Sorrow
So Old I'm Losing Radiation Signs

To me, more realistic setting = better qualitytaxacaria said:The quality of a game depends not on killable children.
It's more a question of taste. I don't need it personally.
On the other hand, ingame children can make a setting more realistic and more reliable.

Yes. I thing that it's a big problem. I remember that when I played Arcanum (another childless cRPG), the world seemed to be depressing and half-dead - when I think about it now, I see that it was because it lacked children - the presence of children makes the world seem to be alive. Same for P:T...taxacaria said:In Oblivion, which has no implemented children, you'll find sterile cities.
No children, no life, no future...
In RL, people care for children, not only because of family relations, but also, children represent future generations and hope.
A world without children is a dying world

This brings another important subject - how NPCs react to orders.taxacaria said:In JA2 you can kill children - but only with a few 'bad guy' mercenaries.
Doing this results in bad reputation. City life is more reliable here.
It was weird that in Fallout/Baldur's Gate, all NPCs were willing to ruthlessly slaughter innoncent civilians, including children.