Dragon Age II: now more like Mass Effect 2

that is all not really important BN - They could have put a turd in a jar with Dragons on it and sell it as sequel thx to hype and how marketing works today no problem afterall. If the game gets really low sales or something they will simply blame it on pirates and ilegal downloads and from now on make it in the future a X-Bawx exclusive to simply avoid it (because everyone knows piracy doesnt exist on consoles!) or which is more likely kill the whole Dragon Age franchise with the explanation "deep tactical RPGs with C&C dont sell anymore and it is not next-gen!". Franchise dead. Problem solved ! EA wins !
 
Yeah, Dragon Age is a stillborn franchise anyway. It was set up and conceptualized as an original IP to succeed Baldur's Gate, and you can tell that Origins at its core still follows that concept, but that's just not the kind of games EA BioWare is going to make. It's best if they leave it behind.
 
PainlessDocM said:
Crni Vuk said:
kill the whole Dragon Age franchise

You make it sound like that would be a bad thing:)
It is bad. Not because I am a huge fan of Dragonturd. But at least it looked like for a short time that we would see a bit more diversity in RPGs then the typical "hurr-durr-kill-all" type of games. Namely games which feel all to similar to Fallout 3 (from the gameplay not beeing even remotely complex or rewarding) and call it already moral ambiguity when we can screw a character of the same sex or something. "oooh look at us we are soooo mature we have gay sex and such other stuff!". Fallout Vegas was a nice touch in a different direction. Particularly as I had the feeling many characters feelt "realistic". In some way.

DA just shows the general situation of gaming at the moment where players dont get the games they might like or ask for but the games which publishers think are profitable. And many gaming journalists out of preasure or fear or what ever do their part in it as well. (not that I really blame them. I am sure it is a bit more complex than just that).
 
But at least it looked like for a short time that we would see a bit more diversity in RPGs then the typical "hurr-durr-kill-all" type of games.

Dun worry, man, Witcher's coming soon.

It was set up and conceptualized as an original IP to succeed Baldur's Gate, and you can tell that Origins at its core still follows that concept

Eh, I must've missed something then. Unless by "at its core" you mean "in name only". DA is to BGII what FO3 is to FO2.
 
No it's not. DA is a tactical RPG whether you like it or not. DA2 on the other hand is an action RPG that's filled with crappy dialogue.
 
Maybe conceptually. Still, comparing the complexity of tactics in DA:O to BGII is like comparing complexity of VATS to TB combat of FO2.
 
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Pure poetry.

Ausdoerrt said:
It was set up and conceptualized as an original IP to succeed Baldur's Gate, and you can tell that Origins at its core still follows that concept
Eh, I must've missed something then. Unless by "at its core" you mean "in name only". DA is to BGII what FO3 is to FO2.

That's a stretch.
 
probably. But calling Turdages origin fighting "tactical" is a bit of a strech as well.

Sure it is a "slightly" ahead of RPGs like Oblivion if you want so. But hell I always had the feeling Diablo 2 on Hell/nightmare was "more" tactical then DA1. As said I am not saying the combat was that bad. Just nothing close to BG2/TOB. Or even the god-king of tactical combat JA2. But well.
 
I never said anything about how tactical it was, that's something Aussdoert brought in. If you can not see the obvious heritage of BGII in DA:O as compared to the heritage of ME in DAII then, well, I can't understand it for you.
 
hey yeah I do believe that DA was mde with "BG" in mind. I just share the oppinion that DA is doing a very poor job of beeing a spiritual successor. But I respect at least their effort. And feel dissapointed that they now kill it again ... because I had the hope DA2 would become more tactical and improve that gameplay. Not change it more to some kind of "action" game (as like DA1 wasnt already that)

*Edit
Can it get better ? YES IT CAN!. Kinda interesting that no one has mentioned it (yet)

Dragon Age 2 player ban lifted; EA admits to an "error in the system"

Looks like someone got "banned" from playing an EA games because he gave vent to his feelings on some EA forum about Dragon Age 2 and how dissapointed he was. Way to go EA. Way to go.

See, this is for anyone who never had any issues with "accounts" and "gamertags" and that other piece of crap. That is the reason why I NEVER EVER was a fan from those "big brother is watching you" social networks/programms. Way to easy to missuse it. And way to prone to errors. Anyway. It seems not all hope is loost as it backfired to EA (and I do NOT believe it was just some "error" that his gaming accounts got banned as well ...)

Looks like both BioWare and Electronic Arts got a black eye over having someone's EA online account banned just because the player made a somewhat caustic remark on BioWare's message board. Rock Paper Shotgun reports that the player in question, "Arno", can now go back and play Dragon Age 2 once again.

While the 72 hour ban for "Arno" on the BioWare message board remains, an email from EA to "Arno" admitted, " ... there was an error in the system that accidentally suspended your entire EA account" and which has now been restored. However it still exposes the fact that EA can suspend the rights for anyone to play even a single player game if it has a mind to so.
 
As someone who owns a copy of Dragon Age II I can easily say that the game is really disappointing in a variety of areas.

Of course, the one that gets on my goat is how the main narrative proceeds like a soap opera until the game is practically over.

There are a few moments where you could see elements of something better, but alas the game rarely follows up on it.

Key example: [spoiler:af2c8a612b]If you take your brother/sister with you on the Deep Roads expedition, despite the protests of your mother, they will die. What does your mother do after the time skip? Does she resent you ignoring her and leading one of her children to their death? Nope, she gets over it rather quickly because now she's living in a big mansion despite the fact that earlier she got mad because your other sibling wound up getting dead even though THAT WASN'T your fault.[/spoiler:af2c8a612b]

Total lack of drama.
 
