Can we honestly say Fallout 4 is better than Fallout 3?

Probably had a script written up like this
"Mr. 111 exits the Vault encountering Piper, Curie, and the Irish girl then has a foursome with them. He then hoards as much junk as possible to build settlements out of recycled trash for a creepy obsessed Preston Gravy and when finally encountering his son he is dying from cancer for taking so long but nukes him because all vault dweller protagonists in our games are emotionless and love nuking everything."

Foursome? Hell, I went all out and romanced every single romanceable companion on a single run. I put that Charisma 10 to good use. In retrospect, it wasn't worth the effort at all. The only one really worth it was Cait. Though romancing Presto Gravy is interesting because it means you get to date a living meme.
 
Foursome? Hell, I went all out and romanced every single romanceable companion on a single run. I put that Charisma 10 to good use. In retrospect, it wasn't worth the effort at all. The only one really worth it was Cait. Though romancing Presto Gravy is interesting because it means you get to date a living meme.
To be honest this whole game is a meme if you think about it.
What's the use of charisma in this game anyways? I only got mine up to the settlement building junk.
 
F Though romancing Presto Gravy is interesting because it means you get to date a living meme.
I'll buy every Bethesda game until the end of time if you tell me that just once he says, "general, I have something different for you this time...in my pants."
 
But in Fallout 3 you're also avoiding looking for your kidnapped father to do basically anything else. And honestly Shaun's fine, dear old dad meanwhile is trapped in virtual Hell with a nearly 300 year old man who likes to pretend he's a little girl. So yeah, I feel it's more evil in Fallout 3 when compared considering Shaun is in basically the cushiest place in the Boston Wasteland.
Well, I mean, your father is a grown man who can take care of himself. He's more of an asshole for leaving you to deal with the security forces and shit. In Fallout 4 you don't know that your son is fine. For all the PC know's he could've been fed to a mutant hound. So what does the PC do when they get free out of the vault?

Kill
Loot
Return

I think The Lone Survivor is a mutie, guys.
 
I'll buy every Bethesda game until the end of time if you tell me that just once he says, "general, I have something different for you this time...in my pants."

I wish, but no. He basically calls you babe and makes jokes about this not being covered in Minutemen training and boring generic crap.

To be honest this whole game is a meme if you think about it.
What's the use of charisma in this game anyways? I only got mine up to the settlement building junk.

Well honestly Charisma has my favorite perks in it. I don't remember where they are on the Charisma tree exactly but there're perks that basically let you turn any living creature into a follower. Once you have the perks, you just point your gun at someone/something, and you can pacify them. Once you level it up more, you can make them attack enemies for you, including their own allies, and if you level it again you can give them commands just like you can with your normal followers. You can also make them carry all your junk, just like your normal followers. It was honestly one of the more fun moments for me in the game. For instance, I went into a Super Mutant base, pacified the Mutant leader there, and made him kill all his friends with his special minigun. Then I forced him to be my pack mule until I got to a settlement where I could store my junk, and I shot him in the head. Another time a deathclaw popped out near this raider settlement, so I pacified it and made it kill all the raiders for me while I just sat there and watched with a smile. (they don't fast travel with you if you were wondering)

Other than that, Charisma isn't used for much outside of getting extra money, making yourself immune to alchoholism, making settlement stuff a little better, and making your companions able to carry more stuff.
 
Does he ask you why you're not saving a settlement right now? :smug:

No. :c He still keeps giving you goddamn radiant quests. I thought maybe after I romanced him he'd shut the fuck up and they'd get regulated to someone else, but nope. Literally the same except when you talk to him he'll say something "romantic". He's about as romantic as a piece of wood. At least Cait has some personality to her romance dialogue.
 
No. :c He still keeps giving you goddamn radiant quests. I thought maybe after I romanced him he'd shut the fuck up and they'd get regulated to someone else, but nope. Literally the same except when you talk to him he'll say something "romantic". He's about as romantic as a piece of wood. At least Cait has some personality to her romance dialogue.
"Let's have our picnic over by that settlement over there, it has such a romantic view"

In all seriousness I though Piper had atleast something of a backstory even if it was barebones, I mean I'm not asking for a 10 minute Mass Effect 1 Tali info dump but atleast flesh the woman out a bit. Actually flesh the whole damn game out period.
 
Probably had a script written up like this
"Mr. 111 exits the Vault encountering Piper, Curie, and the Irish girl then has a foursome with them. He then hoards as much junk as possible to build settlements out of recycled trash for a creepy obsessed Preston Gravy and when finally encountering his son he is dying from cancer for taking so long but nukes him because all vault dweller protagonists in our games are emotionless and love nuking everything."
Woah, that's complicated. I would do...

KILL, LOOT, RETURN.
 
Woah, that's complicated. I would do...

