Cyberpunk 2077 - Coming out on the 10th

Fucking Arthur Morgan getting tuberculosis should have just cut off all the side shit you can do in that game. Dood's dying so why does he need to go out and collect animal pelts and old duty bones. fucking duuuuuuuuuuuuumb.

I mean...It is? How the hell is it immersive for him to be dying from tuberculosis for a literal year?
 
What would have been better is if V didn't learn that they were dying until Act 3. That way the player would have been able to bullshit around during Act 2 and then learn the urgency of their situation by the beginning of the 3rd Act.
 
You're saying this on the forum about FO1, which had a strict time limit and didn't go "Vault 13 can last INFINITE TIME on zero water".
If you had indeed played Fallout 1 you'd also know that time limit was hardset in the story with an actual time limit as opposed to the nebulous Weeks or Months for you reach the part of the quest V's got. Not to mention that the quest get the waterchip's time limit isn't kinda hard to run out that one could even argue that running it out is a narrative choice by the player, It was also fucking broken, deal with it.
What would have been better is if V didn't learn that they were dying until Act 3.
Ding Ding we got a us a winner. Was waiting for somebody here to pick up on that. Yeah that would have been the better choice. But this is whole thing comes off as nit picky as fuck to me, since at the end of the day dying slowly doesn't mean you don't have bills to pay an how else can you afford to finance your detective work on how to not die when it is all said and done.
 
Ding Ding we got a us a winner. Was waiting for somebody here to pick up on that. Yeah that would have been the better choice. But this is whole thing comes off as nit picky as fuck to me, since at the end of the day dying slowly doesn't mean you don't have bills to pay an how else can you afford to finance your detective work on how to not die when it is all said and done.
As I told @CT Phipps, I have nothing against urgency, however, if you are going to have a open world game where the biggest selling point is for players to run around and do what they want while having a sense of urgency in the story then you should probably do that in the beginning of the 3rd and final act. Red Dead Redemption 2 did this perfectly. You didn't learn that Arthur was dying until near the beginning of Act 3 or end of Act 2. Act 1 allows for the player to learn about the world, how it works and get familiar with it. Act 2 allows for players to bullshit around, explore and do side quests. Act 3 is when we learn the urgency of the situation and begin to resolve it. Problem is that many of these developers seem to be following Bethesda's led with making a open world game were the main story is as urgent as possible and calls for our immediate attention but puts in needless bullshit to pad the game and distract the player.
 
Last edited:
You didn't learn that Arthur was dying until near the beginning of Act 3 or end of Act 2.
He gets a cough early in the game but he doesn't find out he is dying until chapter 6 and that is when it actually start to effect his stats. Shit ton of Zoomers didn't even catch on that he was sick until the Doctor tells him.
 
He gets a cough early in the game but he doesn't find out he is dying until chapter 6 and that is when it actually start to effect his stats. Shit ton of Zoomers didn't even catch on that he was sick until the Doctor tells him.
Foreshadowing, which was good. Also, brevity is the soul of wit. That way the player who is paying attention wouldn't be surprised when the doctor gives Arthur the bad news. The players that didn't pay attention can look back and then be like; "Oh wait! I can now see that he became sick after beating that sick guy for his money."
If this was Bethesda they would have put it in the beginning of the game and spelled it out for the player thinking that they are fucking retarded.
 
If you had indeed played Fallout 1 you'd also know that time limit was hardset in the story with an actual time limit as opposed to the nebulous Weeks or Months for you reach the part of the quest V's got. Not to mention that the quest get the waterchip's time limit isn't kinda hard to run out that one could even argue that running it out is a narrative choice by the player, It was also fucking broken, deal with it.

Yeah, and why isn't cyberpunk's death hardset? Oh wait, being unable to 'lose' in a game is to hard for the kiddies nowadays.
 
Guys, Cyberpunk is very well optimized for both PC and PS5:


Hope you are all willing to fork out 4k for a high end gaming PC in a economy that is in the toilet and where most of our world leaders have shut down businesses and jobs.
 
Frankly, it is the no. 1# reason why Fallout 1 will never hold a candle to Fallout 2 in my mind. The whole fact that there is a time limit in a game about EXPLORATION is something that I absolutely just roll my eyes at and think was one of the worst design decisions of all time. I'm a completitionist (at least when there's something actually worth completing versus, "gather feathers for Altair's mandala back at Alamut") and being told that I couldn't do the entirety of the game is a bad idea.

