Can we honestly say Fallout 4 is better than Fallout 3?

At least they had multiple choices that lead to different endings.
The quest design was better, but that dialogue was just as bad. It's also not like those choices made much of a difference in anything other than activating the good/bad karma sound or getting more caps.
 
I played Fallout 3, New Vegas, and 4 for over 100 hours each.

Fallout 4 is the only game I have ever played for 100 hours and still regretted the purchase. If I could somehow refund the game, I would. I really have to wonder how much of that 100 hours was spent clearing out Corvega Assembly Plant of respawning Raiders for procedurally generated crap, or mindlessly building settlements so they would stop getting attacked so I could focus on the main quests, which ended up being nothing more than shooty-shooty-bang-bang garbage with cliched, terrible characters and cringe-inducing writing.
 
A samurai. in an UFO. in a Fallout game. But it's decent because he talks in japanese? Nope i'm not impressed.
I'm not blinded by my displeasure of Fallout 4 to the point declaring Mothership Zeta had better characters and writing. Simply no.

I'm so glad I never bought or played Mothershit Zeta.
 
A samurai. in an UFO. in a Fallout game. But it's decent because he talks in japanese? Nope i'm not impressed.
I'm not blinded by my displeasure of Fallout 4 to the point declaring Mothership Zeta had better characters and writing. Simply no.

I didn't say the setting was good for a Fallout game, but any temporary companion in MZ was better written than FO4 ones, all the little details put into them, it shows the devs actually did some research and put effort into them, you simplify by saying just because he speaks japanese, but it is a specific japanese only used in the appropriate time period and only by nobles and samurai people, it is not "just japanese" also I talked about other details that had to have been researched and placed into the character. Are you gonna say it is worst than just having someone falling in love with the PC because he/she unlocks enough locks, always pick the sarcastic option or mod his/her weapons enough?. I think you are the one in the point of letting your displeasure of Mothership Zeta blind you. :nod:

MZ is still a shitty DLC, the setting, playstyle, and even the spaceship battle and pretty much everything in it is totally stupid. But the NPCs actually have backstory, they interact with eachother (like what I already pointed out of Paulson calling Toshiro a Chinaman and Sally correcting him, and after that he just calls Toshiro Oriental, when Elliot is shocked about the state of Earth after the nukes and Somah just tells him "suck it up and deal with it like the rest of us"), they comment on each part of the ship if you take them with you, there is a scene where they capture an alien worker and are discussing what to do with him, each of them showing they are different characters and have different opinions how to deal with it and then Paulson just shoots the alien without hesitation and then the others react to it differently, you have to pass a speech check or have a black widow perk to know more about why Paulson hates aliens, and you can find and listen to his recording and confront him about it using another speech check to know about his family, you can actually have some kind of conversations with the NPCs.
 
I can list good things about Fallout 4 too; but doing so won't prove F4 is better than Fallout 1 or New Vegas.

Seriously you're saying good things about characters from Mothership Zeta. Like what the hell..? If there is one thing F4 did better than F3(not overall better but better than F3 for sure), it is how they handled companions. Like it's the only thing people may agree upon. Dude seriously, stop... :wtf: How things like not mistaking the clan that ruled united Japan or some linguistic details enough for decent writing?

What's next? Should we be content with the fact Bethesda didn't forget make NPC wear pants?
 
>_>

I actually found the companions of MZ to be more interesting than every companion I managed to recruit in Fallout 4.
 
Yeah man, that medic dude was so interesting that he was. well he was... i mean was a soldier! like holy shit that's so interesting than F4 companions.

Then there was this dude. what was he..? A cowboy! like it was just like Toy Story: cowboys and astronauts soo interesting.

Hey even better there was another guy too! He was... well he was another soldier, yeah.

Then there was small this girl and she was small and girl and she was human and she had hair, i mean you can't get more interesting than this.

By the way there was another generic dude who was also a soldier.

Also there was a woman i guess, wastelander. She was black than that's about it.

A Samurai from the most known clan of Japanese history, so cool.

And you find them more interesting? Yeah, okay, sure.
 
I thought the ship interior design was great, along with the animated alien devices. That's its only noteworthy strength that I rarely see mentioned. It was designed by the late Adam Adamowicz, which is probably why it still was appealing even among a disgrace of a DLC.
 
Not as interesting as other companions in other games but I did find them far more interesting than the Fallout 4 one's. The ones in Fallout 4 were just painful to be around. I actually got invested in the ones from MZ. Then again, it's been like 4 years since I played MZ so, yeah.
 
Mothership Zeta is the only thing Fallout 4 has over 3, 4 doesn't have any shitty DLC yet; I am curious as to whether the Far-Harbor DLC will be as bad as MZ though, I guess it would depend on whether you think Aliens fit in with the Fallout universe better than Cthulhu.
Also, @Mr Fish your signature is hideous, it's convinced me to vote for Trump.
 
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Maybe that's my plan?
Mr Fish is actually spreading a subversive communist agenda seemingly supporting Hillary while secretly convincing people to vote for Trump, while sabotaging the results for Ted Cruz in a dastardly plot to end America.
 
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