Deus Ex on hiatus

THQ.
Hell, Fallout 1-2 weren't with a super-shit company...Well, kinda...
But they were. Back then Interplay was a huge RPG publisher and also treated Fallout 1 & 2 like an AAA RPG project. Not to mention that both Fallout 2 and Planescape: Torment wouldn't exist without the interference of Brian Fargo.
Plenty of games I know of don't have hueg corrupt publishers behind them.
Plenty of games are not that big to be a financial problem. And so, not so "big". And also so, lack of polishing.

Hello, dude, even CD Project RED needed a publisher to distribute Witcher games on other regions, namely Atari for TW1 in the west and Namco with WB for console versions at the very least.
 
Last edited:
Really don't care about devs who get pushed around, perhaps they should move away from the people if they are THAT BAD.

No, devs care about a handful of things, the biggest of which is cash.

These people are talented, they're good programmers, graphics designers, and storytellers, and they intentionally side with what is basically "Video Game Dictators".

I have no respect for those who go "They made me do it!", then repeatedly does it over and over.

I don't know how old you are, but you seem like someone who doesn't have any concept of fiscal responsibility. Folks have families to feed, homes to pay for and all the other struggles that come from generally being a fucking adult. You deal with a publisher so you can at least do the work you enjoy without having to fucking starve and unfortunately, that comes with a price. Going Independent is not easy and more than likely is a recipe for failure, but hey, they get to keep their artistic vision which isn't worth dick when you're unemployed and have kids to feed.
 
Last edited:
As a follow up as a complete foreigner - is also a publisher's headache to localize the game to other languages, developers does not want to bother with it usually, only if they are self-published. And even then, not always. Age of Decadence never saw an official russian translation, it was all a fans' job.
 
Well, video games generally cost way more than crowd funding is able to pay for. Certainly, nothing is possible in the Triple A market unless you have really really good brand recognition.

I will say, though, it's interesting to note they'd originally planned a "Deus Ex Universe" with a Deus Ex: Mankind Divided feature film, comic books, novels, and plenty of other spin-off games so this happening is kind of a complete clusterfuck.

I also think it's extra-bullshit because the game ends on a cliffhanger and they were working on the third installment of the series simultaneous with the second. If you're going to put the series on hiatus, at least have the decency to finish the story you'd set up.

I am deeply looking forward to Cyberpunk 2077 and wonder if they're just going to make one game or a trilogy like The Witcher series. Technically, I consider there to be something like 5 or 6 Witcher games since the DLC Expansions for them are as large as many normal-sized games.

I'm also hoping for a Shadowrun for current generation consoles.
 
Well, video games generally cost way more than crowd funding is able to pay for. Certainly, nothing is possible in the Triple A market unless you have really really good brand recognition.

I will say, though, it's interesting to note they'd originally planned a "Deus Ex Universe" with a Deus Ex: Mankind Divided feature film, comic books, novels, and plenty of other spin-off games so this happening is kind of a complete clusterfuck.

I also think it's extra-bullshit because the game ends on a cliffhanger and they were working on the third installment of the series simultaneous with the second. If you're going to put the series on hiatus, at least have the decency to finish the story you'd set up.

I am deeply looking forward to Cyberpunk 2077 and wonder if they're just going to make one game or a trilogy like The Witcher series. Technically, I consider there to be something like 5 or 6 Witcher games since the DLC Expansions for them are as large as many normal-sized games.

I'm also hoping for a Shadowrun for current generation consoles.

Have you played Hong Kong on PC? I don't really see a reason for Shadowrun to come to consoles.
 
Plenty of games I know of don't have hueg corrupt publishers behind them.

From the Depths.

Dwarf Fortress.

STALKER.

Hell, Fallout 1-2 weren't with a super-shit company...Well, kinda...

I've been doing some retail stuff recently, and its only reminding me of how much I hate big companies...*Sadface*
I couldn't agree more with the big companies comment :puppy-dog:.
Although it is important to remember that From the Depths was mainly made by one person alone and then he got another guy and they made the game. Dwarf Fortress was made by two people.
A two man team does not have to pay much money in salaries and doesn't have to pay for office space (they can just work from their own house or garage or something) and the guy who made the game is a physics professor so he also had a job while making the game.
We are seeing a lot of tiny indie studios releasing games independently because those studios do not have the expenses of sometimes millions of dollars per year to maintain their studio :nod:. Once they grow is when things start to get tight and the need for money makes them get publishers :(.

S.T.A.L.K.E.R. was made by a small Ukranian developer that opened it's own distributor company (that only operated in the Russian Commonwealth) and still they closed down, made a new company with many of the previous staff in it one year after they closed, then they shut down once again and took them two/three years to make yet another return. Definitely not a successful company at all since they went bankrupt twice already. Also STALKER has several publishers too, THQ, Deep Silver and bitComposer Games.

Fallout 1-2 were made in a different gaming age where things worked a bit differently, but Fallout 2 already got mixed up with the "new age" of gaming and developers/publishers relationship because the publisher (Interplay) rushed the game release (I think it was because of financial problems though). And the worst thing was that Black Isle Studios was part of Interplay (which, in theory, should make things easier for both devs and publishers).
 
At one side it is rather a shame to hear that Deus Ex will be on hiatus for the time being, but I am also not mourning either as for my feeling Eidos and Square-Enix seemed so determined to turn this in some multi-mega-franchise, complete with spin offs such as books and comics (and a movie), using terms as augmentation and post humanism as buzzwords without really knowing what these concepts truly detail other than perhaps some summaries of scientific and philosophical articles they may have read.

