Call of Duty: Modern Warfare 2 [shaking news and rumors!]

Ravager69 said:
Played multiplayer a bit. Let's just say I am not impressed....it's just way over the top. I am also utterly uninterested in how the campaing ends - in other words, my copy's gonna get a new owner pretty soon.

The ending is pretty terrible, do yourself a favor and watch it on Youtube or something. If you actually expend any kind of time or energy, making it past all the terminator AI, while your allies do nothing but scream and look cool, all just to see the kind of ending this game has, you'll probly be pretty dissapointed.

Onto the MP, it's pretty much what you'd expect it to be, people find the one super strong gun (which after lvl 40 it's all the M16 again) then hide in corners waiting for one another to walk past. That or they just start mortaring the map with Javelins, or start mindlessly spraying through walls, which works even more in this one.
 
Hoxie said:
Onto the MP, it's pretty much what you'd expect it to be, people find the one super strong gun (which after lvl 40 it's all the M16 again) then hide in corners waiting for one another to walk past. That or they just start mortaring the map with Javelins, or start mindlessly spraying through walls, which works even more in this one.

It was what I feared the moment I saw the multiplayer trailer some time ago. I'm not the one to jizz in my pants when my name is nr 1, especially if I haven't even seen 3\4 of people I killed. I like good old shooting action, a skill contest of who is a better marksman, not some lame gadget orgy.
 
So, against my better judgment; I hopped on my friend's steam account and downloaded MW2.

Well, long story short; I'm about 2h 30m in, and I'm already at the Gulag. Playing on Hardened, since Veteran is too much of a headache without leaning.


My impressions so far:

-Friendly AI is stupid.

-Enemy AI is equally stupid, but makes up for it with numbers.

-Grenade spam from the AI no longer seems to be an issue.

-The ridiculous riot shield guys in the airport level grated my nerves more than the gunning down civilians thing. Prototype did a better job at pulling off mass-civilian slaughter anyway.

-I can't lean, but the enemies can not only lean; but blind-fire too.

-The AI will repeatedly scream GET OFF THE ROAD when you're standing in the middle of someone's lawn.

-There's a lot of weapons.

-All of the weapons feel the same.

-The characters lack personality when compared to CoD4's cast.


Sander was dead-on in likening it to a Michael Bay movie. It's all very loud and excessive. I've gotta say though, the snow level was really good.
 
So does this game still have the infinitely respawning enemies? I can't stand that crap. Unless I can move slow, clearing out an area, I just don't see any appeal in a FPS. That's just how I like to play a shooter.

This crap was also confusing as hell in the first one. I remember that some areas you HAD to clear out before moving on and others you couldn't clear out because enemies would respawn indefinitely.
 
I don't think so, but don't quote me on that. It spawns enemies on you like crazy, but I haven't run across any situations where I was clearly fighting an infinite horde of enemies and had to charge past some invisible waypoint to get them to stop.
 
Okay, here's the catch to the whole "no respawning enemies" thing.

Though they don't respawn forever anymore, there's a huge amount all in the level at once, so after a certain point they will stop coming, but sometimes that point just takes a bit too long to reach without getting gunned down and having to completely start again.

One more thing, heartbeat sensors are really plaguing the MP. More and more I see people with M4s or the SCAR-H, with these ugly little flip out screens on the side of their gun, constantly telling them where I am. There IS a perk that can stop you from showing up on them, but I don't wanna sacrifice something more helpful just to get away from them.
 
So I played this piece of shite and there were a whole bunch of things that irritated me;

[spoiler:91e5067b98]First of all the story's build up was pretty crap, I mean I couldn't follow what was happening. In Cod4 everything was pretty clear and nicely executed, here we have several inconsistencies; why the fuck was I put into deep undercover? For minigunning an afghan town and showing the locals how to shoot? Why did the invasion take place? Cause there were some mad men massacring people at an airport? Why did the general went nuts? And his plan of a forever-long war (he hinted that actually) was pretty metalgearsolid-ish in my opinion.

Oh and this whole cinematic dying thing is getting really old fast. I thought we we'd get shot by that nikolai guy at the end too. And what was with the ending? I was only slightly better than the ending of the Sopranos...

All of the levels were over-the-top. I thought I'd puke myself during the white-house level. pff. Also, the scrapyard/airport level where the russians and the bad americans are shooting each other was surreal. Not the good way of surreal it was just weird.

And what about the equipment of the russian soldiers? Israeli weapons? It almost seems as a Zionist funded invasion of the USA.

I wont even bother playing multiplayer.