In any case, I'm about fifty hours into the game now and nowhere near completion. I play on the PS4 Slim and have to say that this is easily the buggiest fucking game I've ever played in my entire life. The hyper about the bugs is real with crashes, textures, clipping, missing clothes, crazy loading times, and more. All things that I'm sure will eventually be fixed but something that I would probably have never accepted to continue playing if I were not a genre super fan (I write cyberpunk fiction with Agent G and Predestiny: Dark Fate).

Still, I have been essentially powering through the game by save scumming pretty much every few minutes just in case. I consider it to be worth it but just barely and a part of me feels that I'm perhaps cutting this game a lot more slack than it deserves. There's a lot of good things that this game but even the things that are very good are things that fall a lot short.

The atmosphere of the game is great and I, unlike other people, have started really enjoying the exploration. The problem is a large part of the map is gatekeeping and that doesn't work nearly as well as it does in the Witcher because you have a fucking CAR. I wanted to do some of the quests I received and then I found out they're way too high level for me to do despite hours of grinding and the fact I got the quests early on.

I love the characters but loving the characters ACTUALLY WORKS AGAINST ME in places. You get betrayed by a Isaac Hayes-esque crime lord early on and that is the PERFECT set up for an entire act-long roaring rampage of revenge. However, he's killed literally SECONDS later by someone else and you cut off an entire interesting branch of story. One of the most interesting female characters I've met in the game, one I would have liked a romance option for [because there's only one for straight male characters--which is silly since every orientation should get at least 2], is killed in a horrifying rape and murder quest with no resolution to the big mystery they set up around her.

Hell, it happens as early as he opening of the game. When I started as the Corpo, I was set up to do an assassination mission against my boss' boss and assemble a team only to be arrested 20 minutes in before any actual action can be done. It clearly shows they cut massive amount of content to finish the game quickly.

The good writing makes it worse because they make you care JUST ENOUGH to get frustrated that there's not enough to do.
 
I play on the PS4 Slim and have to say that this is easily the buggiest fucking game I've ever played in my entire life. The hyper about the bugs is real with crashes, textures, clipping, missing clothes, crazy loading times, and more. All things that I'm sure will eventually be fixed but something that I would probably have never accepted to continue playing if I were not a genre super fan (I write cyberpunk fiction with Agent G and Predestiny: Dark Fate).
No dude, you just expected to get a next gen game on a last gen console. I mean, it is not like CDPR had 8 years to make the game work on the previous consoles and hardware. How dare you expect them to have a game that they worked 8 years on to work on a PS4? The entitlement! /sarcasm/
 
No dude, you just expected to get a next gen game on a last gen console. I mean, it is not like CDPR had 8 years to make the game work on the previous consoles and hardware. How dare you expect them to have a game that they worked 8 years on to work on a PS4? The entitlement! /sarcasm/

You know, here's the thing, I fucking WOULD HAVE if I'd been told the game wouldn't fucking work on last gen and there was a PS5 available to buy. Also, and this is true, there's plenty of PC and PS5 gamers who have bugs. They're just different from, "This a buggy mess" and "this is the Matrix collapsing around you."

What's notable is also this game was clearly restarted multiple times because this feels like a RUSHED-RUSHED game. There's quets content missing everywhere and things are all designed to railroad you because it's clear they didn't have time to do more. I felt this a lot in Fallout 4 because 3/4 Endings in that game were identical even in how the Companions reacted.

Seriously, they couldn't get Nick Valentine to act different from the Brotherhood winning to the Railroad?
 

Yeah, this guy kind of hits the nail on the head. If this was Bethesda they would have rightfully been panned for releasing a game in this state. I mean, even Linus Tech Tips who has a 5k computer, one of the best money can buy, is having problems running the game and has to put the game on potato settings to get it over 60 fps. In my 22 years of gaming I have never come across a game so poorly optimized in my life.
 
It's the thing:

I don't hate the game, I want the game FIXED. It's like, "I don't want to return the car with a bad engine. I want the car I bought with a decent one."

I wanted it in 2020 both for symbolic reasons and other but they could have delayed the goddamn PS4 and Xbox One versions until later or just cancelled them. Greed and overconfidence destroyed them here.
 
It's the thing:

I don't hate the game, I want the game FIXED. It's like, "I don't want to return the car with a bad engine. I want the car I bought with a decent one."

I wanted it in 2020 both for symbolic reasons and other but they could have delayed the goddamn PS4 and Xbox One versions until later or just cancelled them. Greed and overconfidence destroyed them here.
PS5 is no better. From what I hear the game crashes every 30 min. This game was poorly optimized for all consoles. I really wanted to love this game but the game really needed at least another 3 months for optimization. As of right now I can't bring myself to play the game until they release more fixes and patches.
 
Back
Top