Bit-tech interviews Pete

Per

Vault Consort
Staff member
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Bit-tech.net posted a preview a few days ago and follows it up with an interview. Imagine how busy we'd have been if every E3 preview had been accompanied by one of these.<blockquote>BT: What about the differences in how people play? Do you see differences there between seasoned gamers and newcomers?

Pete: Uh, yeah actually. The people who are more hardcore, they tend to pick up the core elements a bit quicker and then they usually start delving right into the stats a lot more. They start with the numbers and powergaming.

The casual guys though, they just play. They grab a gun and shoot stuff. It becomes a story driven shooter for them and they find big guns, put points in big guns and just do the whole big-gun, energy-weapon thing. It’s about roleplaying though, so there’s nothing that says some aren’t supposed to play like that.

If you’re into the stealth and the dialogue and so on though then you totally can, but we see that the people who do that tend to be the hardcore gamers. They tend to look for which perks line up perfectly with their play style.

BT: Is that why you’ve moved the game to a first person perspective? To make it more accessible to players?

Pete: Uh, no, I think we moved it because we thought that would make the best game. Like, what we’re able to do from a first and third person point of view that we can’t do from an isometric view is put the player in the world so that you aren’t always looking down and detached from the world. You’re really experiencing all this destruction around you.

First person just gives you a much bigger sense of space. When you leave the vault for the first time and you have that really cool effect where you come outside for the first time and you’re blinded by the light. The whole world is slowly revealed to you. It’s hard to give the player that same level of ‘this is all free for you to play in’ from the isometric point of view.

It’s about immersion, so honestly it’s about keeping true to the franchise. Just look at the first Fallout – that was pushing the graphics for its day. It did full lip syncing and animated faces. It did everything! It didn’t just do one thing. If it was just great dialogue then it’d be Zork. It had violence, graphics, dialogue and everything else on top.

[..]

BT: What do you think is the most important thing Bethesda has bought to the franchise then?

Pete: Other than that it exists? Um, that’s a good question. At the end of the day, I’m not sure. I hope what we’ve done it bring forward the game so old fans can enjoy it all over again and the new gamers can discover it. I don’t know if there’s any one feature though – we’re just trying to balance between having the old tone and reinventing the franchise.

We’ve seen it so many times before, that if you just keep reiterating on what was done before then your franchise will die. We have hundreds of examples of games that we used to play and which are no longer around because all they did was copy the last game. We want to shake things up a little bit more.</blockquote>Also, PS3s are "big machines" and taking them on a press tour is "a nightmare". Now you know.
 
What we don’t do is say ‘You are this level of evil, so you can do all this now’, because if it isn’t obvious the player that you’re doing that then the game is just arbitrarily deciding. You have to have it so that the player knows they are in control of something.

Let me call bullshit on this part. The game is only "arbitrarily deciding" if whoever designs it is "arbitrarily deciding", but you don't have to, do you? Having someone's karma silently drop as a result of performing an immoral act is not arbitrary. Painting the words "YOU ARE ABOUT TO PERFORM AN IMMORAL ACT CONFIRM/DENY THE POWER IS YOURS" on the screen addresses a different problem than arbitrariness.
 
you come outside for the first time and you’re blinded by the light

As opposed to the rest of the game from then on, where you are blinded by bloom.

that was pushing the graphics for its day

I thought it had 4 pixel chairs? Or 4 pixel chairs were next gen at that time?

We *own* Fallout. The series is wholly ours.

Mother fucking cunt, you don't own Fallout. The series is not yours. Fallout 1 and 2 will never be yours. Take Tictacs and POS if you wish, though.

Edit: In fact, no, leave Tictacs. Even that is too good for you.
 
The arrogance that seethes out of this article makes me want to well, seeth a great deal at them. I can only shake my fist angrily, and my beady little eyes will marvel at the abortion that is set to hit stores October 7, 2008(that is the release date right).

Did anyone get that bit about the fact that there giving us a service due to the fact that Fallout 3 actually exists. Patting us on the back is one thing, but smearing it with shit is another.
 
