Time to with Morrowind again. This kind of thing makes me miss Morrowind's quests. Sure it follows the kill and loot thing most of the times but there were actual variations like quests where you act as a courier for a noblewoman and the handsome bandit she became infatuated with, delivering healing supplies as a Temple acolyte (since they provide such a service in-universe), or another quest where you conduct an investigation to flush out a spy in the Mages Guild (what's not appreciated in that quest is how easily the answer is spelled out though). More recent Bethesda games seem to have forgotten that role-playing should be the focus of a RPG and think that flashy 'epic' quests should be the norm rather than the result of build-up via progression. I cringed when I wound up becoming head of all the guilds despite not even attempting to role-play a character capable of such a thing in Skyrim. At least Morrowind allowed you to slowly build yourself into a character capable of being head of all the guilds and one Great House. Skyrim and Oblivion does not.