Dragon Age II: now more like Mass Effect 2

Not even talking about the laughable SFX when slashing through the hordes of monsters, it sounds like lightsabers. :D Animations are shit, the hundreds of trashmobs are, the skills are dumbed down. How one can enjoy this piece of shit is really beyond me.
 
LinkPain said:
I played Devil May Cry thank you very much .
Don't need to press xyz for something to happen in Dragon Age or so i thought .

Once DmC comes out you'd probably want to go back and play DAII instead, though :P
 
Ausdoerrt said:
LinkPain said:
I played Devil May Cry thank you very much .
Don't need to press xyz for something to happen in Dragon Age or so i thought .

Once DmC comes out you'd probably want to go back and play DAII instead, though :P
dmc, the people that made that peice of shit Prince of Persia clone with auto-shields and slow and boring ass combat that used the story of Journey just because, the perfect choice to make a Devil May Cry game right? capcom, what were you thinking?
 
^Dude, you're a champ. I didn't even have enough steam to finish the game once the fairly boring final section kicked in.
 
DA2 demo is one of the worst games I ever played and I've been with Bioware from BG1. Now I've lost all interest in them. It's a shame what has become of that company. Consoles ruined their "spirit" but probably filled their pockets.
 
Ausdoerrt said:
LinkPain said:
I played Devil May Cry thank you very much .
Don't need to press xyz for something to happen in Dragon Age or so i thought .

Once DmC comes out you'd probably want to go back and play DAII instead, though :P

Oh gawd i just remembered that awful dream ...

On topic :
OK first of all . What the hell is with that moves , Gray Warden ain't shit compared to that what they do now . 50 kilos of equipment for instance and i parkour myself to cut the balls of a dragon , that's something only someone like Goku from Dragon Balls can do . So all those people that say combat is now evolved need to look at it more intently . Just look at it !
I like fast paced but not -epic reaper slash crush 10 darkspawn- move . Like consoles don't get enough of that . Comparing it to hack and slash is insane , Diablo looks and feels waaay better . This is on a Final Fantasy scale , like XXII only worse . No real sense of who or what you hit , just hit it with something . In other words , stupid for a western RPG . Basically everything can be AOE now , even jumping . Double jumping @.@ . And god that Ogre felt like a Skeleton boss from Dakrsiders , let's mash it until he falls down . Stun , pummel , stun , pummel . Button mashing conception is on a tight line here , you can't compare it to anything that isn't senseless when you start to hit those monsters . So combat can go Jackie Chan Kaspersky commercial like and be awesome . Poor Stan had to actually make effort to swing that 2 hander , these guys do it like they fap . Consolishly deranged .

Second ,
a girl in there is a mage . In Lothering . Which was full of Templars . They can feel a mage after all , but her they didn't somehow . It's a templar-girls thing ? Fell fuck , they made them so badass in DAO you had second thoughts about being a mage because of it , and now they look like tards . Orlesian seeker ? Riiight .
Their family all the equipment they need to kill horde of darkspawn than you do in the first mission in DAO and people in Lothering fight for bread . Nice , didn't see that coming . My Human Warden almost got killed but peasants rip to shreds darkspawn now . Bioware will say , this is a new branch of darkspawn which are just basic ones and die easily . WTF?! Really .

Third ,
Speech options , :rofl: Mass DEFECTED !
Holy shit , i didn't beleive it when i saw but my eyes don't lie somehow . Drama/Neutral , Angry/Renegade , Nice/Paragon . Only you don't get the points for it , probably only fuck-teammate-points .

Fourth ,
Inerface is gone to hell on PC , haven on consoles . Why do they get so much attention ? What did PC do wrong so they make every exception for them ? WHAT ? I want to know ! I demand it .

That's it . IMO this game is hype then crap like Oblivion , will play it probably because of the story and because i played first one . Spit on me but i'm not giving it even a try till all DLC comes out . And i think most PC users will do similarily , or simply play pirated version . I most certainly am not giving my money to the consoles marketing as outrageous as this .
 
Actually I dont see a real reason to Play Dragon Screw 2. It doesnt seem like they plan to really "show" some of the effects of the decisions you made in the first game. No surprise why they have set it some 100 or 200 years after the first game. Because that way you can avoid literaly everything.

I have no doubt they will do the one or other small reference here and there like they did from Me1 to Me2. But nothing really interesting that might change or shape the story in a different direction.
 
