Johnny Angel
First time out of the vault
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But the problem with Bethesda flogging the immersiveness of the new game isn't that immersion is bad, or that it's tantamount to "pretending to be," or that "pretending to be" is bad to begin with. It's that high-end 3D graphics are neither necessary nor sufficient conditions for immersion. Fallout 1 and 2 managed it just fine through the much harder to pull off stunt of good writing and world design.Brother None said:Aye, identifying with, not pretending to be. There's a difference.
Then perhaps we disagree on a fundamental level, though I think the history of the theory and rhetoric of roleplaying games backs me up on this. You are supposed to identify with your character. You are even supposed, at intervals, to "pretend to be" your character. But when people talk about 3D graphics as the focus of immersion, they are like people who suggest that you're not really roleplaying unless you're LARPing.Brother None said:A separation of player and character is exactly the point of pen and paper emulation (which, I should note, is emulating what pen and paper is, not what pen and paper wants to be) as it is of RTS.
Possibly not by the visual sense Bethesda is making a big deal about, but the look of the world was intriguing. The way that they used changing facial expressions to make the same recordings of dialogue seem to change tone in response to the choices you made pulled you into the moment.Brother None said:I think it never delivered in the visual sense,
But again, I was not responding to anybody claiming that Fallout was not immersive on the basis of visuals. I was responding to people suggesting that immersion was somehow anti-Fallout.
Quite right. And not only did the visuals contribute in both obvious and subtle ways such that we've been talking about how moved we've been by them for over a decade, but the story itself, the dialogue and richness and consequences of choices put solid foundations under the visuals. Fallout goes a lot deeper than the look of the game, to a level that most of the promotional info we're getting from Bethesda doesn't touch. I'm not prepared yet to assume the depth is not there in Fallout 3, but it does worry me that the focus is being kept away from that aspect of the game.Brother None said:I doubt you'll find many people here who weren't engrossed
It's probably true, though, that people who weren't there back in the day wouldn't give the game a second look if they didn't put it in fps and flog the graphics deaths.Brother None said:which is what immersion actually means rather than the narrow, senseless PR definition that is tied to first-person.
In a nutshell: since Fallout.Eyenixon said:Not that it really matters, but since when did it start being mandatory for RPGs to have good stories?