I know, and if you do the DLC first, and then face Sif the introduction just made it a whole lot worse as he recognises you.
Yeah I've finished the first one. I really couldn't stomach the fight with Sif though, when he started limping I just felt so bad.
"Easy to dodge" and "tough to dodge" aren't really an issue with given projectiles, at all, but rather an issue with the play and how they gear up for a fight. For example, a pure 100% melee character who NEVER spends any points on stats and NEVER replaces their starting equipment can kill the Moonlight Butterfly with skill alone- and it's not even THAT uber pro to accomplish. Somewhat counter-intuitively, if you overburden your character (between 75.01-99.9% burden, but no higher or lower), you INCREASE the duration of your invulnerability frames as you dodge, making avoiding the butterfly's attacks easier than if you had very low burden and really quick/evasive dodges. The game's combat system has its irritating quirks here and there, but the sum total is MASSIVELY intricate built around hundreds (if not thousands) of options for players to employ to achieve the same goals with complete different approaches. =)Defeated the Moonlight Butterfly some moments ago. Just the regular hard way, with melee attacks and a whole lot of rolling around. The time before that he did a buttload of those blue ball attacks that only come out at specific times, with their AoE they are hard to dodge, and you don't expect them either.
I'd advise that you drop this ASAP. There's no shame in utilizing the resources that the game deliberately provides you to reach the end of an area or beat a boss. Those AI Phantoms exist for the explicit purpose of being there for you if you need them. No shame in that. Now... if you were to glitch the game, that's another matter, but since this isn't glitching that's rather moot. Wait till you get to NG+++ before you start talking about what you think is shameful of you to pull for the sake of victory, because by that point it starts getting considerably challenging, and you'll start abusing as many exploitative tricks at your disposal JUST to survive! XDYeah, I am ashamed to admit I summoned both a player and maneater mildred.
Ah, my favorite fight in the whole game. Toughest boss battle for me to handle while attempting EpicNameBro's Master's Challenge (starting gear only + rings, no summons, no estus flask), but damn did I feel pleased when I beat them. Ah, the memories... ^^[Queelag]'s no Ornstein and Smough, but she's tricky.
And the guy I invaded I mistook for an npc at first. He was dressed in full black knight gear you see. I also thought it must be an npc because the fight was so easy, untill I got the message after killing him.
You won't have much trouble with summons as long as you're below SL 130, though I suppose DSII might have changed that. Regardless, even if you level up "too much" for the area you're in at your current playthrough, you're still going to be WELL within the range (if not frightening below) of players in that same area on NG+, NG++, NG+++, and so on. As long as there are players and an area is popular for summoning, you shouldn't have much trouble with coop or PVP.Wowzers, made it to Anor Londo. Now I'm debating whether I'm going to go ahead and go down that elevator to where the gargoyle is, or spend the 50k souls I have. See, I'm SL 47, and that was a bit too high for where I was at, I figured. Do I need to stay at 47 for a bit if I still want to summon/get summoned/do pvp?