Uh, no. They designed and did the entire game, while the plot was being worked on WITH Marc Laidlaw.
I have this nag at the back of my head that says that article was satire, it's just so stupid and poorly written that it's disgusting that anyone would be serious with it.Garsty said:I find the text written in http://news.bigdownload.com/gallery/five-reasons-to-love-fallout-3/960780/ rather illogical.
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These guys are obviously huge fans of the previous games, but they're also wonderfully talented developers. The biggest fault anyone who played The Elder Scrolls IV: Oblivion could find was that the world, it's people and generally the lore itself was kind of bland and arguably trite in some ways.
None of that is fully Bethesda's fault, though. Creating your own IP can be both challenging and expensive in terms of time and money, which are two things a developer requires to create a great game. It's reasonable to think that this is part of the reason they bought the Fallout license.
So what it comes down to is that Bethesda are amazing game designers. They think up wonderfully creative ideas and do everything they can to implement them perfectly (or nearly so) in their games.
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So it's not Bethesda's, and all of their wonderfully talented developers, fault that Oblivion was a bland game? And they're amazing game designers at the same time?
I can really see the wonderful talent of Bethesda's developers in their 'creative' ideas in Fallout3. We'll only have to wait and see how perfectly they have implemented it.
alec said:That's funny. You accuse him of having an opinion about certain aspects of the game while he hasn't played the game yet, but you do agree on the "totally shitty AI". And there's no real proof of that "totally shitty AI" either. Plus: it's an aspect of the game they can still tweak, contrary to the overall look of the game.
alec said:You're running around in a post-apoc Washington D.C., fighting all sorts of mutated critters and raiders and robots, and whilst doing so, you can pick up various radiostations. Not one, but various stations. You'd think that life in the wasteland would be a harsh thing, no? Yet, instead of fending off fire ants and giant wasps and behemoth supermutants, some people still find the time and the place to be D.J.? Come on. Try to imagine how utterly ridiculous that sounds.
welsh said:Personally.... I get a nice warm fuzzy feeling in my loins every time Fallout 3 gets slammed by a journalist.
Well, not really 'half way' across, but you're also talking about a faction with very advanced tech capabilities. I can see them having radio broadcasting capability. I can also see them not being keen on sharing it and being very keen on confiscating such equipment from others. Same with the BoS.ushdugery said:Just to show my reasoning a bit more the enclave with hand radios communicated half way across california
Does not require any modern technology.culture
Have been around since long before the harnessing of electricity.food halls
That's New Reno and it's not particularly a part of Fallout 2 that is looked at as fitting the Fallout setting. Does that mistake really justify another? Hey, this stuff in FO2 was pretty stupid and its plausibility was quite a stretch even for this setting, let's do that again in FO3 while we continue to criticize the stuff in FO2. Yeah, sounds like a great way to go. It just shows that the folks at Bethesda don't actually know what a mistake is (likely just parroting what they've read from people who have actually played FO1 and 2) nor how to learn from it.porn film
Once again, this is not something that requires modern tech.spectator sport
Well, the drugs used didn't look particularly 'recreational' other than alcohol (Jet being more of a desperation drug and, once again, part of the dubious New Reno), but there will always be dregs who will abuse whatever out of desperation.recreational drugs
Nope, but broadcasting it is a technological step up and a bit too frivolous of a use of the technology.is music really that much of a cultural step up
whirlingdervish said:minstrels! ROFL!
Then we'd have a 4 page discussion about where they found the coconuts on the east coast to clap together as they follow the PC singing his praises..
ookami said:Nope, but broadcasting it is a technological step up and a bit too frivolous of a use of the technology.
Polynikes said:The technology angle doesn't matter. Sure, it's possible in the Fallout universe, but no one in their right mind would walk around a dangerous wasteland with a radio blaring, whether out loud or in some super-futuristic ear buds. They'd need to hear danger coming.
The radio is simply a game feature lifted from other games for the sake of having something else tossed into the game to grab the console kids. (More wool to pull over everyone's eyes so we miss the bigger failings of the game.) Console kids don't like ambient/moody/background music, they like hearing rock and roll or hip hop playing while they cruise around in their stolen car.
These are the reasons why this "feature" doesn't fit in with Fallout.
In 200 years since the war. Yeah, I'd imagine they would have been scaveneged. Many years ago for some other purpose than to start a radio station in order to play some old records that most people aren't going to have the ability to hear and would probably attract the wrong kind of attention anyway.Xenophile said:The parts to make a transmitter could be scavanged from any car I think.
Yes, much easier before a massive nuclear war.I just wanted to show you how easy it was.
13pm said:But playing music just for fun doesn't make too much sense.
Voice Of Reason said:while progressing in the game, you suddenly pick up a broadcast[...]when you arrive, you find him dead and robbed.
why are there tons of radio stations?
ookami said:The BoS would quite likely want to take and preserve what they could as well. It also seems more likely that the Enclave would be making a grab for it. I find it very hard to buy that there's some enthusiast DJ out there that can stand up to scavengers, the BoS and the Enclave effectively enough to hold onto their broadcasting equipment for the frivolous purpose of playing some old tunes?
Last time I checked, it isn't 200 years after a near world-ending nuclear war. You have it just a tad bit easier than someone living in a hostile nuclear wasteland, especially when it comes to the essentials, food and water. The point is simply that one could not scrape by a living running a radio station in the setting. Is such a thing possible? Sure, it's just not probable and is damaging to the verisimilitude of the setting with benefits which could be achieved with non-damaging methods.terebikun said:13pm said:But playing music just for fun doesn't make too much sense.
...Really? I'm a radio DJ, and I do it entirely unpaid as does everyone else at my station, but beyond that I'm pretty sure most of the intent behind music is, well, fun.
Polynikes said:The technology angle doesn't matter. Sure, it's possible in the Fallout universe, but no one in their right mind would walk around a dangerous wasteland with a radio blaring, whether out loud or in some super-futuristic ear buds. They'd need to hear danger coming.
The radio is simply a game feature lifted from other games for the sake of having something else tossed into the game to grab the console kids. (More wool to pull over everyone's eyes so we miss the bigger failings of the game.) Console kids don't like ambient/moody/background music, they like hearing rock and roll or hip hop playing while they cruise around in their stolen car.
These are the reasons why this "feature" doesn't fit in with Fallout.