Dead Money trailer out

Anchorage was bad because it was to militaristic. Ok it was a combat simulation, thats ok, but they could have make it much more interesting, being a simulation and all, instead it was bleak and flat: no story, no interesting things going on, and totally linear.

this one s atmosphere -dead money- seems like offering good opportunities for variation and problem solving in an intensely themed setting. Heck, maybe this approach- of a themed and closed environment driven falloutish occurrence, could improve quality: what we missed in the big Mojave wasteland, the latter still suffering from holes and inconsistency both in quality and story. If you ask me the not really so big (but trying) open world 3D approach from beth is the problem in the first place when comes to F3 and F:NV
 
cndblank said:
A steady stream of DLC revenue makes a world of difference in both support of the game and the game content.
....

Thanks, but I'm well aware what DLC is and how is supposedly works. What is it with people lately explaining what we already know? Anyways...

My issue with DLC is that it milks the customers. Back in the day, we had this thing called Expansions which cost a bit less than the main game and gave a ton of new content/story/etc. Any updates and small things were generally given away for free. Then there were mods. What is sold as DLC today is not really worth paying for (ie. weapon packs, one extra mission, or any "Fallout" 3 DLC).

And if your game cannot stand without mods or DLC, it's pretty much pointless from the get-go. I mean, I don't keep playing Fallout 1 and 2 because of mods or DLC... I play because the game fucking rules. That's what keeps a good game alive, not shabby add-ons.
 
Briosafreak said:
What's with those psych rays crap anyway? They don't make sense. And to be honest it feels less Fallout than the last FO3 DLCs. That's not good.

Remember Ron Perlmans opening lines of F2? About the ghosts of the dead lingering amongst the background radiation (something in that sense anyway) I always found that phrase very unsettling, creepy the forebode of some dark things and a portion f mystery and horror. Well they never really did much with it, apart from F1, wich was more gloomy (and had the psychic things going on with the master) than F2, and the funny occurrences in F2... mummy's and things.

edit: to make grammar correction
 
Apparently the ghost people will be hostile at first and you can choose to befriend them, or at least get them to stop attacking you. I hope this is true, as it shows you can make a few choices of your own.
 
Haha oh man. I thought some of the stuff in New Vegas was bad but I guess they were actually suppressing the urge to add silly inappropriate shit and saving it up for the DLCs.
 
100LBSofDogmeat said:
cndblank said:
A steady stream of DLC revenue makes a world of difference in both support of the game and the game content.
....

Thanks, but I'm well aware what DLC is and how is supposedly works. What is it with people lately explaining what we already know? Anyways...

My issue with DLC is that it milks the customers. Back in the day, we had this thing called Expansions which cost a bit less than the main game and gave a ton of new content/story/etc. Any updates and small things were generally given away for free. Then there were mods. What is sold as DLC today is not really worth paying for (ie. weapon packs, one extra mission, or any "Fallout" 3 DLC).

And if your game cannot stand without mods or DLC, it's pretty much pointless from the get-go. I mean, I don't keep playing Fallout 1 and 2 because of mods or DLC... I play because the game fucking rules. That's what keeps a good game alive, not shabby add-ons.

I had felt the same way for the last few years regarding the current state of gaming, but it's actually better this way. When you think about it, the gaming market has become very cut-throat and focused predominantly on making games that are easy to understand, play and be rewarded by. This is why achievements and trophies exist now. It used to be that you would get to Navarro at level one and THAT was your achievement. You'd say to your friends, "Look, I only have 840 experience points and I'm wearing the second best armor in the game."

Expansions were great and I have a lot of fond memories of Throne of Bhaal and Pirate's Coast, but in the twenty-first century when a game is finished, companies move their teams to other projects and continue to release shabby content after the title has succeeded or failed, sometimes regardless of which. This is why you get things like horse armor and Operation: Anchorage (Yeah, someone with RPG experience headed that project up, right? Tell me another one. I mean, did Pete just hire a guy from the Halo team or what?). Also, this is why DLC always goes off on some tangent, because you can't ever get the original voice actors back to record lines of dialogue you hadn't planned for when they signed their contract.