BT: What do you think is the most important thing Bethesda has bought to the franchise then?

Pete: Other than that it exists? Um, that’s a good question. At the end of the day, I’m not sure.

Pete Hines: Biggest douche in the universe.
 
Pete said:
We’ve seen it so many times before, that if you just keep reiterating on what was done before then your franchise will die. We have hundreds of examples of games that we used to play and which are no longer around because all they did was copy the last game. We want to shake things up a little bit more.

Right!

And it never happens that someone goes right against what a franchise stands for and tries to adapt it to new, strange standards and the franchise dies because of that. That never happens.
 
God, Diablo 3 is looking gooooooooooooooooooooood...

Seriously, what's up with this guy?

They tend to look for which perks line up perfectly with their play style.
Which is awesome. For a SHOOTER!!! Do these jerks even KNOW what a RPG is? Do they know it's about the character, not the player? No, they don't.

Other than that it exists? Um, that’s a good question. At the end of the day, I’m not sure.
At the end of the day. Oh my fucking GAWD!!! :facepalm: Have you noticed how many FREAKING TIMES he says the word "just"?

It’s about immersion, so honestly it’s about keeping true to the franchise.
Uh?

Anyway, you guys know that pretty much everytime somebody says the word "honestly" it means he was lying up until then (and is probably also lying after the "honestly" part) right?

They start with the numbers and powergaming.
Powerplay? Check. It was a given from the start anyway.

And this is just from the quotes. I can't be bothered reading five webpages <s>full of bullshit about a sucky game</s> anyway.
 
Brother None said:
Pete said:
We’ve seen it so many times before, that if you just keep reiterating on what was done before then your franchise will die. We have hundreds of examples of games that we used to play and which are no longer around because all they did was copy the last game. We want to shake things up a little bit more.

Right!

And it never happens that someone goes right against what a franchise stands for and tries to adapt it to new, strange standards and the franchise dies because of that. That never happens.

Yeah! Ultima never died because Lord British and EA are the biggest faggots ever and had to turn a time honored RPG series into shitty action games (WHOA FLASHBACK)!
 
Per said:
The people who are more hardcore, they tend to pick up the core elements a bit quicker and then they usually start delving right into the stats a lot more. They start with the numbers and powergaming.

The casual guys though, they just play. They grab a gun and shoot stuff. It becomes a story driven shooter for them and they find big guns, put points in big guns and just do the whole big-gun, energy-weapon thing.

Does he actually know what powergaming is. If you 'delve into the stats', you are NOT powergaming little Peter. Picking up big gunns and 'do the whole big-gun, energyweapon thing' IS. Confused much Petey ?
 
Ugh... I can't believe that this guy gets a paycheque for this type of work.

BT: And what sort of reaction have you been getting from the really hardcore fans?

Pete: Um, I don’t think that reaction has changed much since 2004. Y’know, I think that gets overblown a bit too much. Those guys get very excited and very passionate about Fallout, but what really defines a hardcore fan? It’s up to everyone to make up their own mind.

Everyone can decide for themselves, but if it’s not the game that you like then I’d suspect that you’re not going to play it, so…

Awwww... how sweet. He's talking about us.
 
You know what, I'd love it if a game wouldn't judge me at all. And with this I mean, that the game wouldn't judge me. The world the game tries to somewhat simulate may judge me however strongly, weirdly and even unjustly as it wants. Now that I think about it, I don't want to know what my 'karma' does.

If my choices make seem like an evil person to the rest of the world, so be it, but I think games should stop showing arbitrary scales of evilness or goodness. I've lied, kicked some people at times, probably stole but my brain tells me I'm a good person. It is perfectly possible to think that you're a good person while the rest of the world thinks you're one hell of an asshole.

I'd love a situation where I'd enter a town in a game and, because of a simple misunderstanding, I end up killing half the town. Or where I'd kill a person who isn't bad as far as the law goes, but who simply stands in the way of happiness for a lot of people. The law would still have to go after me, it's the law, but I'd know/think I've committed a good deed. And perhaps the world should tell you that.

