Bethesda's Lore Recons

Or they could just... you know, call Jet "meth?" Isn't that what Jet basically is? I mean, even if they don't want to call it that because of wanting to avoid that for whatever reason, they could still have it in a different form. Make it a powder or something. It's not like it's not obviously a drug in the first place.
 
Or they could just... you know, call Jet "meth?" Isn't that what Jet basically is? I mean, even if they don't want to call it that because of wanting to avoid that for whatever reason, they could still have it in a different form. Make it a powder or something. It's not like it's not obviously a drug in the first place.
Ahem, remember ripping off icons of Fallout?
 
@Dr Fallout I don't understand what you mean by that.

But, anyway, Jet's an exception, since it was originally created by Myron. It seemed to be localized to the core region as a result. At least, in its inhaler form. I seriously doubt the Brotherhood would have brought something like with them out east. The way Jet's made is also rather specialized. More conventional forms of methamphetamine, if I'm correct in my belief in that meth is what Jet is supposed to be, would be more likely to be widespread.
 
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@Dr Fallout I don't understand what you mean by that.

But, anyway, Jet's an exception, since it was originally created by Myron. It seemed to be localized to the core region as a result. At least, in its inhaler form. I seriously doubt the Brotherhood would have brought something like with them out east. The way Jet's made is also rather specialized. More conventional forms of methamphetamine, if I'm correct in my belief in that meth is what Jet is supposed to be, would be more likely to be widespread.

I meant that Bethesda likes to include various icons from the original games, and jet is one of them, hence they must have it!
 
Oh. Alright, sorry. Don't know why that didn't click right into place. Weird.

But, yeah. Would be easier to just give it a new regional equivalent, in terms of story justification.
 
Another in a long line of returning star trek actors, it's turned into a fallout tradition.
 
Except the whole 'Vaults are officially "everything goes" experiments' was established in Fallout 2. Seriously, the *entire plot* was about that. You can't pin that on Bethesda

Uh...no. I can because the Vault experiments shown and described in FO2 and the Fallout Bible were social experiments (a Vault with 1 man and the rest women, a Vault without entertainment tapes, a Vault overstocked with weapons and no locks, and so on) whereas Bethesda added nonsensical military experiments -with some of them taking place after the bombs fell (so what was the point?) and some before (so how would they have hid the experiments from the public if the bombs never fell?)- and stuff like Tranquility Lane.

Fallout 2 had so many jokes and references that it's difficult to sort the wheat from the chaff. Vault 69 would be 'chaff', for example.

In any case, it gets worse when you start including the Fallout Bible and Van Buren- perhaps President Richardson (yet another Fallout 2 joke) was wrong in how far the experiments went. Things like removing all holotapes from one vault, and all tapes except for one with a 'bad actor' in it isn't all that different than having one vault with only children in it (Van Buren) and another one with only children that you then do genetic testing on?

You're also ignoring the fact that some of the vaults in Fallout 3 were taken directly out of the Fallout Bibles (Such as pumping drugs into the air filtration systems).

Tranquility Lane can be argued as sociological too- how do people cope for long periods of time in a VR simulation versus one of the control groups?
 
Or they could just... you know, call Jet "meth?" Isn't that what Jet basically is? I mean, even if they don't want to call it that because of wanting to avoid that for whatever reason, they could still have it in a different form. Make it a powder or something. It's not like it's not obviously a drug in the first place.

Probably. There was a thing in the news before Fallout 3 about Bethesda renaming all the drugs in the game so Australia wouldn't ban it- they originally had 'morphine' that was renamed Med-X. Jet may have been meth, or something similar and renamed.

Personally, it doesn't bother me anymore. It did bug me in Fallout 3, but I've come to just handwave it aside:

Myron is such a dick, I figure he probably had came across some knowledge of the pre-war Jet and then realized he could create a similiar, but more addictive, drug using brahmin dung and fungus. He's so arrogant and condescending, naming his new drug after the one that inspired it doesn't seem out of character for him.

He passes the new drug off as entirely his own thing, and anyone that finds an authentic, pre-war, "Jet" assumes it's Myron's- even if it's an entirely different drug.

With that (personal) retcon, the Jet on the East coast and the Jet Myron invented in Fallout 2 can both happily co-exist.
 
If Obsidian where to maker another Fallout I would like to see a small group of regular Ghouls trying to rehabilitate Feral Ghouls and actually succeeding altho slowly. Because Ferals are technically just crazed and Famished Ghouls, not some separate creature. You would see them giving them medicaments, doing therapy and find more Non hostile crazy Ghouls and such. Just to flip off this "Zombie" shit that Bethesda pushes now.

That actually sounds like a cool mod idea. Just needs some good writing and quest / backstory ideas to keep the player occupied for a little while.
 