KILL, LOOT, RETURN.
KILL, LOOT, ROMANCE

You don't need to RETURN when you can make your pack mule companions carry over 2000 pounds(I used the Skyrim pick up bug even though it works in New Vegas too. Let's your companions carry unlimited items)
 
No no no, they can't get rid of the loot part. Just get rid of the Return part, unlimited carry weight. And for every 100 lbs you carry your packet as a guy or your tits as a gal will increase in size.

Off topic, but why is your icon a constantly changing parade of Hillary Clinton faces?

(sarcasm) On topic, wouldn't you want to return eventually just because of how insightful and amazing the romance system is in this game? Don't you just want to go to Sanctuary all the time to listen to Preston Garvey call you babe and then tell you another settlement needs your help immediately after flirting with you? I know I do.
 
But in Fallout 3 you're also avoiding looking for your kidnapped father to do basically anything else. And honestly Shaun's fine, dear old dad meanwhile is trapped in virtual Hell with a nearly 300 year old man who likes to pretend he's a little girl. So yeah, I feel it's more evil in Fallout 3 when compared considering Shaun is in basically the cushiest place in the Boston Wasteland.
Yeah, but your father, James is a sick psychopath, so by not finding him, you're actually doing something good.

You could technically say the same about F4, but since your character more or less asumes that he's looking for a baby, that kinda makes it evil again.
 
To my mind, yes, Fallout 4 is far, far better than 'FO3'
Yes, less of an RPG, and not exactly the worthy successor of Fo1 and 2 one might expect after being treated with NV from Obsidian-
But as it stands, I find myself still logging in the odd hour of play here and there after 90 hours whereas I re-played FO3 specifically to compare it to FO4 and can't make myself play anymore after merely playing for a measly 15 hours (Second playthrough since it came out, hated it back then, too)
Pretty much every aspect of FO4 is superior, imho. Much better voice acting. Somewhat improved writing. Clearer, yet more diverse art direction. Better GFX (Though this is expected) A far more intriguing world without level scaling and stupid. Fucking. Metro stations. Colours outside of grey and brown. A couple of interesting characters compared to well...none. Better ambient music. Power armour feels Incredible. A somewhat more logical world thanks to the settlement system. A plot that's not cobbled together from FO1 and FO2 plot points yet much poorer. Post- main quest content. More customization options.
Really, all the game needs is more immersion (Which might arrive with the revamped Survival mode) and, naturally, a lot more choices and a more complex dialogue/faction system. Well, apart from the usual Bethsoft incompetence pertaining to interface, scripting, animation issues and such.

I guess for me it comes down to this:
FO3 tried to be a worthy cRPG re-make of FO1/2 and failed, more than miserably.
Fo4 on the other hand is an exploring, looting and killing simulator that actually nails the Beth formula whilst feeling somewhat more substantial than your run-of-the-mill Action-RPG.
Please no shitty Radiant quests next time, however, and how about more non-combat choices Bethesda?
My two cents.
 

Sorry, but I just can't agree with this. Fallout 4 is literally nothing but "Kill, Loot, Return", as others have said.

Is Fallout 3 a fantastic game? No. Is it an okay RPG though? Yes. First of all, there's lots and lots of different ways to be evil. Nuking entire settlements, enslaving entire populations of people, multiple evil endings for a lot of the quests throughout the game. Fallout 4 has only 6 instances where you can actually be evil. Killing everyone in a settlement or town doesn't count, especially considering half of them are marked as "essential" for no reason everywhere.

In Fallout 3, though minimal compared to New Vegas, your SPECIAL choices mattered. It changed up dialogue, it changed how you could play the game, and it did indeed shape your character. For instance, a high Strength gets you a lot of bullying dialogue in case of low speech. In Fallout 4 though, the only SPECIAL that actually changes any dialogue is Charisma, and at best it only allows you to ask for extra money or maybe uncover a tiny secret about some minor character.

In Fallout 3, quests usually almost always have multiple endings to them, such as Tenpenny Towers or Blood Ties. In Fallout 4, almost every single quest ends exactly the same no matter what you do. There's no choice, no variety, it's, let's say it again, "Kill, Loot, Return".

The companions are far better in FO4 than in FO3, I'll give it that, but neither compare to New Vegas's dialogue-wise or personal quest-wise.

Customization-wise, the so called "improvements" to weapons don't really do anything worth noting, and most of them definitely aren't worth the parts it takes to upgrade. I feel like those upgrades were just a lazy attempt by Bethesda to cover up the fact they have less weapons than New Vegas, a game that came out almost 5 years prior. Can't tell you how many times I've seen some gun labelled "High-caliber bayonetted high-powered optimized assault rifle of the death knell" and it does maybe 3 more points of damage than the base weapon.

I could go on and on and on as to why I think FO3 is far superior to FO4 but I'll leave it at that for now. At the end of the day, I can still pop in Fallout 3 and get some enjoyment out of it. Fallout 4 is quite literally a succubus that just drains me of joy every time I attempt to give it another shot.
 
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