Dark Souls

Yeah man... if you play the game in human form you'll bump into a fair amount of stuff you wouldn't otherwise see while hollowed.
 
and you should cheat once more to summon sunbro for Anor londo's boss :mrgreen:.
especially if you want to kill fat guy first.
 
Hold, the fuck, up.

Fire, Lightning, Divine, Chaos etc. do both regular and magic damage. And split damage is supposed to be shit? But as far as I can tell it does double the damage of any other upgrade path. Why would anyone ever go for a regular upgraded path, and miss out on 200+ damage?
 
Different weapons have different stat scaling... for instance, a rapier has an S-rank dexterity scaling, so if you have a lot of dex you'll get more damage out of it. Elemental enchants remove stat scaling from the weapon... so if you have a low dex build, a lightning uchigatana is really good because you're getting that extra damage without having to invest in dex. If you have the dex, weapons like the uchigatana and rapier do a lot more damage and you can put resins on the weapon on top of that (resins can't be used on elemental enchanted weapons).

Elemental enchanted weapons are good though. Hard to say which is better, it really depends on your build. I invested heavily in health and endurance, so I used a +5 chaos zweihander since I didn't have the strength. With 10 humanity it is still beastly.
 
I'd like to ask a question concerning my possible build.

I like the idea of getting miracles as a side extra to this melee character I have. But I could also just stick with a pure melee.

1. How much use is magic (specifically miracles) to a mainly melee character? Is there more use to ranged/magic attacks later in the game? Just finished the Depths, don't know if I'm anywhere near half finished.
2. I was thinking I'd start pumping all my stats into divine, till at least 25 and upgrade my halberd/shield to divine too. Then get sunspears as a fun extra, sunbro-ing it up.
3. Is that better than just sticking with health/stamina/strength/dexterity build with regular equipment upgrades?

I'm not looking to get an expert super good build, but I am wary of possible downsides to choices. But overal I'm looking to have fun. Did anyone use magic on a melee character and think it took a bit of the fun out of pure melee? I haven't really tried it so I can't say.

I don't know why, but I spent some souls on pyromancy, and so far it's been really useless to me. Not too great damage, too slow, lobbed rather than flying straight I just haven't used it effectively once. Would most other magics be the same?
1. You'll know it when you reach the halfway point. HUGE series of cutscenes and your ability to navigate the game completely changes, AND the level of challenge sharply goes up. Can't miss it.

Also EVERYTHING has a sizable use, it's really up to your ability to MAKE use of it that determines its viability. Sorry for such a cop-out answer, but it's really true. If you don't invest much into Magic, then Magic will not be of much use to you. If you don't work around how helpful Archery may be, then you won't find a use for Archery. It's all a matter of your ingenuity and resourcefulness. EVERYTHING was made to be viable and equally useful, and very few things aren't. (Compared to Demon's Souls, Archery seems pointless, but technically Archery was overpowered in that game, so...)

2. Give it a shot, as I mentioned EVERYTHING has a use, but the flip side to that is EVERYTHING has its weakness. Making your weapons Divine will be more potent against certain enemies and less potent against others. You'll wonder why you're suddenly tickling foes with your beastly upgraded weapons when previously you were killing everything in just about 1 hit.

3. Same answer: there's always a give and take. A "pure melee" character is better than a "wizard" character in the hands of a player who specializes in pure melee and knows how to make it work. The "best" advice really goes towards playing safe for players who are inexperienced with the game, and in that regard all you have to do is get the minimum requirements to wield some simple elemental weapon, then pour ALL of your levels into VIT and END. It will make your fuck ups much more forgiving, and that's fairly universal advice to any player who needs time to acquaint themself with the intricacies of the game.

Lastly, regarding your comments on Pyromancy: again, it's all give and take. Pyromancy is EXCEEDINGLY POWERFUL for certain purposes, and as you've noticed it can appear to be lacking for other purposes. A wind-up animation may seem like a massive downside to you, but being able to strafe while winding-up a cast animation will be a huge strategic benefit to other players who see that as a good thing. Power that scales with upgrading rather than with stat scaling has its perks and its drawbacks.

Hold, the fuck, up.

Fire, Lightning, Divine, Chaos etc. do both regular and magic damage. And split damage is supposed to be shit? But as far as I can tell it does double the damage of any other upgrade path. Why would anyone ever go for a regular upgraded path, and miss out on 200+ damage?
LOTS of reasons.

For starters, weapons that innately possess Magical, Fire, or Lightning damage cannot be imbued with weapon enchantments. The power of Weapon Enchantments scale, as well as bonus damage from normal weapon upgrades, while Elemental (Fire/Lightning) upgrade DO NOT scale. Early on enemies (including players) have very low Resistances, but as you continue onward their Resistances become very sizable. So all of these factors combined, a Fire Claymore will be a very powerful weapon for a low level character, but later on it will peter off and be much less potent as a +10 Claymore imbued with Crystal Weapon and a STR and INT of 40 each. Even more so if both are at 99.