BUT - the way things are going, DLC will soon be the best thing that's ever happened to gaming. Having the team of the game stay on (Obsidian just working their normal schedule on Bethesda's dime) and continue to create new content that might potentially have some substance will increase the longevity of the games. Fallout 3 DLC was mostly horrific, but it did show some improvement over the Elder's Scroll crap. I never played the game, but I've heard enough about it to assume it's true. On the same side of the coin, the Mass Effect 2 DLCs have been pretty cool, and are bridging the gap to the third game. With Beth announcing Skyrimjob or whatever, it's likely we won't see another Fallout game until late 2013 or early 2014, so if they keep the guys from Obsidian pumping out DLC, I would be very happy to have at least some Fallout around. It's not going to be perfect, but it's better than nothing, and I'd stake my reputation that these DLCs will be better than the F3 ones.

I know it doesn't seem cool now, but I bet in ten years, all games will be continuously updated into their futures, potentially to the point where sequels are no longer necessary because the story of the game continues on as long as people are still interested and graphics updates can be made on the fly.

I don't have super high hopes for Dead Money, but I bet it will be leagues ahead of Mothership Zeta. I mean, I don't think I've ever heard someone say that F3 was better than F:NV, and I doubt I'll ever hear someone say this new add-on is worse than what we got on the last go-around.
 
WorstUsernameEver said:
*trailer*

Um... :whatever:


Also: Is it not an extremely idiotic business move to release this exclusively for Xbox knowing that somebody will very likely port it day of/next day for PC and that everybody who is pissed that they can't buy it on day 1 who wants to play it will in no way actually go out and buy it after they just got it for free?

Or what?
 
Xbox 360 games get hacked in a day now? I did not know that.

But to answer your question: no it isn't. Microsoft pays. A lot.

Should've gone the GFwL route. Then again, that's dead. And stupid.
 
The DLC doesn't really need to be hacked as such to be pirated, simply copied over, as the file format is the same as on the PC, which is the same as for user-made mods. So yeah, not releasing it on the PC simultaneously is not that wise of a decision in my opinion, since some users who would otherwise buy them might be tempted to download them for free if they have to wait for it.
 
Brother None said:
Xbox 360 games get hacked in a day now? I did not know that.

But to answer your question: no it isn't. Microsoft pays. A lot.

Should've gone the GFwL route. Then again, that's dead. And stupid.

I bet that in early 2011 the rest of us will get Dead Money.

Well maybe not the PS3 folks (just kidding).

Microsoft is buying the right to have it first.

I say 3 months tops with 1 month being a real possibility.
 
I can't say I'm too familiar with DLC exclusivity. Or rather, everything I know about it I forgot because I don't give a shit. So, uh, what do you base this on?
 
Innawerkz said:
Don't want to make another Operation: Anchorage mistake. That was a frozen-cold turd of a DLC.

*Shudders*

I vaguely remember having a happy memory or two connected to Fallout 3. However, all those memories are on the FAR opposite side of where my Operation: Anchorage memories sit. That DLC single handed changed my option on Fallout 3 from "meh, it is what it is" to "this game raped my childhood memories" (though Little Lamp Light certainly gave a strong push into this direction as well).

It was so bad that I never even touched the second DLC I had downloaded at the same time (The Pitt). It just wasn't worth it. 'Course, it also didn't help I hit the level cap somewhere in Anchorage (towards the end) and Fallout 3 without gain for my efforts equals DVD coaster.
 
Microsoft is buying the right to have it first.

I say 3 months tops with 1 month being a real possibility.

It was eight months in the case of Fallout 3 DLC.
 
Bethesda's has been getting better and better with their DLC.

I mean Lookout Point was awesome.


And if you look at Fallout New Vegas, it is really just a giant DLC.
It sets a new standard for certain.

I'll trade using a great RPG on a polished if aging game engine and having it in a year instead of waiting 2 or 3 years for Fallout 4 (especially with Elder Scrolls V taking up all of Bethesda's time).

I have high hopes for Obsidian.
And FONV is so much denser than Fallout 3.
I'm still tripping over new stuff.

I'm looking forward to see what they will do with the DLC (to bad about the Microsoft exclusive but what do expect it is Microsoft.)

