Johnny Angel said:
Immersion is what happens when you identify with your character.
Aye, identifying with, not pretending to be. There's a difference.
Johnny Angel said:
Seriously? Another vote for intentional detatchment? Because immersion is also a goal in table-top RPGs. But now in your mind immersion is a fault in a game, one of which Fallout was innocent?
Dig it, Johnny, we're not talking about visual immersion. A separation of player and character is exactly the point of pen and paper emulation (which, I should note, is emulating what pen and paper
is, not what pen and paper
wants to be) as it is of RTS.
This is still immersive, it just isn't visually immersive, which...
Johnny Angel said:
Immersion is an important goal, though apparently Fallout 1+2 never delivered it for at least two people here.
I think it never delivered in the visual sense, I doubt you'll find many people here who weren't engrossed, which is what immersion
actually means rather than the narrow, senseless PR definition that is tied to first-person. That is why people object to the use of the term here, because of the way the gaming industry uses it.
Paul_cz said:
The lead designer on FO3 is Pagliarulo, who is probably one of the more capable people on Bethesda team.
Unless it is Brian Mitsoda or Chris Avellone, you're seriously deluded if you think the choice of lead designer significantly impacts quality of writing.
Paul_cz said:
Yes! I LOVED Bloodlines.And if FO3 brings something similar in quality to Bloodlines in terms of dialogue, atmosphere and quests, but expands on it with this huge open world (Todd HowardTM) (while retaining good story), it will quite possibly be the best game since..Fallout 2 : ).
Don't count on it.
Paul_cz said:
The thing about classifying it as a spinoff - for everyone, the important things about FO are different.Since for me those important things were not TB and ISO (and PnP roots), I will not have a problem saying its a true sequel (supposing its as good as we hope..)
That's a bit egocentric of you. We generally recognize a lot of Fallout's core elements; choice and consequence, good branching dialogue, retro-50's post-apocalyptic future and pen and paper emulation. If they cut out any of those, it makes less sense to call it a sequel.
But you deny this based on...personal preference? That's not a very convincing argument, and it is rather narrow compared to our point of view.
We say: "Here is what Fallout was meant to be according to its original design. Fallout 3 differs from this in key areas, hence it is more of a spinoff than a sequel." (especially since its key differences are in mechanics, not setting)
You say: "Oh well that doesn't matter because my personal preference does not go out to TB gameplay so it is a real sequel."
We say: "Huh?"
Our argument is about what the franchise objectively is rather than what our personal preferences regarding it are. For some reason people always forget this and bring in "but I like!" arguments, as if they mean anything.
It is not about like, it is what it is.
Paul_cz said:
I haven't played Shivering Isles yet, but I enjoyed (please don't kill me) Oblivion.
I enjoyed Oblivion too. Somewhat. It's about pretty significantly far removed from Fallout's philosophy, tho', and giving Bethesda the benefit of the doubt on making Fallout 3 due to Oblivion would be like giving Larian the benefit of the doubt on making Baldur's Gate III because Divine Divinity is a cool Diablo spin-off.
It doesn't work that way. Bethesda have certain competencies, but they've proved time and again those competencies do not match the game they're working on.
Paul_cz said:
But anyway, this is where our opinion differs.
I repeat, it is not a matter of opinion, which is why your question about "preference" on FPP is pointless.
aenemic said:
I don't believe the hype from either camp - neither the Beth one nor the NMA one.
Don't try selling that one here.
Bethesda has a staff paid to produce hype and creative untruths regarding their game. NMA considers it its task to bring about the most accurate coverage of the game in response, to bring out as much truth as possible.
The concept of NMA producing "anti-hype" is nothing but a lazy smear job.