Cyberpunk 2077 - Coming out on the 10th

I did buy a laptop recently can possibly run this game well since i have the recommended settings to run the game, but i honestly just gonna wait a while before i get the game. In recent years i have become more against buying games at release, specially AAA companies.

And reading about al the bugs and other stuff, to the point they had to send an apology, just makes me want to wait even more.
 
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I have not yet played WL3... because the only posts on their forum seem to be bug reports... I'll wait until this time next year for both titles.
 
I have not yet played WL3... because the only posts on their forum seem to be bug reports... I'll wait until this time next year for both titles.

Same plan as me. Although my hesitation is also partially due to being unimpressed by Wasteland 2. I remember loving the soundtrack, but the rest felt too boring for me to get invested. Same experience I had when starting Pillars. Respect the execution and its existence, just couldn't grab me.
 
Edit: Can I say I am sick and tired of any game pulling the 'macguffin is going to kill you/you gonna die over time' plotline, when I can run around for literal months ingame without issue?
I hate that too! It is one of the things I hate about the new Baldur's Gate. "You have a Mind Flayer tadpole in your head that is killing you and going to turn you into another Mind Flayer in just a matter of days but lets bullshit around and do some side quests that has absolutely nothing to do with the main story."
Developers need to stop trying to create this sense of urgency when they have no idea how to handle them especially in a open world game of all things. Urgency and open world games just don't work. The Witcher 3 and New Vegas was how you properly execute a open world game. If you want to do urgency somewhat well then Fallout 1 and 2 how to properly do it.
 
I hate that too! It is one of the things I hate about the new Baldur's Gate. "You have a Mind Flayer tadpole in your head that is killing you and going to turn you into another Mind Flayer in just a matter of days but lets bullshit around and do some side quests that has absolutely nothing to do with the main story."
Developers need to stop trying to create this sense of urgency when they have no idea how to handle them especially in a open world game of all things. Urgency and open world games just don't work. The Witcher 3 and New Vegas was how you properly execute a open world game. If you want to do urgency somewhat well then Fallout 1 and 2 how to properly do it.

Its the pacing that determines it. Finding the water chip for Vault 13 is urgent, but because it's so far away from the players grasp it fosters natural exploration with an overarching momentum. In games like Fallout 3 or Skyrim where the urgency has a clear, direct objective and a map marker to your next step, it feels absurd for your character to do anything but to go from step A to B as soon as possible. Because if the problem is that critical and you have a clear, precise objective of where to go next why the fuck would you actually hesitate.

I still maintain Vegas and Morrowind have the best pacing where they basically all but tell you to get the fuck out there and explore shit before you continue
 
Its the pacing that determines it. Finding the water chip for Vault 13 is urgent, but because it's so far away from the players grasp it fosters natural exploration with an overarching momentum. In games like Fallout 3 or Skyrim where the urgency has a clear, direct objective and a map marker to your next step, it feels absurd for your character to do anything but to go from step A to B as soon as possible. Because if the problem is that critical and you have a clear, precise objective of where to go next why the fuck would you actually hesitate.

I still maintain Vegas and Morrowind have the best pacing where they basically all but tell you to get the fuck out there and explore shit before you continue
Not only that but Fallout 1 and 2 tell you that the Vault/your tribe have reserves of water/food but it won't last forever and that to solve the issue you need the water chip/GECK. It created a sense of urgency but not to where it was too overwhelming. In Fallout 1 you can even send water caravans to the Vault to buy you some more time. You are right that Morrowind and New Vegas have the best pacing. Especially New Vegas. At the start of the game you are told that you should look for the man who shot you and left you for dead in order to get revenge and find out why. It is during our journey that we learn more about the conflict between the NCR and Legion and how that is affecting the world. It helps that the NCR, Legion, Mr. House and Benny/Yes Man are in a stalemate and are waiting for a "Ace in the Hole" to come along and carry their plans to fruition. That Ace being you.
 
All that talk about character creation, those sellable controversy of nudity, etc.
Turns out your character is barely customizable in such way that Fallout 4 has more option than this game.

I wonder if CDPR has become another Bethesda in human resource management due to the demand of board of directors and shareholder. But it would be even worse because at least those American workers are well paid, not 400 bucks for entire character animations definitely.
 
All that talk about character creation, those sellable controversy of nudity, etc.
Turns out your character is barely customizable in such way that Fallout 4 has more option than this game.

I wonder if CDPR has become another Bethesda in human resource management due to the demand of board of directors and shareholder. But it would be even worse because at least those American workers are well paid, not 400 bucks for entire character animations definitely.
As I said before, and I hate admitting it, but Fallout 4 had much more in the way of customizing your characters appearance. Mass Effect 1, a game made in 2007, had much more in the way of customizing your character then Cyberpunk 2077 did. Hell, your background and history determined what type of dialogue and quests you got. In Cyberpunk it feels very superficial. It is amazing to me how RPG's, despite the advances in technology, have taken steps back with RPG elements since the early 2000's.
 