Prior to many nerfs, Lightning weapons were the go-to cheese upgrade for many players seeking to exploit easy power builds, because while they would do identical quantities of damage as Fire weapons, unlike Fire RESISTANCE, there was very little players could do to raise their Lightning Resistance. I stopped playing before many of the major changes were added to the game, but I've heard that things were changed up a bit so this is no longer the case. Regardless, they still follow the same rule that they do not scale, so they lose their potency as you continue to progress and keep on leveling.
 
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... for instance, a rapier has an S-rank dexterity scaling

Sorry, it only has a B scaling at +15... it's still pretty good. Scaling goes S > A > B > C > D > E with barely noticeable D scaling for strength.

Elemental enchants remove stat scaling from the weapon...
I was also wrong about the enchants removing stat scaling as well (it's been a while)... it lowers it to something like D/E (basically useless) when you do lightning, fire or chaos. Divine and occult decrease dex/str scaling and gives it faith scaling. Magic does the same but for intelligence.

Anyway, moral of the story... there's lots of good reasons to elemental enchant or not elemental enchant a weapon. It's also good to note that in PvP it's generally considered that lightning is the best of the elemental enchants since significant lightning resist is usually the least common but I've found chaos with 10 humanity to do the most damage (fire resist doesn't seem to be a common problem or even uncommon). I've done a lot of pvp with a lightning uchi and zweihander. I've also done a lot with a +15 rapier/uchi in a dex build. Main downside of +5 chaos is that the slabs are hard to farm (where titanite slabs are much easier - ie lightning or +15).
 
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Hold, the fuck, up.

Fire, Lightning, Divine, Chaos etc. do both regular and magic damage. And split damage is supposed to be shit? But as far as I can tell it does double the damage of any other upgrade path. Why would anyone ever go for a regular upgraded path, and miss out on 200+ damage?

It's never that easy. It's worth having a lightning and a fire weapon for certain enemies and bosses. And depending on your stats and playstyle, elemental weapon may be extremely useful or much less powerful than other weapons. Little in this game is straight up better or worse than anything else. It's all depending on situation and personal preference.
 
Fuck. Yeah.

Defeated that bitch. Did have to go back to the undead merchant, to get myself a repair box, to repair my so far favorite weapon, the halberd. But then I went right back, summoned maneater whatsherface and killed Quelaag. And ceaseless discharge right after. Still, feels like I cheated on both, finding out easy/easier ways to kill them from the internet.

What I really want right now is better damage for my character than I can get quick. I think, having increased my strength to 26, and now increasing my dexterity it's not a good idea at all to do anything faith based. At the very least if I want any quick progress. So I guess I'll stick with pyromancy and the regular upgrade path.
 
Fuck. Yeah.

Defeated that bitch. Did have to go back to the undead merchant, to get myself a repair box, to repair my so far favorite weapon, the halberd. But then I went right back, summoned maneater whatsherface and killed Quelaag. And ceaseless discharge right after. Still, feels like I cheated on both, finding out easy/easier ways to kill them from the internet.

What I really want right now is better damage for my character than I can get quick. I think, having increased my strength to 26, and now increasing my dexterity it's not a good idea at all to do anything faith based. At the very least if I want any quick progress. So I guess I'll stick with pyromancy and the regular upgrade path.

There's always time later to dive into spells.

A tip if you want to grind souls and level up is to buy the key to the forest from the blacksmith in Undead Parish, if you haven't already.
 
you need 20k soul to buy that key.
with the key, you can go to tomb of Artorius(actually, you can go there without key, if you can beat knight of Havel.)
and there is full of bandits.
they can be a good target to practice combat.
and they give more than 1k souls.
 
you need 20k soul to buy that key.
with the key, you can go to tomb of Artorius(actually, you can go there without key, if you can beat knight of Havel.)
and there is full of bandits.
they can be a good target to practice combat.
and they give more than 1k souls.

I'm trying not to spoil too much for him by giving away every little detail ;)
 
Oh... I see.

anyway I'm on second run of Darksoul 1.
what left for me is Gwyn, Kalameet and Priscilla.
I think it was hard at first, but at some point it feels easier and easier.
and now, I don't think Darksoul is hard :razz:.

I used lots of weapons, but I think longsword +15 is best(If both of your str and dex is over than 40).
it's short but fast and effective.
 
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Well shit. Lost my hard drive. Including the dark souls saves. Obviously the most important bit. Made a new character, killed the taurus demon just today with him. I'm fucking dreading that butterfly bullshit boss most of all. Not even blighttown or anything.
 
That witch two shots that butterfly, which was nice since I could barely hit it with melee.
 
You really just have to wait for the butterfly to come to you, hit it a couple of times, stand back when it does that AoE thing around itself, rinse and repeat. It's a boring fight, but certainly not a challenging one! But yeah, whatever, Beatrice goes too, especially if it means you finished the fight faster and could get to the Divine Ember.
 
Yeah I've finished the first one. I really couldn't stomach the fight with Sif though, when he started limping I just felt so bad. :(
 
There used to be a rumor you could save Sif *if* you went through a series of complicated actions, but it turned out it was just that, a rumor. Unfortunately you have to kill poor ol' Siffy, he's not an optional boss either.
 
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