Random encounters can differ too much to completely discard the idea. There were so many special REs in FO1/2 that the system didn't feel like pointless grinding.
On the other hand, if we're talking a FF-like RE system then FUCK NO.
The problem with the FO3 map wasn't so much the fast travel but the way it was implemented - on the one hand, there was too much useless stuff to travel to - why would anyone want to return to some insignificant little dungeon?; on the other hand, you COULDN'T fast-travel when you really wanted to - like when someone tells you about a location before you've been there, you can't fast-travel, which feels just like a lazy way to unnecessarily prolong the too-short main quest. For example: I need to grab that thingy from the museum for the radio; great! - let me fast travel straight to the location, be dropped in the middle of the SMutant defense, clear the dungeon, get the item and travel right back to GNR.
There need to be REAL points of interest on the map (cities, groupings' bases etc), and I dare to say ONLY those, and then let player discover the rest himself, maybe add the option for "personal" markings on the map if necessary. That way, it could add a bit to realism, and add the feeling of exploring an actual wasteland rather than a large garbage-pile full of boring "places of interest" on the map. You know, if you can't MAKE a big world, at least make it SEEM big.
I'd say for me a perfect solution would be if they made a few large locations, maybe 1/4-1/2 size of Capital Wasteland, and then connect them with a classic-style world map. Then they could even add the Arcanum-like repeating random terrain in between for the most hardcore users. Then rather than pointlessly walking around without doing anything useful, the player will be immediately sent to "points of interest" for the main quest, with option to explore the surroundings if they so choose. But don't FORCE me to explore if I just want to get on with the quest - maybe a small, considerable amount, but please nothing like finding way through a maze of silly invisible walls and constant dungeoning in metro.
On the other hand, if we're talking a FF-like RE system then FUCK NO.
The problem with the FO3 map wasn't so much the fast travel but the way it was implemented - on the one hand, there was too much useless stuff to travel to - why would anyone want to return to some insignificant little dungeon?; on the other hand, you COULDN'T fast-travel when you really wanted to - like when someone tells you about a location before you've been there, you can't fast-travel, which feels just like a lazy way to unnecessarily prolong the too-short main quest. For example: I need to grab that thingy from the museum for the radio; great! - let me fast travel straight to the location, be dropped in the middle of the SMutant defense, clear the dungeon, get the item and travel right back to GNR.
There need to be REAL points of interest on the map (cities, groupings' bases etc), and I dare to say ONLY those, and then let player discover the rest himself, maybe add the option for "personal" markings on the map if necessary. That way, it could add a bit to realism, and add the feeling of exploring an actual wasteland rather than a large garbage-pile full of boring "places of interest" on the map. You know, if you can't MAKE a big world, at least make it SEEM big.
I'd say for me a perfect solution would be if they made a few large locations, maybe 1/4-1/2 size of Capital Wasteland, and then connect them with a classic-style world map. Then they could even add the Arcanum-like repeating random terrain in between for the most hardcore users. Then rather than pointlessly walking around without doing anything useful, the player will be immediately sent to "points of interest" for the main quest, with option to explore the surroundings if they so choose. But don't FORCE me to explore if I just want to get on with the quest - maybe a small, considerable amount, but please nothing like finding way through a maze of silly invisible walls and constant dungeoning in metro.