Crispy Gamer and VideoGamer play Fallout 3

rcorporon said:
Hell, in FO1 I gave some radscorpion tails to the doctor in Shady Sands, and, without even moving, he made me some anti-venom. How did he do that? Didn't he need some time to do that? Where are his scientific instruments?

Things like this don't bother me much, as I can look past it and make the assumption that he actually took time to work on an anti-venom.

Just nitpicking here, but if you checked your pip-boy clock before and after, you'd notice it actually did take time. 3 hours if i'm not mistaken. :P
 
it may have been a strange comparison (no offence rcorporon), but the point is still the same: there will always be these small things in games that seem totally unrealistic. this isn't about lazy decisions from the developers - it's about drawing a line where you can't implement any more real-life themes and just accept that it's nothing more than a game.

sure, if they made npc's aware of your radio I'd be damn impressed and wouldn't complain a second about it. I can image I'd forget to turn it off numerous times only to be jumped from behind by a sneaky raider. and I wouldn't mind. but then you'd start wondering why they don't hear you breathing, hear your footsteps, why there isn't a small chance you'll accidently cough sneeze. with all that dry dust blowing around I can imagine your character doing this quite a lot. sure, you might consider these things as being part of the sneak skill - with a high skill your character knows how to hold a cough back. but what about switching weapons, loading ammo, using a stimpak etc? and if you're wounded and bleeding, then wouldn't you leave traces of blood the enemies could see?

like I said, it's a game and the line has to be drawn somewhere.
 
Oh please, coughing and sneezing? That's a pretty far cry from immersion breakers such as blaring radios not alerting enemies, don't you think.

Sneaking mechanics covering bases such as this have been implemented countless times already, and yes, it IS lazy to skip addressing something as obvious as this is.

Quick illustration:

S.T.A.L.K.E.R.
You hide in a bush. Military patrol comes along. You reload your weapon when they're within earshot - you get shot at.

You hide in a bush. Military patrol comes along. You jump up making the bush rustle when they're in earshot - you get shot at.

You hide in a bush. Military patrol comes along. You shine your flashlight at them - you get shot at.

It's all very simple and logical. Too much to ask for from a next-gen (TM) game?
 
who's said Fallout 3 doesn't work like that?

I was mostly comparing to Fallout 1+2. and a lot of other more recent games where you can sneak.
 
Sure you can make some game features just for fun. Such was the radio in Fallout 3 made. But I've got a point here.

If you want to implement it as an ingame feature, do it realistically in terms of the game. You know, GTA series had radio in em. But it was really well implemented gamewise. You sit in the car - the music plays. You exit the car - sorry, no music for you. Radio stations were very cool there always. I loved listening to them. But when I needed to exit the car, I exited it. It is realistic.

Same could be done here: if you're walking along listening to radio - that's your problem, pal. You're in the wasteland. Everyone can hear you approaching. You are attracting attention to yourself.
Need to sneak - switch it off. Same as GTA: you can always drive a car listening to radio for pleasure, but you need to pass missions, so you leave the car and do not listen to radio.

Or they really needed to do it not gamewise, but something like selecting a soundtrack in game menu (not in-game like Pip-Boy here).

I know, that is not a very important issue, but it bugs me in terms they're always speaking of making a realistic game. Along with decorating your house with different themes.

It's a popcorn game design.
 
aenemic said:
who's said Fallout 3 doesn't work like that?

No one said it, people were just wondering if it actually is the case, because the unfortunate wording in the article quoted does not make it clear.

However, people jumping to defend the lack of such a logical and basic game mechanic before anyone knows if it is indeed lacking or not are just being ludicrous.
 
DexterMorgan said:
Oh please, coughing and sneezing? That's a pretty far cry from immersion breakers such as blaring radios not alerting enemies, don't you think.

Sneaking mechanics covering bases such as this have been implemented countless times already, and yes, it IS lazy to skip addressing something as obvious as this is.

Quick illustration:

S.T.A.L.K.E.R.
You hide in a bush. Military patrol comes along. You reload your weapon when they're within earshot - you get shot at.

You hide in a bush. Military patrol comes along. You jump up making the bush rustle when they're in earshot - you get shot at.

You hide in a bush. Military patrol comes along. You shine your flashlight at them - you get shot at.

It's all very simple and logical. Too much to ask for from a next-gen (TM) game?

MGS4?

Quick illustration:

MGS4

You hide in the corner. Military patrol comes along. You sneeze when they're within earshot - they are alerted, you may or may not be found.

I dont think its too much to ask from a next-gen game, considering its already been done. Not to mention MGS3 did it too, and i think if im not mistaken MGS2 did it aswell.



I think as others have said the term nit-picking is exactly the right term to be used here.

Yes it would be good to have the radio make an impact on the sneaking but its a tiny tiny issue. If you really get heated about it then i suggest you step back and have a look at the overall picture....its a fu*king game.

FO1 and FO2 were not perfect games, They were very good games but yet they both had many faults. You cannot judge with double standards.

