PossibleCabbage
Vault 22 Survivor
I would at least hope they would have gone with "2 is average" (a la White Wolf) so that you can actually, if you want, RP a character who is deficient in some way.
I disagree the rationale in this statment. The only reason why Feral Ghouls in NV act similar to their Fallout 3 counterparts is because they are built on the same engine; that does not mean NV treats Fallout 3 as canon.
Liberty Prime and the Enclave recordings, I can understand, but trivial things like Jet and Feral Ghouls are not fucking important and should just be looked over (like Myron). Did I not just went over this already? These people had 18 goddamn months to develop a video game on an existing engine. It should be fairly obvious why Feral Ghouls from Fallout 3 were basically ported into NV and why it was not implemented the way it was in Fallout 2. Obsidian had much more important shit to worry about than one chem and one enemy type, like creating a whole new set of characters, making tweets to gameplay, designing new enemies, developing multiple factions, adding more moral ambigiuity, the list just goes on and on.I disagree the rationale in this statment. The only reason why Feral Ghouls in NV act similar to their Fallout 3 counterparts is because they are built on the same engine; that does not mean NV treats Fallout 3 as canon.
Why didn't they replace Feral Ghouls with another already-in enemy then and put a few "feral" ghouls as intelligent ones like in FO1-2? Why Jet doesn't work nor is treated in-universe like in FO2? Why there's an image of Liberty Prime in Camp Golf? Why ED-E has a recording of an Enclave scientist mentioning a Power Armor introduced in FO3?
Dude, seriously.
These people had 18 goddamn months to develop a video game on an existing engine. It should be fairly obvious why Feral Ghouls from Fallout 3 were basically ported into NV and why it was not implemented the way it was in Fallout 2.
I never stated NV does not acknowledge Fallout 3 as canon, I am merely pointing out that you cannot just say, "well, x obviously treats y as canon because of said enemy type".
Bible's not canon though, sooo... If Fallout 3 and 4 ain't canon either (cause fuck 'em) then where are we at exactly? Cause FNV had the whole sacrificial vault experiment and the guns galore experiment.
New Vegas obviously treats FO3 as canon (just look at the Feral Ghouls) so now Vaults officially are "everything goes" experiments without a concertrated goal.
Except the whole 'Vaults are officially "everything goes" experiments' was established in Fallout 2. Seriously, the *entire plot* was about that. You can't pin that on Bethesda
It made sense, who wouldn't want to be God?In the case of Tranquility Lane, that was a reward more than anything for Stanislaus Braun.
Jet was important IN Fallout 2, not New Vegas, which is why I stated the way Jet was handled in NV should be looked over because it has no relevance to the plot the game was trying to tell.Umm Trey, you think Jet isn't important? Play Fallout 2 again, and look at New Reno, that mining town and Vault city. Note the political atmosphere exists BECAUSE of Jet. Jet is important.
If Obsidian where to maker another Fallout I would like to see a small group of regular Ghouls trying to rehabilitate Feral Ghouls and actually succeeding altho slowly. Because Ferals are technically just crazed and Famished Ghouls, not some separate creature. You would see them giving them medicaments, doing therapy and find more Non hostile crazy Ghouls and such. Just to flip off this "Zombie" shit that Bethesda pushes now.
If Obsidian where to maker another Fallout I would like to see a small group of regular Ghouls trying to rehabilitate Feral Ghouls and actually succeeding altho slowly. Because Ferals are technically just crazed and Famished Ghouls, not some separate creature. You would see them giving them medicaments, doing therapy and find more Non hostile crazy Ghouls and such. Just to flip off this "Zombie" shit that Bethesda pushes now.
The problem with that is that the radiation probably drove them mad by actually destroying neural tissue
Oh, and it seems Bethesda has a semi-plausible explanation for the Glowing Sea- I only went in it to find Virgil, but I'm told that there's a nuke plant somewhere in there.