hagren
First time out of the vault
I agree that Bethsoft can't make either a great cRPG nor a great Fallout title (Or at least, one that is as rich and well-written as 1, 2 or NV).So?
It's not like we don't know about this. Everyone here perfectly well knows that Beth doesn't have what it takes to make a great Fallout game. Hell many of us believe they even lack what it takes to make a great RPG in general. But I digress.
However we still can complain about it and criticise it. Otherwise any discussion here would end pretty much after 2 posts.
- You know Bethesda made a sequel to F4?
- Yeah! And it is not a really good Fallout game.
- Ah well! You see Perkele! Bethesda simply doesn't have the finesse to make a Fallout game.
- Close the topic guys! Beth doesn't have what it takes!
Knowing that Beth can't deliver a Fallout game is one thing. And we know and accept the reality. However most of us here simply refuse to settle down for mediocrity. And I see no reason why we should support it.
*Edit
There can also not be a lot of doubt that a fully voiced protagonist can hurt the dialog of RPGs. That is pretty obvious when you compare the extensive dialog that you get with games like Planescape Torment and Fallout 4 and similar games. Like Mass Effect. While Bioware is trying their best to delive a great narrative, you simply have more limitations with a voiced dialog. And even if you had enough money and no reason to worry about the amount of data, you STILL have to deal with the issue of presentation.
With dialog as text you, as a writer, have a very huge range of tools that you can use to create certain emotions. Not to mention that it is MUCH easier to make changes here, if you don't have to cast again the voice actors. There is a reason why books are seen very often as superior to the movie, if the movie is based on the book. When you give a character a voice, you already define a certain image about the character. He will always be and sound like this voice you hear. You can not imagine anything, you can not create accents, you simply don't leave much room for interpretation. This is alright for NPCs. Because you want them to have a certain character and personality. I love the way Baldurs Gate and Fallout 1/2 did it. But it certainly can hurt the role playing if you do the same for the player.
And naturally, one can discuss the flaws and merits of their games, no disagreement here
I'm with you that just because FO4 is a Beth game we should not overlook ist flaws or even take them for granted- they went too far with simplifying it, the next FO needs more choices, greater dialogue trees, skills, traits and perks that influence our dialogue and quest options, less focus on combat, a more fleshed-out faction system or even the Karma system back, better animations, more lore and internal/logical consistency, a (far) more intuitive Interface, more branching quest paths and a greater focus on CnC.
It's just that I enjoyed the groundwork they layed- FO3 may be the better RPG and Fallout title, New Vegas certainly is/was on both accounts, but all the small and big improvements/changes they made made it a more enjoyable game to me than FO3.
Now they just need to build on it, and I hope they won't "rest on their laurels" and really, really do.
If all else fails, perhaps InXile/Obsidian can pick up the slack? ^^
As for the voiced PC...I'm really torn, but that may be because I play RPGs differently than most, I'd say- I define my character by his/her choices and how they impact the world and its inhabitants, not by my skills, class, backstory et al, because those I pick according to what is most fun to me (Which usually is a charismatic, kind Paladin in a big hunk of armor and huge guns, who likes to avoid combat by talking his way out of it, never sneaks and wants to help people).
On one hand, sure, with a silent PC you can project yourself more into his/her shoes, and the devs can write far more dialogue without having to worry about the cost of voice actors.
On the other hand, to me, a voiced Protagonist has a bigger emotional impact, perchance given that I don't mind playing a set character.
Or because I find it somewhat...odd that you stay silent, in a way.
Either way, I just really hope the feedback lets them know that we want a game that's more of an RPG, not less, without them scrapping what actually did work in FO4.