They also reworked the skill trees. There are less of them, but supposedly no fillers, and each party member has his/her unique skill tree too, in addition to the base one. This is a welcome change for sure; having 100 spells but only 20 uselful ones is not depth. There was a particular line that had 3 useless spells, then a truely game-breaking one that killed almost any enemy with mana in one hit, including the Kangaxx expy that is hard to beat otherwise. Let's hope they avoid that.
Considering DA:O already had pretty few skill and spell choices, I think they're trying to reach for the limits of simplification. "Having 100 spells but only 20 useful ones is not depth" - I agree, it isn't. Now if you have 100 spells, and most of them have a certain unique use in the game, that's depth. Quoting Crni, "diversity". BG2 had it, DA:O didn't.
@ Ausdoerrt: Yes, heaven forbid we find any game having good writing except from 90's RPGs and possibly Arcanum. Such a thing as "opinions" on the matter do not exist. DA has shitty writing, all over, and finding anything good in it means you have horrible taste in life or are joking, for whatever obscure reason. [snip]
Not to break it to you, I'm not that much of a 90s games fan, I'm an early-00s guy. A plenty of games that have really good writing were made past 90's

Div. Divinity, NWN: SoUT, NWN2: MOTB, Space Rangers 2, Vampire: Bloodlines, just to name a few - just among RPG and sub-genres... DA:O isn't one of them. The story could've been called "fantasy-style save the world rehash #n", it's told in a boring tone and nothing exciting ever happens. No major plot-twists, no nothing. And most importantly, it's a story that provokes little emotional response and carries almost no thoughtful meaning. Hence me calling out the "stronger narrative" BS.
There is ONE good character - Morgana, since she actually has a sort of interesting background and an actual personality. Most of the rest are cardboard cliche stand-ins; you knew exactly how they'd react or what they'd say just by looking at them. I would also be quite fine if we saw a bit less flesh in the "fleshed-out" part you claim is there. *ahem* Seriously though, I value originality of character and interesting image over the number of lines an NPC has. Taking one of your examples - Minsc - isn't dynamic at all, yet he is unique and interesting. Most of DA:O cast, on the other hand, was something we've seen before on numerous occasions.
It's no FO3, for sure, but comes out as mediocre at best. The uninspired presentation coupled with the lack of a world to explore made me yawn as the game kept dragging me from one boring area to another.
And no need to twist my words to make me look the asshole. It's your choice to take my comment as a personal offense, there's nothing in it to provoke that reaction.
all those thee's and thou's
Very little of PS:T was voiced, so it had to create character and atmosphere with just text. Which it did, superbly.
------------------------------------------------------
Getting heavily opinionated there but yeah, it is for sure up there in the top ones and people can make a strong argument for it. Especially when you chain them together with mods and play them as a single game as they were meant to be, very few experiences compare to it.
Discussions on merits of a game are always opinionated. It is a unique experience, though I myself never managed to get through BG1 since it dragged too much. BG2 was great, but I found that for me it carried almost 0 replayability value. Plus, both still suffer from the "Bioware syndrome", even if not to the extent their later games do. Not to mention all the flaws of RTwP system...
You don't have to shut up, you can bitch about it on forums all you want. It still wont change anything and keep the rest of us from enjoying it.
You can feel free to regularly eat McDonald's and act the gourmand, but don't get offended if I laugh at you when you do, because even if all food in the world devolved to that level, I wouldn't consider it good.