There was of course some artistic effort in building Deus Ex MD, the looks and the designs, but the game itself was build on what others had already established before. New material was added but everything feels now designed-by-groups mentality.
It has to fit certain checklists that were made by analyzing the previous games, existing elements need to be modified or cut as otherwise it won't appeal to certain audiences, it needs to be more gritty serious because that is the "in" thing at the moment.

No, I liked seeing a game taking place before the original Deus Ex but in many ways HR felt quite disconnected from the original game, and to continue on that further?


I wasn't so impressed with Mankind Divided, I have not been able to play it completely and finish it yet but my copy was so damn buggy sometimes.
And though it may have spoiled the game for me when I read about the ending I was really disappointed that basically it ends at the conclusion of Chapter 1.
I am a Deus Ex fan who believes that every Deus Ex should be it self contained game and not a chapter in a long running trilogy to milk out the story and the world as long as possible.

Personally I am quite sick of the whole trilogy/sequels from the start mentality. It often seems like an excuse just to leave stories half finished, "because everything will be explained in the next chapter".

I also don't think that Adam Jensen was such an interesting protagonist that he had to be brought back.
His story was basically told at the end of Mankind Divided.
Now Deus Ex seems to go for the Abrams approach to mysteries, a mystery within a mystery into the infinite.

I would love to have known what the Human Revolution sequel had been like if Obsidian had indeed developed it but I do rather see Obsidian working on original franchises instead.
 
By contrast, I felt Human Revolution had potential which the original game didn't. Not so much in terms of being better, Deus Ex is legendary for a reason, but potential in the fact it could have been a series with multiple games. Deus Ex is a game much like The Matrix in that it doesn't really need sequels because the ending has JC Denton become a cyber-god. There's nowhere to go after that which is part of the reason why Invisible War was so troubled as they had to pull back to JC still becoming a god....just not yet.

Adam Jensen is a police officer with cybernetics and no aspirations to omniscience. I strongly disagree with the statement he's not the kind of character who needed a sequel as I hate when franchises change over for no damn good reason. Here, however, it was the RELATIONSHIPS which Adam had cultivated which intrigued me. I was interested in Adam's relationship with Malik, Megan Reed, Pritchard, David Sarif, and all the quirky cast around him.

The best parts of Human Revolution were exploiting the fact Adam Jensen was a fundamentally different character than JC Denton. JC was a nanite evolving superhuman who, at his least, worked as a James Bond globetrotting agent. By contrast, Adam was a beat cop and the best parts of his story were missions which had nothing to do with the Illuminati.

* Stopping human trafficking in Henghsa
* Solving the murder of Malik's friend
* Investigating his own creation in Detroit
* Getting evidence against a dirty cop in Detroit

The one area I had *NO* complaints about with Mankind Divided were its side quests. Those were done brilliantly and maximized the potential of Adam's character. You had him investigating drugs which killed Augments (due to mixed medication), a serial killer plot which WASN'T contrived, and the cover-up of a local water contamination which was more epic than it sounds. I also liked helping the Augments who needed smuggling out of the city.

Indeed, what I really wanted was more of this low-key cyberpunk stories of crime and punishment involving cybernetics. I don't particularly care about the Illuminati plot because I know they eventually get what's coming to them in a couple of in-universe decades. Which left a lot of potential for the more human stories of Adam and his crew.

Unfortunately, that's not really where Mankind Divided went as they dumped the cast from the original game and gave an entirely new cast which Adam's relationships to weren't really developed. Even so, I was happy to BUILD a relationship with them. I *LIKED* UNATCO from the first game and wouldn't mind Adam Jensen becoming an erstwhile Jack Bauer with less of a torture fetish.
 
I just checked something out.
MKD has a season pass for 30 bucks.
So far it has released one DLC for 12 bucks and 2 'packs' for 5 bucks a piece.
That adds up to 22 bucks.

So... Are they not creating any more DLC's? Cause... Well.. Doesn't the people who bought the season pass get fucked over royally then?
 
I just checked something out.
MKD has a season pass for 30 bucks.
So far it has released one DLC for 12 bucks and 2 'packs' for 5 bucks a piece.
That adds up to 22 bucks.

So... Are they not creating any more DLC's? Cause... Well.. Doesn't the people who bought the season pass get fucked over royally then?

Lets all laugh at an industry which never learns anything.

Tee hee hee.
 
I just checked something out.
MKD has a season pass for 30 bucks.
So far it has released one DLC for 12 bucks and 2 'packs' for 5 bucks a piece.
That adds up to 22 bucks.

So... Are they not creating any more DLC's? Cause... Well.. Doesn't the people who bought the season pass get fucked over royally then?
I was under the assumption that they were going to finish the DLC and after that, the series was on hiatus.
 
Well it's been a little over 3 months since System Rift was released and that DLC was released a month after the game's release. Any news at all on other DLC?
 
Guess Square Enix realized that they still owed people a DLC.
Well the premise sounds good but it is another "infiltrate a maximum security facility" type mission pack.
How many times can you sell a DLC on that.

I know, most of the time Deus Ex revolves around this but do try to spice up the gameplay from time to time.

I will probably will get the DLCs when they are on sale, I have not even finished Mankind Divided yet. (man that is a first, I finished almost all the Deus Ex games other than the puzzle spin offs just like I played all the Fallout games including the terrible FOBOS, but like with Fallout 4 I could just not get myself to continue Deus Ex MD)
 
Back
Top