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Artanis "Altáriel" Nerwen Nos Finwe
looks cool, though now i know the reason why they delaying the games
because some of the graphci have been downgraded
But in early demonstrations devs said that in the game you'll get worthy rewards for any of playstyle unlike HR. We'll see. Trailers are trailers, maybe to satisfy pacifists' curiosity.I don't like how the trailer is showing more favor towards the non lethal route and rewarding you for that rather than rewarding you all the same regardless of playstyle and just allow diversity.
If it's anything like Human Revolution you'll probably get around x3 the XP for taking down enemies non lethally in a cinematic fashion(which is weird considering the limited arsenal at your disposal as apposed to going the lethal route).
Also what's up with the "inactive experimental augmentations secretly implanted in him" nonsense?
That's the whole point of adding graphics options...Dumbing down graphics has it's advantages, it's not necessary to upgrade outdated PC.
Yeah we know he's still human but it makes no sense to favor a specific playstyle over another. We can still "define" his character in Human Revolution in a sense just like how we can "define" JC's character. A better idea is rewarding the player in different ways for performing different playstyles.I believe why human revolution made non lethal take downs more rewarding was because of adam´s character, even with all those augmentations he was still human.
It's nonsense because it's a poorly thought out reason to throw more new abilities your way in another augmentation system like Human Revolution's, if they wanted to put new augments in the game they could've just had the faction he had joined give him the latest augs and tech which in my opinion sounds more believable.Not exactly nonsense, adam didn´t have all his abilities at the start of hr, he needed to get praxis kits to unlock them, storywise he also nedded time for his body adjust to his augmentations and that´s just it, he didn´t have time to unlock all the abilities.
if they wanted to put new augments in the game they could've just had the faction he had joined give him the latest augs and tech which in my opinion sounds more believable.
On point with Human Revolution, ... not so much with the original Deus Ex 1. But I am ready to overlook that in regard of artistic liberty, as long it keeps the spirit of De1 and HR. Albeit, I hope, as prequel, it will have much closer ties to Deus Ex 1. I would like to see and learn a lot more about characters like Everett, Gunther, Page, the DuClaire family and such. Simply see some of the events which lead to what we saw in Deus Ex 1, like the NSF, Silhouette and UNATCO. Deus Ex HR, felt much more like a soft Rebot than a prequel in my opinion. And as Rebot, while it wasn't a bad game, it was still behind Deus Ex 1.Art direction looks on point again.
Despite the pre-order bollocks going on it's actually looking good.
To be fair, DX1 was just stereotypical cyberpunk, and graphically limited. Not much to go for. Mankind Divided takes place directly after HR, so it's no surprise that they're not exactly at where world is in DX1.On point with Human Revolution, ... not so much with the original Deus Ex 1. But I am ready to overlook that in regard of artistic liberty, as long it keeps the spirit of De1 and HR. Albeit, I hope, as prequel, it will have much closer ties to Deus Ex 1. I would like to see and learn a lot more about characters like Everett, Gunther, Page, the DuClaire family and such. Simply see some of the events which lead to what we saw in Deus Ex 1, like the NSF, Silhouette and UNATCO. Deus Ex HR, felt much more like a soft Rebot than a prequel in my opinion. And as Rebot, while it wasn't a bad game, it was still behind Deus Ex 1.
The inevitable progress of technology... Personally, I wouldn't worry too much if the world of DX1 looks more advanced from the "modern series" perspective, as you said, it's not what's important about the game.And I already said, I am willing to overlook that in hinsight to artistic liberty/freedom :p
The graphical representation was never as important like the themes they explored anyway. Albeit, I always had the feeling Deus Ex 1 was like Johny Mnemonic - 80 Gigs of data? Man the guy really needs a new flash drive, kinda a mix of old and new. Graphicial limitations asside. Where as HR looks like it is set 100 years in the future.
Anyway, if Deus Ex:HD will have at least the same quality like Deus Ex:HR, I will be already extremly happy. Please, Please, Please Square Enix and Eidos, don't screw this up!
On point with Human Revolution, ... not so much with the original Deus Ex 1. But I am ready to overlook that in regard of artistic liberty, as long it keeps the spirit of De1 and HR. Albeit, I hope, as prequel, it will have much closer ties to Deus Ex 1. I would like to see and learn a lot more about characters like Everett, Gunther, Page, the DuClaire family and such. Simply see some of the events which lead to what we saw in Deus Ex 1, like the NSF, Silhouette and UNATCO. Deus Ex HR, felt much more like a soft Rebot than a prequel in my opinion. And as Rebot, while it wasn't a bad game, it was still behind Deus Ex 1.
That's cool! But we have to wait and see. As far as I remember, Deus Ex:HR also showed Bob Page at some point, but the actual role he had in the game, was pretty much non existant. It mentioned characters here and there, but that was about it. I hope they will do more this time.gunther hermann (alright he's kinda missing his skull gun tho)
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there we go, Joseph manderley, Beth Duclare, Lucius DeBeers, Walton Simon, morgan everett and Bob "" page himself
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Glad to see it's still got that A++ lip syncing during dialog.