Antiwarprofallout
It Wandered In From the Wastes
I joking there about the stereotypes attributed to this forum. Yes, I was wrong, no I do not think you folk are irrational or wrong.
actually none of What you said was wrong but it didn't really make sense as an arguement.I joking there about the stereotypes attributed to this forum. Yes, I was wrong, no I do not think you folk are irrational or wrong.
Well saying there are no negatives to disabling quest markers in Skyrim is wrong. You definitely cannot play the game that way and you would be hard pressed to find a quest that can be completed without quest markers due to the lack of dialogue giving directions and the terrible world map.actually none of What you said was wrong but it didn't really make sense as an arguement.
I had forgotten that post. I suppose that's objectively wrong but I was referring to a different post.Well saying there are no negatives to disabling quest markers in Skyrim is wrong. You definitely cannot play the game that way and you would be hard pressed to find a quest that can be completed without quest markers due to the lack of dialogue giving directions and the terrible world map.
People come to NMA, sometimes get called out for saying something that is incorrect, and then immediately run away to reddit or someplace and complain that NMA is the meanest place ever lol.
When someone deselect a quest it's because they don't wanna Do it. Can we stop this now? Cuz if this threads gonna stay derailed i could just bring up my kinks again.Well when I meant that there's no negative I meant more that there was no other negative than that. I was assuming the hypothetical person doing this wouldn't care about how hard it would be to navigate because if they did they wouldn't deselect the quest.
Oh God no. Dragonborn was the worst. With the overuse of Lovecraft, the Mary-Sue NPC's CoughMiraakCough, the infuriating main story that gave players no RPG options or choices and Hermaeus Mora being the unquestioning and omniscient God NPC who, more or less, was Emil's mouth piece and self insert character who insulted players endlessly. "Oh you want multiple options to complete the main quest and for your free will to matter? Fuck you you dumb shit! Your doing things my way! Bwhaha!"1. Dragonborn wasn't too bad. Not SI levels of good, but fairly decent in it's own right.
Closest thing I can assume you're referring to are the Maormer, and they're kinda assholes to the rest of Tamriel (doesn't help that almost every time we've heard of them visiting Tamriel, it's to fuck shit up.)Alright, we can end this little derailment on this note: Give us directions, Bethesda.
Also, I hope there's jungle elves from that southern continent.
Oh God no. Dragonborn was the worst. With the overuse of Lovecraft, the Mary-Sue NPC's CoughMiraakCough, the infuriating main story that gave players no RPG options or choices and Hermaeus Mora being the unquestioning and omniscient God NPC who, more or less, was Emil's mouth piece and self insert character who insulted players endlessly. "Oh you want multiple options to complete the main quest and for your free will to matter? Fuck you you dumb shit! Your doing things my way! Bwhaha!"
Dragonborn was garbage. Never have I felt so much hatred and disdain towards a DLC. It is on my list of the worst DLC ever made, right next to the Mass Effect 3 Extended Cut DLC.
Something that made me question Dragonborn's internal logic was how a omniscient god needed your help getting knowledge from a fishing and whaling (horking?) village.
But it wasn't good nostalgic value. It was insulting. In the Bloodmoon expansion you were able to be a badass and beat a daedric prince at his own game. You get no such opportunity in Dragonborn. You are told you have no free will and must do what Hermaeus Mora, ie Emil, says. Even though its not great, I will say that Dawnguard was the better DLC just for the sole reason that it wasn't as insulting.It isn't the worst DLC. It's the best of Skyrim's DLC, to be honest. The worst of Skyrim's DLC is Dawnguard, or as I refer to it, "You brought the Falmer into this, they can apparently live for thousands of years (unless I brain-farted) and yet there's only a grand total of two members of this fascinating and mysterious culture, you have to kill one because he's an evil asshole (who apparently didn't pray within three days of infection despite being the fucking religious leader of the Falmer,) and the other is so bland you'd think he watches golf on TV while eating mayo on white bread. And that's not even the stupidest part of the whole thing."
At least Dragonborn had nostalgia value. Dawnguard is the Fallout 3 of Elder Scrolls DLC.