Volume 1 of many more I hope.


cunningandvalor said:
100LBSofDogmeat said:
cndblank said:
A steady stream of DLC revenue makes a world of difference in both support of the game and the game content.
....

Thanks, but I'm well aware what DLC is and how is supposedly works. What is it with people lately explaining what we already know? Anyways...

My issue with DLC is that it milks the customers. Back in the day, we had this thing called Expansions which cost a bit less than the main game and gave a ton of new content/story/etc. Any updates and small things were generally given away for free. Then there were mods. What is sold as DLC today is not really worth paying for (ie. weapon packs, one extra mission, or any "Fallout" 3 DLC).

And if your game cannot stand without mods or DLC, it's pretty much pointless from the get-go. I mean, I don't keep playing Fallout 1 and 2 because of mods or DLC... I play because the game fucking rules. That's what keeps a good game alive, not shabby add-ons.

I had felt the same way for the last few years regarding the current state of gaming, but it's actually better this way. When you think about it, the gaming market has become very cut-throat and focused predominantly on making games that are easy to understand, play and be rewarded by. This is why achievements and trophies exist now. It used to be that you would get to Navarro at level one and THAT was your achievement. You'd say to your friends, "Look, I only have 840 experience points and I'm wearing the second best armor in the game."

Expansions were great and I have a lot of fond memories of Throne of Bhaal and Pirate's Coast, but in the twenty-first century when a game is finished, companies move their teams to other projects and continue to release shabby content after the title has succeeded or failed, sometimes regardless of which. This is why you get things like horse armor and Operation: Anchorage (Yeah, someone with RPG experience headed that project up, right? Tell me another one. I mean, did Pete just hire a guy from the Halo team or what?). Also, this is why DLC always goes off on some tangent, because you can't ever get the original voice actors back to record lines of dialogue you hadn't planned for when they signed their contract.

BUT - the way things are going, DLC will soon be the best thing that's ever happened to gaming. Having the team of the game stay on (Obsidian just working their normal schedule on Bethesda's dime) and continue to create new content that might potentially have some substance will increase the longevity of the games. Fallout 3 DLC was mostly horrific, but it did show some improvement over the Elder's Scroll crap. I never played the game, but I've heard enough about it to assume it's true. On the same side of the coin, the Mass Effect 2 DLCs have been pretty cool, and are bridging the gap to the third game. With Beth announcing Skyrimjob or whatever, it's likely we won't see another Fallout game until late 2013 or early 2014, so if they keep the guys from Obsidian pumping out DLC, I would be very happy to have at least some Fallout around. It's not going to be perfect, but it's better than nothing, and I'd stake my reputation that these DLCs will be better than the F3 ones.

I know it doesn't seem cool now, but I bet in ten years, all games will be continuously updated into their futures, potentially to the point where sequels are no longer necessary because the story of the game continues on as long as people are still interested and graphics updates can be made on the fly.

I don't have super high hopes for Dead Money, but I bet it will be leagues ahead of Mothership Zeta. I mean, I don't think I've ever heard someone say that F3 was better than F:NV, and I doubt I'll ever hear someone say this new add-on is worse than what we got on the last go-around.
 
Brother None said:
Microsoft pays. A lot.

Enough that "everybody with a PC who otherwise would have bought this who now won't" aren't even worth considering? Really? Those extra (and plentiful) lost sales don't matter? Shit, dawg. Lemme get Microsoft's number. I put out and I'm huhhhhhngry.
 
TwinkieGorilla said:

You do realize that Bethesda is simply taking both sides' money right?

First Microsoft's money by releasing this as a temporary exclusive (which will probably be hacked soon and downloaded for free) and then that of the PC users (were it also will end up being hacked soon and downloaded for free)
 
MrBumble said:
It sounds interesting in itself but doesn't feel like Fallout at all as far as I'm concerned.
You are too concerned, man! It's cool stuff! I heard it from a guy working at Betty!

/hypie offie
 
I think it is looking good. above all, the new characters look great,

1. A abused nightkin (maybe he is related to Mean sonofabitch in some way.)

2. A commonwealth android (maybe) who seems to be crazy as hell.

3. Slick-ass ghoul guy, wonder how he got there.

so...i think this has alot of potential...i just hope the area which it takes place is large and full of treasures.
 
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