Yazman said:
homogenous game design along a handful of select parameters for immersion and competition is a double heaped helping of shit with a side of being cockslapped
Ironically this is basically what you are advocating. Without changes or new features, this is what you are left with.
You missunderstand something. A "homogenous" design within a franchise is not a bad thing and never should stop progress or evolution inside it. What people are talking about is the "monoculture" games tend to become today, most considerably RPGs. You cant tell now seriously that its a buisness with well done evolution when there is no more room for games like Baldurs Gate 2, Arcanum, Fallout 1 or Troikas vampire [we are talking here about gameplay/story and dialogues, not graphic or only visuals!]
Hands down, a game on the level and detail like Planescape Tourment, might be a bit to much away from the usual market. BUT at least in the past companies could get the idea to do such a thing OUTSIDE of the typical box AND even release it! Today such attempts get already stoped even in the idea. Why? Think about it if the same would be applied to all movies, all kinds of art (paintings as well!). Who ever said todays kind of technology could not be used for a birds-view top down turn based gameplay. Think about the evolution in real time strategy games, did they suddenly changed from their birds-view to First Person? Why could a RPG like Fallout 3 not have a Birds view angle with a rotable camera like
World in Conflict? Or even better like
Silent Storm [try to ignore the graphic here just for a second and ONLY concentrate on gameplay]. Have they suddenly make out of them a "First Person" experience? I dont think so. [Seriusly watch the Videos, and think about it. Why would that have been impossible? and World in Conflict is from 2007 Silent Storm from 2006. Think about it what they could do now. What could have been done with much more focus on the AI and NPCs as well].
Changes and diversity "inside" a franchise and design are very welcome AND desireable. But not a simple "shift". Bethesda did not moved forward, they just made a step to the side. If one takes a look on their history since Morrowind Bethesda has become after Daggerfall a company concentrating on only "one" kind of gameplay, First person with almost no kind of real progression. What are the changes Bethesda has done and are now "new" , which of the features they made is really innovative [in general, not to Fallout]?. They mainly simplified only the gameplay! Particularly their Radiant AI was heavily simplified to make it "work" like it should. The experience in their kind of games is always the same shallow thing. And thats why Morrowind was the last game I bought from Bethesda and anything later I tried to play by lending it from somewhere to see if it is my liking (which it was not and now I am waiting for mods). Most of the real innovation in Bethesdas games today come from the modding community ... like the better faces/animations/close combat mods. Or mods that give the Pc versions a much better graphic.
Yazman said:
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Also, since you're all extolling the virtues of Diablo 3... surely you haven't missed some of the changes Blizz has made to the game, and the massive outpouring of fans of the first two whinging and bitching about it like little fucking retards?
Obviously, yeah. I cant say I am happy with EVERYTHING in Diablo 3. BUT I am willingly to give Blizzard the benefit of the doubt [considering their past] cause of the fact that they seem at least to aim at the core of Diablo 1/2 and not just "shift" its genere in a direction only to make it more popular and easier accesable to people that for example love First Person/Over-the-sholder above everything. Overall I think they do a good job with it, particularly since its not very likely to see Dialbo 3 before 2009. So a lot of things can still change.
Blizzard also has no reason to change anything now suddenly for the "consolification" (which was uneeded by Bethesda), so we will have a interface optimised for teh PC! Have you known that the PC version of Fallout 3 still has the very annoying auto aim? For christs sake why auto aim in a PC version? Why not make it optional? And what is with this super big fonts? This are things that one can expect from Blizzard not to do. A few changes inside the design are alright. And with some things even if I am skeptical (I hope it will not become to close to Warcraft of WoW ...) I will wait till one can see more about it and in action.
Fallout 3 sadly often enough feels like a "console port" of some sort with its auto aim function and the super big fonts optimised for the TV. That is not evolution, that is degeneration.