Goddamnit, I need shades of grey in my games. I'm getting bored of this black/white dividing line where an action either has to be evil, good or neutral. And I know I'm not talking about Fallout 3 specifically anymore. And not just grey, but an actual mixture of white and black. An action should at the same time be capable of making me a mass-murderer and the Messiah, intensely beloved and utterly hated, executed by the law but only because the rules said so.

Bugger, right, I'm putting the apple cider away. Right now.
 
Edmond Dantès said:
I'd love a situation where I'd enter a town in a game and, because of a simple misunderstanding, I end up killing half the town. Or where I'd kill a person who isn't bad as far as the law goes, but who simply stands in the way of happiness for a lot of people. The law would still have to go after me, it's the law, but I'd know/think I've committed a good deed. And perhaps the world should tell you that.

The original endings for Junktown come to mind. Kill Gizmo the meanie - Killian rules with an iron fist. Kill Killian the lawman - Gizmo makes the place prosper.

Or even Vault City where you can make a fib for the sake of your important quest and they tell you to get the hell out and you pat your gun and say I don't think so. (And then reload - maybe.)
 
Jesus fucking christ,

Arrogant Prick.

Why the fuck are people complaining about unemployment when ignorant fuckwits like this can get high paying jobs.
 
Per said:
BT: What do you think is the most important thing Bethesda has bought to the franchise then?

Pete: Other than that it exists?

Haha. I see they've accomplished a lot.


Tornadium said:
Jesus fucking christ,

Arrogant Prick.

Why the fuck are people complaining about unemployment when ignorant fuckwits like this can get high paying jobs.

Hahaha.
 
wow everyones getting so worked up! hes an idiot, move on.

Anyway, I always said he doesnt have the social skills to participate in these inteviews, he doesnt think before he speaks and conciquently constantly chooses the wrong words. i think hes going for the whole "normal guy" thing.

Didnt agree with the first person = immersion idea. Immersion is a feeling you get from the game, music, graphics, story, setting and so on. I dont think you can say one thing (first person perspective in this case) is definetly needed.
 
FeelTheRads said:
We *own* Fallout. The series is wholly ours.

Mother fucking cunt, you don't own Fallout. The series is not yours. Fallout 1 and 2 will never be yours. Take Tictacs and POS if you wish, though.

Edit: In fact, no, leave Tictacs. Even that is too good for you.

In paper they own it, but him saying that I think crossed the line and made him look like a dick.
 
shorrtybearr said:
Anyway, I always said he doesnt have the social skills to participate in these inteviews, he doesnt think before he speaks and conciquently constantly chooses the wrong words. i think hes going for the whole "normal guy" thing.

you do realize he's the PR guy, right?
 
Just look at the first Fallout – that was pushing the graphics for its day. It did full lip syncing and animated faces. It did everything! It didn’t just do one thing. If it was just great dialogue then it’d be Zork. It had violence, graphics, dialogue and everything else on top.

Right, and this version is only missing that 'everything else' part.

It wasn't just the dialog, per say, it was the strong connection between good dialog and the consequences that came with those choices. It was good rpg design in general. Something Bethesda is largely incapable of (and so we get half-assed alternatives like 'free-roaming gameplay', so to speak, and immershun and...weapon choices).
 
Tornadium said:
Jesus fucking christ,

Arrogant Prick.

Why the fuck are people complaining about unemployment when ignorant fuckwits like this can get high paying jobs.

Woah Torn, did you turn into an NMAer? :clap:
 
Sigoya said:
Tornadium said:
Jesus fucking christ,

Arrogant Prick.

Why the fuck are people complaining about unemployment when ignorant fuckwits like this can get high paying jobs.

Woah Torn, did you turn into an NMAer? :clap:

Gotta have somewhere to vent anger.

;)

This whole "We own fallout" additude just irks me.

They own the rights to NEW games. The Lore and Reputation of 1 and 2 have nothing to do with them.
 
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