And god that Ogre felt like a Skeleton boss from Dakrsiders , let's mash it until he falls down . Stun , pummel , stun , pummel .

Frankly, the DA:O ogre boss wasn't much more entertaining, though. Unless constant running in circles counts as fun.
 
Also, he doesn't grab a member of the team and squeeze them to death with no chance of escape unless a member of your party has a specific move to help them escape.
 
Why the hell would you tell people that? Did the marketing people just not pay any attention to of the localization representative's plans for GDC? It's just seems you should market a sequel as bigger, better and more. Not shorter and less but more video.

So basically it's DA 2/3s.
 
Ausdoerrt said:
And god that Ogre felt like a Skeleton boss from Dakrsiders , let's mash it until he falls down . Stun , pummel , stun , pummel .

Frankly, the DA:O ogre boss wasn't much more entertaining, though. Unless constant running in circles counts as fun.

He was quite a problem , you had to think what to do with him . When to stun , how to time attacks and above all else avoid him catching you . I wouldn't use the word entertaining in DAO but in DA2 it fits rightly .
Use anything to stun him , then run up to him and strike strike . Nothing realistic , only stylish like dmc has , the cooler the better just to keep your attention more in the game . In DAO he was more an obstacle , in DA2 he is like a mini boss from jrpg . You see him and the first thing you do is ignore all others because he's a cool one to kill , nice cinematic and ups your ego more . A fun boss , he doesn't scare you . You just want him dead because that's what game is putting in front of you , the cool thing would be to hit this bastard hard . Not stun him for safety then get rid of others easily first and then slowly take down that monster . No , he is there like a pillar of gamers pride waiting to be crushed . Then it's a wave of 10 dumb mobs with one stamina-less slashing . I had my share of those kind of enemies , most i saw them were in action Soul Raverish games .
There is no fine sense of classic here , there is no sense of RPG either , having too many awesome moves gets tiresome . The sense of getting a great ability and keeping it for worst situations is gone . And that's why i personally hate xbox , everything has to be good looking for it and almost like it . Only LOOKS and you can forget about everything else . On PS3 , the Jrpg games mostly , which they port one or two to PC don't intend to ruin the game because of porting safely for other platform . They keep it as it is . EA never gave a fuck about PC , now Bioware too . Good looking port is all we get , it's practically made for Xbox no matter if it fits as a PC game first . Eyes can tell the difference , unless they think we are blind totally .

Dragon Age 3 :
Darksiders2.jpg
 
Meh, that dind't even look that awesome, I want awesome over the top shit I play Devil May Cry, Bayonetta or Gungrave Overdose (probably I am one of the ten people that ahve played it and liked it).
 
Personally, I do not mind that they shave off 10 hours from the game if it means less filler content like the overly long Deep Roads or the boring Job Boards. It is a pretty big ''if'', but the fact the game is more focused was no secret, so I am not surprised by these news.

However, spoilers from the official forums (I can never help myself :( ) indicate that the story is pretty open-ended and is mostly about politics (think New Vegas with Mages, Templars and Qunari) with several companions having different fates in the game itself, rather than in an ending slider. Interesting stuff imo.

Also, if you found the combat easy hack n slash, try this http://social.bioware.com/forum/1/topic/141/index/6289395/1 , it allows you to change difficulty among other things (and change inventory, of course the first thing people did was putting the characters in their underwears...). Believe me, there's a reason they only put Friendly Fire in Nightmare. When you have several AoE spells in the second half of the demo, it becomes a game changer, much more challenging and fun.

Finally, BN, that Neogaf thread is great. The systems specs got a good laugh off me.
 
well I really dont have much hope for Dragon Age 2 at that point though. Now the first game was in my oppinion already "mediocre" when compared to Baldurs Gate 2 and ToB for example. But It was funn enough to play it twice. Though I didnt finished it the second time because I gote bored with it at some point. Thing is that while they now use the engine and most of the visuals from the first game they should have a lot more free time of working on the gameplay and story. I mean yeah. "more" is not always "better" DA:O sure had a lot of crap that was not needed. And making it a bit shorter with the dialogue is ok as long they have more meaning or are better done overall. But I have the feeling they really go for the casual gamer this time ... like sadly way to many games. I mean it sure ... isnt just a small problem if already casual gamers complain about that and people make fun with it (see Duty Calls)
 
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