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Eh, you have months left to live and part of V's motivation is becoming a "legend" before they die so I have no problem believing they are up to doing other stuff with their remaining time left.
 
Eh, you have months left to live and part of V's motivation is becoming a "legend" before they die so I have no problem believing they are up to doing other stuff with their remaining time left.
My problem with it is that it's a cheap way to try to get the players to care. It creates a false sense of urgency for the story. Oblivion, Skyrim, Fallout 4, Baldur's Gate 3, Mass Effect 3 and now Cyberpunk 2077 have used this trope poorly. The games I mention keep creating an immediate sense of urgency yet allow for the player to bullshit around even with your life or the world is at stake. This is not good from both a gameplay and story telling perspective. I place a lot of blame for this on both Bethesda and Oblivion as they set the precedent for this type of story design.
 
One thing I have discovered that I think is a bit of a weird choice is the fact that your dialogue options dramatically increase the more Sidequests you did. While doing the Main Quest, I hunted down and threatened a murderous pimp. He clammed up pretty hard until I saw a dialogue option where I could point out that I killed a Tyger snuff film maker.

That got him to speak.

My problem with it is that it's a cheap way to try to get the players to care. It creates a false sense of urgency for the story. Oblivion, Skyrim, Fallout 4, Baldur's Gate 3, Mass Effect 3 and now Cyberpunk 2077 have used this trope poorly. The games I mention keep creating an immediate sense of urgency yet allow for the player to bullshit around even with your life or the world is at stake. This is not good from both a gameplay and story telling perspective. I place a lot of blame for this on both Bethesda and Oblivion as they set the precedent for this type of story design.

I'd rather have a quest that actually has some stakes than just say, "Oh, it doesn't matter. Take your time. No rush."
 
Eh, you have months left to live and part of V's motivation is becoming a "legend" before they die so I have no problem believing they are up to doing other stuff with their remaining time left.

V also has the motivation to, ya know, not die/let Johnny take over?

Call me cynical but I am quite certain that between "Quest that'll save V" and "100 identical robbery missions", V would pick the first.
 
I'd rather have a quest that actually has some stakes than just say, "Oh, it doesn't matter. Take your time. No rush."
I'm not saying there shouldn't be urgency but open world games and urgency just don't mix too well. The closest open world game that did both urgency mix with open world well was probably Far Cry 5. There was plenty for you to do and explore but a lot of the side quest added to the story instead of it being just flavor and padding. Again, games like New Vegas handle urgency right. The factions are at a stalemate and won't make their moves unless another factions shows their hand and makes theirs.
 
V also has the motivation to, ya know, not die/let Johnny take over?

Call me cynical but I am quite certain that between "Quest that'll save V" and "100 identical robbery missions", V would pick the first.

Not really since there's no actual way to stop V from dying as far as they know. Best to get those Eddies and enjoy them while you can.

Mind you, there's only two hookers in the entire game and not much point to drinking.

LAME!
 
Not really since there's no actual way to stop V from dying as far as they know. Best to get those Eddies and enjoy them while you can.

Mind you, there's only two hookers in the entire game and not much point to drinking.

LAME!

There's no actual way to stop V from dying, but there's no fucking way V knows that. People with cancer don't ALWAYS just go "Oh no, guess I'm dead, just shoot me now".

And to be frank if V didn't spend half the fucking game running around doing...To be honest I am not even sure what quests she did and why, just go to Arasaka damnit.

A hard to obtain, but possible ending where you survive, would've been nice. The endings were all shit tier.
 
There's no actual way to stop V from dying, but there's no fucking way V knows that. People with cancer don't ALWAYS just go "Oh no, guess I'm dead, just shoot me now".

And to be frank if V didn't spend half the fucking game running around doing...To be honest I am not even sure what quests she did and why, just go to Arasaka damnit.

A hard to obtain, but possible ending where you survive, would've been nice. The endings were all shit tier.

I'm saying that V has no reason to believe there is a reason. They're looking for longhots.

And I'm sure the "V cure ending" versus ambiguity will be in the DLC.

Hopefully ones better made than this one. I'm hoping Blood and Wine level.
 
I'm saying that V has no reason to believe there is a reason. They're looking for longhots.

V isn't full on retard though, they know something's killing them, so their one and only goal should be to figure out how to stop it, when instead the player can mess about for literal months with no issue, despite having allegedly only a couple of weeks to live.
 
Fucking Arthur Morgan getting tuberculosis should have just cut off all the side shit you can do in that game. Dood's dying so why does he need to go out and collect animal pelts and old dusty bones. fucking duuuuuuuuuuuuumb.
 
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