[/spoiler:91e5067b98]
 
Barrett said:
So I played this piece of shite and there were a whole bunch of things that irritated me;

[spoiler:f5821507b1]First of all the story's build up was pretty crap, I mean I couldn't follow what was happening. In Cod4 everything was pretty clear and nicely executed, here we have several inconsistencies; why the fuck was I put into deep undercover? For minigunning an afghan town and showing the locals how to shoot? Why did the invasion take place? Cause there were some mad men massacring people at an airport? Why did the general went nuts? And his plan of a forever-long war (he hinted that actually) was pretty metalgearsolid-ish in my opinion.

Oh and this whole cinematic dying thing is getting really old fast. I thought we we'd get shot by that nikolai guy at the end too. And what was with the ending? I was only slightly better than the ending of the Sopranos...

All of the levels were over-the-top. I thought I'd puke myself during the white-house level. pff. Also, the scrapyard/airport level where the russians and the bad americans are shooting each other was surreal. Not the good way of surreal it was just weird.

And what about the equipment of the russian soldiers? Israeli weapons? It almost seems as a Zionist funded invasion of the USA.

I wont even bother playing multiplayer.

[/spoiler:f5821507b1]
This is a video game series known for over-the-top action. Injecting logic into it is just going to make it seem bad.

I, for one, love this game. The camping is a bit annoying, but hey, when someone takes the high ground, you go up, stomp the shit out of him, and take that spot. It's much better than Halo, which I don't like because it's a bit too focused on who gets the best gun first and how long he can keep it.
 
I, for one, am loving the new Modern Warfare.

And the plot is obviously one they are going to touch on in later episodes or downloadable content.

The SP was a great action-film. I loved the film references to "The Rock" with Captain Price as Sean Connery, and of course "Red Dawn". Veteran mode is really interesting, because it allows you to play these "Action movie" levels with a bit of military realism, which is really difficult at times. That's my only complaint, but it's a nitpick. Alot of the games draw on the execution of missions is the mystery and almost godlike factor of unknown special forces units like Delta Force, who could for all we know, tackle missions like these. The big problem with this version is the campaign that is rather short and less varied than the first, but all of the normal combat moments were improved. I didn't notice any AI glitches on the PS3 version, and alot of the complaints from gameplay seem to stem from the PC version. This saddens me, for if i had the money I would be playing this title on the PC, and it's obvious that IW catered to the console crowd on this one.

Lean was never used in the console versions, so I didn't notice. I always thought that lean abilities in FPSs were kind of cheap since the movement allowed was alittle unrealistic and you seemed to become unstoppable.

The MP is really tight and nicely executed actually, and alot can be solved with updates which will, more than likely, come soon.

Also, the Spec Ops missions are great fun, and have alot of great moments like a coop c-130 gunner mission.

So har.
 
Just finished the single player campaign on hardened and I loved it. Going to try the Spec Ops and multiplayer tomorrow.

My only real complaint was that I had to play as the lame ass Rangers instead of Recon. I loved the story, not sure why others are nitpicking this one. It simply follows the time tested method of Americans cock slapping the Russians in armed combat. I giggled with glee during the "Wolverines" level, not only because of the Red Dawn reference but also because of the pure joy of getting to gun down the Russkies as they parachute down from the sky.

Of course that might just be me. I have wanted a good Red Dawnish type game for a long time. This just reminded me of how bad I wish they would have made a sequel to Freedom Fighters.

The ending to the game was kinda a tease though.
 
Less of a cliffhanger and more of a reskinned CoD4 ending.

[spoiler:329fdaa77d]Switch Zakhaev with Shepherd and the 1911 with a Knife, and it's the same damned thing, right down to the Russian helicopter rescue.[/spoiler:329fdaa77d]

In all, the story was extremely poor.


Spec Ops has some awesome missions, but it doesn't make up for the MP being shit.
 
So, if one were to choose between Left 4 dead 2 and Modern Warfare 2, which one should I get? Should I not get any of them?(King comrade)
 
I personally would tend to L4D2 - if you have some friends to play with.
 
CoD. I have no idea what these guys' problem with MP is. Maybe they just don't know the proper way to exterminate campers.
 
Remember when Boromir said "One does not simply walk into Mordor"? That applies to the favelas in Rio as well.

I expected to see MacTavish and his crew to enter the favela with support from the BOPE (Rio's version of the SWAT, but specialized in favelas). I know the game is not about realism as it's about cinematic style and action, but please! Some things are like laws of physics, you can't jst ignore them.

Also: stoping a submarine in southern atlantic and heading into Brazil on a helicopter without our go? Never going to happen.
 
Nah, it wasn't

No Task Force would ever go into the favela guns blazing just to nab one guy. They would just abduct him and stuff the guy into a black van. They really should have made that a stealth mission.

But whatever. The story got good when Roach died and DC became a warzone.
 
I didn't say the favela part itself was realistic (otherwise I'd be contradicting myself ), I said the fact that there are "Too many ways they can come out of nowhere and beat the hell out of OakTable" was the most realistic thing in the favela missions.
 
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