Take care, SB
 
What I want to know is whether or not I can crank the Pip-Boy's radio function so loud that I can put it up to a trader's ear, deafen him and while he's disoriented and in severe pain, loot him for all he's worth.
 
Big Download is good at editorial advertising. Of course, journalists in general think this is a bad thing.

Secondly, we've had three games with the classic isometric style combat and it was about time for something new. People are always clamoring for innovation and change and that is exactly what Bethesda is trying to accomplish.

We're all waiting for the day a well-regarded FPS franchise goes TB and the media responds to this by saying "it's time for something new", "good idea to shake things up a bit" and "let's not be afraid of change".

Pausing the action and cueing up attacks is classic Fallout

No?

Also, finally someone who holds the dialogue system up to scrutiny against Fallout standards, not Oblivion standards.
 
Beelzebud said:
The only problem with the radio is that they didn't hire Mark Morgan to make the music for it.
The only problem?
The whole radio thing is a problem. A government broadcast on endless repeat would make sense (à la: "The bombs have fallen, seek shelter, blahblahblah..."), but actual radio-stations? And you can pick up more than one? With dj's? WTF?

Per said:
We're all waiting for the day a well-regarded FPS franchise goes TB and the media responds to this by saying "it's time for something new", "good idea to shake things up a bit" and "let's not be afraid of change".
Not gonna happen, but I get it.

Unreal Tournament 2009: An Isometric Turnbased RPG

I'd buy it. Hell, I'd pre-order two copies immediately. :D
 
alec said:
Beelzebud said:
The only problem with the radio is that they didn't hire Mark Morgan to make the music for it.
The only problem?
The whole radio thing is a problem.

After you state that Mark Morgan's music isn't in the game, everything else is true, but redundant.

In a perfect world there would be no radio stations that actually played music. They'd be what you'd expect people would be using radios for after a nuclear war. People trying to find other people smart enough to use a radio. Mark Morgans eerie music would be in the background as you scanned the band for any messages.

Unfortunately we don't live in that perfect world so we get patriotic marching band music, and a radio DJ modeled after a 1950's style DJ, playing the Top Ten hits of 1955.


And as for UT2k9 in Isometric Turn-based mode. As bad as UT3 just bombed, maybe they should try it. :D
 
Haters be quiet - Fallout 3 is shaping up to one of the best games of 2008, and, fingers crossed, could be one of the best RPGs ever.
I think that's one of the most ignorant statements I've ever read.
 
shorrtybearr said:
I dont think its too much to ask from a next-gen game, considering its already been done. Not to mention MGS3 did it too, and i think if im not mistaken MGS2 did it aswell.

It was actually even in the MGS1.

About the music:

I myself love Mark Morgans eerie background music of previous Fallouts. But I have listened to the music examples of Fallout 3 homepage and I liked them. Song that plays in Megaton could be composed by Morgan. Musically I love the main title music, but I'm not sure how well orchestras fits in Fallout. But yeah, at lest musically I'm sold.
 
The radio thing is a very minor issue in the big list of reasons why F3 looks like junk.

1. V.A.T.S. - Makes perfect sense in a turn-based game, but has no place in a shooter. What happened to immershun? There can't be a bigger immershun-breaker than this one.

2. Level design. Copy and paste.

3. Monster and loot scaling. Maybe it can be done better this time. Another potential immershun-breaker.

4. Dialogue or lack thereof (unknown since they haven't shown much of anything).

5. Graphics. Beth's main selling point. It just doesn't look good, especially from a design standpoint, very generic and flat.

6. Over-the-top silliness with weapons and other things.

Also:

7. What looks to be totally shit AI.
 
Ixyroth: totally agree, though u missed atmosphere which is VERY important, that is anywhere else, but not in F3 (that includes radio& music which you say minor).
 
Brother None said:
the dialogue trees, skill breakdowns and overall feel seem so much like Oblivion, at least in this early stage of the game, that the untrained eye could mistake it for a mod.

:lol:
 
Some well informed--very well informed for today's "juven"-istic standards--drilling, and genuinely meaningful questions.

First interview, in a whilte, in which it was the journalist who had prepared the questions.

Big suprise this coming from CG. Nice to know.
 
EnglishMuffin said:
Well, I'm excited about jagged alliance 3 now.
what? JA3 ... where?

alec said:
The only problem?
The whole radio thing is a problem. A government broadcast on endless repeat would make sense (à la: "The bombs have fallen, seek shelter, blahblahblah..."), but actual radio-stations? And you can pick up more than one? With dj's? WTF?
meh, radio could make for some nifty encounters/quests imo ... but i agree that those guys brodcasting is silly

Beelzebud said:
And as for UT2k9 in Isometric Turn-based mode. As bad as UT3 just bombed, maybe they should try it.
damnit ... how has it come to this ... i remember playing UT99 like crazy (that was when i last experienced 'teamplay' in FPS, assaults in UT99 frigging rocked), and then they gradually went down :(
 
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