kraag
Stalwart Prick
Anyone know if it's going to have timed responses? I really dislike that feeling of forced urgency. I like to take my time and read everything so I can make a well informed decision about what my character will say.
I also hope HD will be more evenly designed. I liked HR but it definitely favored stealth and hacking over the more direction approach.
And a better tie into Deus Ex The Conspiracy is also appreciated as sometimes HR definitely felt like it belonged in a different cyberpunk universe.
I hope the designs will also increase the variety in non humanoid opponents, introducing modified creatures similar to the transgenics in DE1.
Anyone know if it's going to have timed responses? I really dislike that feeling of forced urgency. I like to take my time and read everything so I can make a well informed decision about what my character will say.
They need to loosen up on the yellow tint and hire more tinfoil hat people to write the story. Human Revolution was painfully lacking in that regard. But at least we can presume there won't be a half-assed love story in Mankind Divided.
Non-humanoid opponents pretty much wouldn't work because of Human Revolution's (and I suppose Mankind Divided's) scrapping of melee weapons in favor of "press X to win" takedowns.
The yellow tint makes the game look great. I don't want all games to look the same and I enjoy the color filters when they are done well like this. It has good aesthetic value.
Also that 6 minute trailer had better writing than 120 hours of Fallout 4.
eh, they change the artstyle month ago from that black Gold filter to....Pink and white
from the result of 4chan feedback
Hahahaha, that is awesome
I wonder if the takedowns will still stop time. Also there weren't any melee weapons were there? Sorry haven't played HR in a long time.
Yay for less diversity /sNope, there were no melee weapons in HR. I realize now how actually frustrating the automatic take down system is as someone else pointed out that it makes modified animal/transgenic opponents difficult to add. (unless they expand the take down system)
It probably would have been better if automatic take down had never been added in the first place.
Despite the pre-order bollocks
funny that those two games were also gain significant backlash for their Denuvo drm policyThat's Square Enix at work for ya. Just Cause 3 ended up with predictable plot, poor optimisation and map design that's inferior to the ones in the last games because, if I remember correctly, it was originally supposed to have multiplayer and was designed to reflect that.
RotTR ended up boring in terms of writing and puzzle integration because of its AAA no-risks approach and was also an XBOX One timed exclusive. HITMAN is an always-online mess with an episodic system deliberately designed like an early access system for more pre-release cash.
I still enjoyed all of them, so I guess the developers worked hard enough to get at least some good of the game through SE's bullshit, but SE is getting worse than before. Right now, Dishonored 2 and DX:MD are high on my priority list, but considering both games' publishers have made pretty lousy decisions so far, I'm staying out of the hype to avoid disappointment.
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Why do you want innovation and interesting ideas? This is [X], not [Y]. If you want innovation and interesting ideas, go play [Y]. I don't want to adapt to new things, why do you keep trying to ruin my favourite series? It's almost like you want fun, I'll never get why you have such outdated ideas of how a game should be. Your ideas aren't simplified and straightforward enough, it's not what [X] should be.
I think it's stupid to have to adapt to enemies, it makes the game challenging and forces the player to think in various ways. In fact, every game should be like [X], I've had it with nostalgic morons trying to make everything like [Y], there are so many games like [X] which means the world needs more of them. You obviously have no idea of what [X] should be because you're a [Y] fanboy who just can't accept others' opinions.
Go and learn what gaming is about before you try to give your personal, subjective, harmless, potentially useful advice and ruin everything the [X] series is about, you obviously have never played games before because you keep being nostalgic about games you played so long ago.