have the resources or manpower to expand and colonize all of the South West, it would take decades if not centuries of growth of both population and the means to expand such as infrastructure for the NCR to spread into the rest of North America and I am pretty sure that they would run into other governments who have set up their own nations and established borders around these.
But the few missiles B.O.M.B. would fire (the player could never prevent the launch of all of them) would definitely slow down upcoming nations, and make the Fallout atmosphere last for a while longer.

IMO the best solution to maintain the Fallout atmosphere is not the reset button but to simply set games before Fallout 1, or during Fallout 1 and 2, 2 and New Vegas, and place them in regions far away from the South West.

I strongly feel a sort of deadline needs to be established, sort of a 'after this point the world has grown to civilized and this is no longer like Fallout 1/2', otherwise you end up with a Warhammer 40k scenario; in the future there is always war and its is always five minutes before twelve 'o clock.
Such a deadline does not limit creativity, there is plenty of room in the Fallout world for complete new campaigns, and remember; the BOS, NCR, remnants of the Enclave Super Mutants, Ghouls, do not have to present everywhere for a game to have a Fallout atmosphere. That idea is what Bethesda's writers and marketing department tries to sell you; that these things is what Fallout is all about and only about.
 
That;s why I think Van Buren would've been good- not to continue the series but to end it. Only so many stories can be told, and at some point, we need to just stop while we're ahead. At some point, the story will stop being compelling. Mankind wiping himself out again would be a compelling ending, and would really hammer home the idea of "War Never Changes"
 
The problem now is with game franchises is that they never end, the publishers refuse to allow that to happen.
Look at Mass Effect, Metal Gear Solid was suppose to end with MGS2, yet Kojima went on and on (he was even receiving death threats if he did not work on the latest MGS but I am pretty sure he would have worked on it anyway). Deus Ex; I actually liked DE HR but it seemed rather removed from the original Deus Ex and Invisible War (even if that game was weaker than the original), and dozens of other titles.
Like with movies it has become scary to the publishers to try to make something new that might not work out well and make a big pile of money.

But yeah, Fallout Van Buren would have been a good end to the franchise even if I do not agree with nuking all of California to reset everything again.
 
Please define "good". Bethesda does make successful games and even have good ideas however they fail to see those concepts through and only seem to care with appealing to a mass audience(12 year olds and frat boys) in order to make lots of money rather then make a good and memorable RPG. If you weren't such a troll you would know that but someone like you gets easily amused if a explosion is shoved in your face like a toddler would with keys being dangled in his face.

It's great that you didn't answer my question AND already hurled insults around, nice job.

Considering that you have done nothing but troll and flame post here I have been more then kind to someone like you. Also you never answered my question as to what you think is "good" and I also did answer your question as to why we are mad at Beth for what they are doing to the Fallout IP. Instead of respecting it and its lore Bethesda keeps dumbing it down in order to appeal to a wider audience with each installment like with TES. Bethesda has proven with Morrowind that they are capable of making a good RPG and they do come up with interesting ideas and concepts but never bother to see them through. Which is what makes it all the more frustrating.
 
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And they didn't buy it because...?

They were outbid by Bethesda. While I'm sure they wanted it (them being the original developers and all) they just didn't have the money.

Look at Mass Effect, Metal Gear Solid was suppose to end with MGS2

I'm actually really glad it didn't end with MGS2. Otherwise we'd never got to really know Big Boss.. Or even play as him.
 
The Brotherhood does feel more like its original incarnation, but still they seem to be somewhat off. /snip

I would say you're thinking of BoS through the lens of the West Coast too much. The one in the West was indeed a failing organization, doomed to eventually perish, but the one in the East is much stronger. They have a better idea about themselves, starting with the essential part where they actually openly recruit people. As the Midwestern chapter shows, it's absolutely crucial for survival and expansion. This one change brings more different outlooks into the fold, you no longer have just pure BoS people, but you also have outsiders who think differently and are not elitists. They, unlike the somewhat sheltered pure BoS members know what is necessary to survive out there in the wastes, they know that weapons and armor are not enough.
Thanks to this you have more personnel and more tech, as you can send out more scavenging parties. And it's heavily implied in F4 that after BoS defeated the Enclave they sort of took the area over, possibly even levying taxes from the dwellers. They could safely roam the whole area in search of useful tech too. So I'm not surprised that in those 10 years they have become so powerful. They have a better ideology than the West Coast BoS and are the biggest kid on the block in their area.

But I agree about Maxson, he is too badass for his character to be believable. Seriously, killing a deathclaw one-on-one at 12? That's a really big stretch.
 
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