If Obsidian where to maker another Fallout I would like to see a small group of regular Ghouls trying to rehabilitate Feral Ghouls and actually succeeding altho slowly. Because Ferals are technically just crazed and Famished Ghouls, not some separate creature. You would see them giving them medicaments, doing therapy and find more Non hostile crazy Ghouls and such. Just to flip off this "Zombie" shit that Bethesda pushes now.
Spoiler: there is a ghoul that tried to do that with his family members after they all became ghouls at the start of the war. He kept his mind while his family members became feral. He tried to get them to show some humanity and it didn't work. But he wasn't trying anything scientific.
 
Or they could just... you know, call Jet "meth?" Isn't that what Jet basically is? I mean, even if they don't want to call it that because of wanting to avoid that for whatever reason, they could still have it in a different form. Make it a powder or something. It's not like it's not obviously a drug in the first place.

Probably. There was a thing in the news before Fallout 3 about Bethesda renaming all the drugs in the game so Australia wouldn't ban it- they originally had 'morphine' that was renamed Med-X. Jet may have been meth, or something similar and renamed.

Personally, it doesn't bother me anymore. It did bug me in Fallout 3, but I've come to just handwave it aside:

Myron is such a dick, I figure he probably had came across some knowledge of the pre-war Jet and then realized he could create a similiar, but more addictive, drug using brahmin dung and fungus. He's so arrogant and condescending, naming his new drug after the one that inspired it doesn't seem out of character for him.

He passes the new drug off as entirely his own thing, and anyone that finds an authentic, pre-war, "Jet" assumes it's Myron's- even if it's an entirely different drug.

With that (personal) retcon, the Jet on the East coast and the Jet Myron invented in Fallout 2 can both happily co-exist.

It's possible, but it doesn't explain the fact that Myron didn't make Jet by himself, he used funding and scientific research. At least ten other expert chemists helped, hence the idea of copying another drug is very, very, very unlikely.
 
Fallout 2 had so many jokes and references that it's difficult to sort the wheat from the chaff. Vault 69 would be 'chaff', for example.

Why? Everyone has the same juvenile thoughts when they hear of it, but it's actually an interesting idea. What would happen?

In any case, it gets worse when you start including the Fallout Bible and Van Buren- perhaps President Richardson (yet another Fallout 2 joke) was wrong in how far the experiments went. Things like removing all holotapes from one vault, and all tapes except for one with a 'bad actor' in it isn't all that different than having one vault with only children in it (Van Buren) and another one with only children that you then do genetic testing on?

I'm not sure what you are trying to say here. The first three you mention are all social experiments and the genetic experiments I don't think were originally part of the vault experiment?

You're also ignoring the fact that some of the vaults in Fallout 3 were taken directly out of the Fallout Bibles (Such as pumping drugs into the air filtration systems).

And...? I haven't said that ALL Vaults in FO3-4 don't fit the original description and planned goal.

Tranquility Lane can be argued as sociological too- how do people cope for long periods of time in a VR simulation versus one of the control groups?

I don't know. How do people cope for a long period of time in a VR simulation when they don't realize they are in a VR simulation, are conditioned to not realize they are in a VR simulation, have their memory wiped every X months/years and can't leave after a certain point because their physical body would die? The way it was presented it wasn't a social experiment at all.
 
Fallout 2 had so many jokes and references that it's difficult to sort the wheat from the chaff. Vault 69 would be 'chaff', for example.

Why? Everyone has the same juvenile thoughts when they hear of it, but it's actually an interesting idea. What would happen?

In any case, it gets worse when you start including the Fallout Bible and Van Buren- perhaps President Richardson (yet another Fallout 2 joke) was wrong in how far the experiments went. Things like removing all holotapes from one vault, and all tapes except for one with a 'bad actor' in it isn't all that different than having one vault with only children in it (Van Buren) and another one with only children that you then do genetic testing on?

I'm not sure what you are trying to say here. The first three you mention are all social experiments and the genetic experiments I don't think were originally part of the vault experiment?

You're also ignoring the fact that some of the vaults in Fallout 3 were taken directly out of the Fallout Bibles (Such as pumping drugs into the air filtration systems).

And...? I haven't said that ALL Vaults in FO3-4 don't fit the original description and planned goal.

Tranquility Lane can be argued as sociological too- how do people cope for long periods of time in a VR simulation versus one of the control groups?

I don't know. How do people cope for a long period of time in a VR simulation when they don't realize they are in a VR simulation, are conditioned to not realize they are in a VR simulation, have their memory wiped every X months/years and can't leave after a certain point because their physical body would die? The way it was presented it wasn't a social experiment at all.

Vault 69 would have turned into a rape culture.
 
Again, I don't think Tranquility Lane need be a social experiment- Braun developed technologies for VaultTec, most notably the GECK (at least the magical MacGuffin in Fallout 3), and as a weird sociopath it was something he wanted- and VaultTec gave it to him.
 
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