9.
Arcanum: Of Steamworks & Magick Obscura - Troika Studios (Windows, 2001)
I've delayed writing on #9 because it's such a hard title to write on. Like many gamers, I have a bit of a love-hate relationship with most of Troika's work, including Arcanum.
Arcanum...well...let's first just state outright that Arcanum tries to do everything you could reasonably want in an RPG. It has a complex character system, non-class based and with a freedom that ranges not just from choice in stats and skills but also in magical and technological alignment, made even better by the freedom to choose race and background. It has a unique world based on the dichotomy of (steampunk) technology and magic, which is well worked out in political factions and history as well.
Its gameplay is based on an open world with total freedom to screw up, as choice and consequence rules more supreme than in its declining Noughties counterparts. And its NPCs, quest and a chunk of its main plot are well thoughtout and deep. I always like it when games throw me for a loop and twist expectations, and Arcanum's opening - with you receiving a ring for "the boy" before meeting up with a man who pretty much declares you the chosen one - is wonderful both in bending genre expectations and putting you on the wrong foot initially, which is where you should be.
And then it just keeps heaping on whatever elements you can name as requisite of RPGs. Complex, branching dialogue. Turn-based and real-time combat. NPCs responsive to your actions and race. Stupid-PC dialogue. A good-sized party with NPCs with their own motives. Processive party interaction. Quests available for every skill-path you choose. True evil-or-good options and paths throughout the game. Varied enemies. Recipe-based crafting, both in alchemy and smithing. Living cities, including a newspaper that would cover events you yourself witnessed or can influence. All NPCs are killable without breaking the main plot.
An extra shout-out here should go to the soundtrack. I haven't mentioned soundtracks so far and got some flak for it, but honestly I don't find them worth mentioning unless they're really, really special. And Arcanum's is, it's a pitch-perfect, setting-appropriate, atmospheric soundtrack that is good enough to stand on its own as a musical piece.
Let me pause to catch my breath.
I mean WOW. Sounds like everything you could possibly want in an RPG doesn't it? Niggles and tastes aside, it pretty much does.
And boy does it fall flat on its face.
Arcanum is easily amongst the most ambitious games ever made, and not in the "let's promise a lot and then find out we have to cut back about 80% of our promised features later on"-style of "ambition" modern flagship titles are good at, but true, unrelenting ambition. It wanted to do everything, give the player everything we've been craving for from cRPGs since the genre was born, and in doing so clearly was not willing to give up on any of its requisite parts.
And that's exactly why it's so easy to hate. It does so much, and because it does so much, it does so much wrong. The overarching plot is trite and predictable. The combat is an uncoordinated mess. The technical state of the game was a disaster on release (but that's true for a lot of the games on my top list, a consequence of being RPG-centric). The ending area feels rushed and the game as a whole unfinished. The game balance is way off, and while the game is easy for any properly-built character, tech or otherwise, it's a breeze for smart magic users.
And - probably my biggest personal annoyance - it insists on tossing you into long, combat-and-trap intensive dungeon crawls. Dungeon crawls aren't my thing, but they're a part of RPG and cRPG's core and I understand why so many developers feel they're needed. But when your combat system is utter shite, it might be best to avoid it. Instead, it's just grit your teeth and be patient until it's over. That does not a fun gameplay experience make.
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Does any of that make Arcanum a bad game? Not to me, but like I said, it is an easy game to hate. However, in concept Arcanum is the closest cRPGs ever got to being perfected. It's a missed shot, but it's hard not to love it for trying, and the marks it does hit, it hits very well.