Brother None said:
That's a stretch.

No doubt, but you get my point. I just can't come up with a more fitting example for "spiritual successor" fail, so I may have exaggerated a bit.

If you can not see the obvious heritage of BGII in DA:O as compared to the heritage of ME in DAII then, well, I can't understand it for you.

Not much of the heritage, is there? Other than it being a fantasy game that uses an RTwP combat system and is made by Bioware, it's quite dissimilar (The world, the characters as well as a few gameplay elements). That's the first thing I was disappointed about after DA:O release because it was pimped as a "spiritual successor" to BG but was pretty poor in that department. If you think that what little it's done makes it deserve the title, then well... let's just say I disagree.
 
Don't find the characters and such that different, despite Gaider insisiting it was completely different to anything before it's mostly D&D stuff with the names changed.
It's so generic it could be mistaken for Faerun only with less annoying duel wielding elves... oh wait.

Also:
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My gosh, the Codexers were right!
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I'm fairly sure the whole "spiritual successor" thing was dropped from PR quite early in its development cycle, and it certainly was not a part of EA's NEW SHIT campaign.

I don't admire BGII as much as some others so it's not a subject that personally touches me, but I'll note I did not use the term "spiritual successor" nor mentioned how tactical the combat is. All I said is Origins was conceptualized at its core in a way that is not congruent with EA BioWare's NEW SHIT design goals. Everything else you're heaping onto my opinion is purely your fabrication, Aussdoert.
 
@Alpha: Well, I suppose some of Faerun was pretty generic in the first place, though it also had a lot of unique, interesting locations with no equivalent in DA:O. BGII runs you through a few of those, like the Sahuagin kingdom and the Underdark. Or maybe the issue is that DA:O is so generic that it could fit into anything. The treatment elves, for one thing, was more or less borrowed from the Witcher, etc.

Though I suppose that doesn't irk me all that much. What I hate is that in moving away from D&D system, instead of creating a unique world and system of their own, they made a generic one, which is basically still D&D just simplified and stripped to its bare bones. What was the point??

All I said is Origins was conceptualized at its core in a way that is not congruent with EA BioWare's NEW SHIT design goals.

Fair enough. I suppose that's why DA:O sucked a lot less than DAII.
 
What I meant was, if you can't use the D&D license but can't come up with decent stuff on your own, it's better to just axe the game that release mediocre crap.
 
yeah but you can do a shit load of money with mediocre crap. Which was proven nicely by Craplivion.

*Though it is quite interesting to see how much criticism Dragonage 2 sees at the moment. At least from one side of the internet.
 
Let's just say that the game does not get Origin's warm reception. Metacritic user scores in particular are brutal, even if you ignore the idiotic trolls who signed in on launch day, only rated DA2 and put a 0 or 1 on the game with a ''shit sux'' comment or somesuch. Definitely Bioware's worst rated game overall, even by official critics.

Myself, I like it so far, nothing more. The worst flaw, of course, is the massively recycled environments; by the end of Act 1 of 3, you have apparently been everywhere, and even inside Act 1 some areas are still re-used (I shit you not). This is a clear sign of the game being rushed (hell, Inon Zur confirmed he had to work as fast as possible somewhere, even if imo it doesn't show that much).

It's still better than Jade Empire or the clusterfuck that was ME1, if you ask me. Combat is overall improved, with more build flexibility (mostly, some characters like Aveline are stuck in the tanking department, others like Merill and Carver are far more open), faster paced and more tactics are required because it's just plain harder (Hard in DA2 gives me a bit more trouble than Nightmare in Origins, and there's not even Friendly Fire at that setting). A gripe of mine is also reinforcments appearing mid-battle. Sometimes it's justified, like bandits dropping from buildings, but it's used way too much, some fights having 3 separate waves of additional enemies spawning right on top of your mages and rogues. What could have been an interesting mechanic is reduced to being a stale gimmick because of over-use. Pity.

On the other hand, I dig the new art style too (except the animations and Darkspawn, of course), the new Qunari and the 2D narration being stand-outs. Also, I much prefer DA2's elves over Origin's, LOTR or The Witcher's humans with long ears. It's true they do look like Navi, though.

About difficulty, Hard was a balanced and fun difficulty so far, but the boss at the end of Act 1 was a huge difficulty spike. The encounter design was very interesting, but it drags on for so friggin long (30 good minutes, serious there) that you eventually run out of consumables and get butchered. Shaving off half that boss's HP would have made it far more enjoyable. Still, Act 1 finished (:( at what happened, too), and 21 hours in.

Oh, and while little ol' me got a Steam copy and has no worries about that, I will add fuel to the fires here; DA2 PC has SecuRom included in the disc, despite Bioware officials claiming, literally, that this would not be the case. This also happened with Dead Space 2 IIRC. Looks like EA just can't learn from it's mistakes.

EDIT: finally, since Origins was in development for close to 5 years, I strongly doubt they took the 'oppressed elves'' thing from The Witcher, especially since the universe was pretty much unknown in the West before the games arrived.

EDIT 2 : My bad, the community had a bit of a knee-jerk reaction, there is no SecuRom DRM on DA2, only some harmless leftover files that don't do anything but are named SecuRom for some reason. Also, Aveline's personnal quest in Act 2 is pure comedy for me as I have a friend who acts exactly like her.
 
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