Antiwarprofallout
It Wandered In From the Wastes
If you want to be technical you can turn off quest markers in Skyrim by deselecting the quest in the menu. There's no negatives to it.
Or get a mod!If you want to be technical you can turn off quest markers in Skyrim by deselecting the quest in the menu. There's no negatives to it.
1000.If I admit that I'm a console peasant, how many lashes do I get?
Yeah but they don't give directions...If you want to be technical you can turn off quest markers in Skyrim by deselecting the quest in the menu. There's no negatives to it.
None. Having to live as a console peasant is already punishment enough.If I admit that I'm a console peasant, how many lashes do I get?
Uhh.... you sure about that? I mean, hell, my first Elder Scrolls game ever was Skyrim (back when I was young and retarded, yet unbaptized by the Fire that is Dark Souls), and even back then I was so fucking pissed off at the Night Mother constantly giving me this quests that have no point to the Dark Brotherhood and the gameworld at large, other than giving me 'something to do'.10a. No radiant quests.
You cannot complete the the vast majority quests in Skyrim without the quest markers. There is simply not enough dialogue explaining how to get places.If you want to be technical you can turn off quest markers in Skyrim by deselecting the quest in the menu. There's no negatives to it.
I remember when Morrowind used to give directions, they even used landmarks as markers to indicate whether you were close to or far from the location you were meant to go. Even Oblivion knew how to give directions and quest markers together (though it may have been better to ditch quest markers in hindsight). Skyrim does not bother with directions which makes it impossible to find locales unless you purposefully ignored all the in-game content and explored blindly.If you want to be technical you can turn off quest markers in Skyrim by deselecting the quest in the menu. There's no negatives to it.
Now, Oblivion:I was told that to get to Drulene Falen's herd, I should take the road to Gnisis, take the left fork as soon as I enter the hills, then take the next fork to the right. Drulene is almost due west of Ald'ruhn.
And finally, Skyrim:Lord Rugdumph tells me that his daughter was out picking rocks, and he fears she may have been taken away by a band of ogres that are known to live east of the estate. I am to find and return her.
Astrid has agreed to let me see Amaund Motierre in the dungeon known as Volunruud, as commanded by the Night Mother. I'm to speak with Motierre, and find out what he wants.
Well if Mc Donalds decides to give you 2 Burgers instead of just 1 for the same price, they might say that they changed their menue but it's still kinda just more of the same.1. I thought it made for some interesting lore and a continuation of the story.
Uhh.... you sure about that?
Since pretty much everyone has put pretty plausible predictions, I'll instead put up my wishlist for the game.
Damn I'm a dumbass. Sorry about that.snip
You cannot complete the the vast majority quests in Skyrim without the quest markers. There is simply not enough dialogue explaining how to get places.
The whole point is that games used to actually make you find places based on directions. It required some semblance of brain power and added to the immersion and exploration of the game world. Now you can pretty much set your controller/keyboard to autopilot or fast travel and go there.
You're missing the point hardcore man.Usually they add a map marker to where you're supposed to go, so you could probably map out a route on your map. You can also use the main roads pretty easy since they have those posts with the directions to whichever city on their intersections
Oh, do you mean all of them?I will admit though that there are defintely quests that would be difficult if not impossible because of the weak/nonexistent directions.
Oh, do you mean all of them?
You're missing the point hardcore man.
Then when someone points out why this is incorrect:you can turn off quest markers in Skyrim by deselecting the quest in the menu. There's no negatives to it.
Usually they add a map marker to where you're supposed to go, so you could probably map out a route on your map. You can also use the main roads pretty easy since they have those posts with the directions to whichever city on their intersections.
I will admit though that there are defintely quests that would be difficult if not impossible because of the weak/nonexistent directions.
Maybe stop insinuating negative things about NMA users for simply pointing out that your statements are inaccurate.Yeah, the vast majority...Yeah I realized that and now I'll have to atone with it by spurting out Bethesda memes in the vain hope I won't be torn to shreds by the NMA forum.