Yeah man... if you play the game in human form you'll bump into a fair amount of stuff you wouldn't otherwise see while hollowed.
1. You'll know it when you reach the halfway point. HUGE series of cutscenes and your ability to navigate the game completely changes, AND the level of challenge sharply goes up. Can't miss it.I'd like to ask a question concerning my possible build.
I like the idea of getting miracles as a side extra to this melee character I have. But I could also just stick with a pure melee.
1. How much use is magic (specifically miracles) to a mainly melee character? Is there more use to ranged/magic attacks later in the game? Just finished the Depths, don't know if I'm anywhere near half finished.
2. I was thinking I'd start pumping all my stats into divine, till at least 25 and upgrade my halberd/shield to divine too. Then get sunspears as a fun extra, sunbro-ing it up.
3. Is that better than just sticking with health/stamina/strength/dexterity build with regular equipment upgrades?
I'm not looking to get an expert super good build, but I am wary of possible downsides to choices. But overal I'm looking to have fun. Did anyone use magic on a melee character and think it took a bit of the fun out of pure melee? I haven't really tried it so I can't say.
I don't know why, but I spent some souls on pyromancy, and so far it's been really useless to me. Not too great damage, too slow, lobbed rather than flying straight I just haven't used it effectively once. Would most other magics be the same?
LOTS of reasons.Hold, the fuck, up.
Fire, Lightning, Divine, Chaos etc. do both regular and magic damage. And split damage is supposed to be shit? But as far as I can tell it does double the damage of any other upgrade path. Why would anyone ever go for a regular upgraded path, and miss out on 200+ damage?
... for instance, a rapier has an S-rank dexterity scaling
I was also wrong about the enchants removing stat scaling as well (it's been a while)... it lowers it to something like D/E (basically useless) when you do lightning, fire or chaos. Divine and occult decrease dex/str scaling and gives it faith scaling. Magic does the same but for intelligence.Elemental enchants remove stat scaling from the weapon...
Hold, the fuck, up.
Fire, Lightning, Divine, Chaos etc. do both regular and magic damage. And split damage is supposed to be shit? But as far as I can tell it does double the damage of any other upgrade path. Why would anyone ever go for a regular upgraded path, and miss out on 200+ damage?
Fuck. Yeah.
Defeated that bitch. Did have to go back to the undead merchant, to get myself a repair box, to repair my so far favorite weapon, the halberd. But then I went right back, summoned maneater whatsherface and killed Quelaag. And ceaseless discharge right after. Still, feels like I cheated on both, finding out easy/easier ways to kill them from the internet.
What I really want right now is better damage for my character than I can get quick. I think, having increased my strength to 26, and now increasing my dexterity it's not a good idea at all to do anything faith based. At the very least if I want any quick progress. So I guess I'll stick with pyromancy and the regular upgrade path.
you need 20k soul to buy that key.
with the key, you can go to tomb of Artorius(actually, you can go there without key, if you can beat knight of Havel.)
and there is full of bandits.
they can be a good target to practice combat.
and they give more than 1k souls.