I actually probably would've been upset had Hermaeus not been a manipulating bastard. He's a Daedric Prince. Even the nicest of them are still assholes (the two nicest, Azura and Meridia, are both still jerks.) Hermaeus is not meant to be nice in the slightest. I expect him to be manipulative, demanding and just an all-around jerk.But it wasn't good nostalgic value. It was insulting. In the Bloodmoon expansion you were able to be a badass and beat a daedric prince at his own game. You get no such opportunity in Dragonborn. You are told you have no free will and must do what Hermaeus Mora, ie Emil, says. Even though its not great, I will say that Dawnguard was the better DLC just for the sole reason that it wasn't as insulting.
Dawnguard was annoying because you had to have that one vampire chick with the American accent on your side if you were on the vampire hunter side.
But in Oblivion you were able to defeat Jyggalag so it is not impossible to defeat a Daedric Prince so it is not improbable for the player character to defeat Hiricine in Bloodmoon. Hell in the ESO you are able to defeat Molag Bal in his realm after you imbued yourself with the power of the Divines. Hermeaus Mora and his dialogue just existed to mock the player. "Oh you want choices in a RPG? Too bad! Your doing things my way bitch!"I actually probably would've been upset had Hermaeus not been a manipulating bastard. He's a Daedric Prince. Even the nicest of them are still assholes (the two nicest, Azura and Meridia, are both still jerks.) Hermaeus is not meant to be nice in the slightest. I expect him to be manipulative, demanding and just an all-around jerk.
Plus, honestly, I don't expect to kick Daedra ass. With Bloodmoon, Hircine is setting up, if not you, then somebody to win. I've always believed he was holding back. If Hircine didn't want you to win, you would not have won. And you weren't even on his plane of Oblivion, where he's basically omnipotent. Most of your dialogue with Hermaeus is in Apocrypha, where if he wanted it, he could smush you into little, tiny Dovah-bits. And the Dragonborn is way more powerful than the Nerevarine is.
It's not ideal, and I would've much preferred to have more RP options, but they, for once, tried to limit the player's power. They showed restraint. They went way too far in doing so, but they tried to make sure the player couldn't kill a god.
But in Oblivion you were able to defeat Jyggalag so it is not impossible to defeat a Daedric Prince so it is not improbable for the player character to defeat Hiricine in Bloodmoon.
Hell in the ESO you are able to defeat Molag Bal in his realm after you imbued yourself with the power of the Divines.
Hermeaus Mora and his dialogue just existed to mock the player. "Oh you want choices in a RPG? Too bad! Your doing things my way bitch!"
The Dragonborns in the ES lore are pretty much demi-Gods. They are the sons and daughters of Akatosh. So them going up against a Daedric Prince should not impossible. This is just another case of Bethesda not giving a shit about their own lore and throwing it out the window. There is a reason why people, such as myself, hate it when you make omniscient and unquestioning God NPC's when you established in previous games that they can be beaten. Remember Mass Effect 3 and the Star Brat anyone?snip
I feel you're getting this backwards mate ... which quest in Skyrim and/or Oblivion allows you actually to role play? If you can find 5, that would be already A LOT. And I am generous here, when I say role playing I mean different outcomes for your quests. We all know that really good role playing can come trough writing. But nowadays it's already role playing when you give people 2 binary choices between good and evil. If you're lucky there is a third one, that is basically the good choice but with insults/sarcasm and called a gray choice.What would you expect such a being would do? Play nice? "Oh, it's okay. I don't mind if you go against my wishes. It's not like this is my plane of Oblivion, where I'm all-powerful and stuff. It's not like I'm known to be manipulative. It's not like I'm a fucking Daedric Prince! You go on and openly defy me. That's alright." Yeah, it's not great that you don't get choice in an RPG, but there's not much the writers could've done about that without making Hermaeus a pushover.
Ken Rolston was the Lead Game Designer of both Morrowind and Oblivion.Todd Howard's first development credit for The Elder Scrolls came in the form of The Elder Scrolls: Arena, released in 1994, and followed by design on The Elder Scrolls II: Daggerfall, released in 1996. He was the project leader and designer of The Elder Scrolls Adventures: Redguard released in 1998. Howard was the project leader and designer of The Elder Scrolls III: Morrowind and for the expansions that followed. He led the creation of The Elder Scrolls IV: Oblivion and all of its downloadable content.
He returned to The Elder Scrolls series to lead development of the fifth installment The Elder Scrolls V: Skyrim