Elder Scrolls V: Skyrim

Ilosar said:
Sooo, playable demo in Paris, some French guy played it and, lo and behold, he is doing something else than praising the living hell out of it. His english is horrible however, can be a bit hard to understand. http://forums.bethsoft.com/index.php?/topic/1244351-i-tested-skyrim-at-paris/page__st__60

For starters, third person animations are apparently still horrible, numerous bugs (old build admitedly) and, my own favourite, mounts take damage before their riders. As in, if you shoot an arrow at a guy, his horse takes the damage instead, same for the player. If this makes it to the final version, I will laugh my ass off. Mount and Blade probably had about 1/100 of Skyrim's budget, yet they could properly implement mounted combat, while Beth seemingly cannot. This just confirms the ''new'' Creation engine is just another spruced-up Gamebryo, with all ye olden quirks and limitations still alive and well. The only thing I kinda like is that we can adjust our character's bulk, I hated having frail wizards sporting toned bodybuilder muscles.

Really, this feels like Oblivion WITH DRAGONS!! to me from all the info (not just this preview). Lame combat system is still there, and that alone cuts any sort of enjoyment I could have by half. Will wait for mods and an eventual sale.
The problem is Johnny the Casual Gamer and all the people like him liked Oblivion. They see this and see more of the same and instead of rolling their eyes like us old RPG diehards, they fistbump each other and go "Sweet!"
 
Todd Howard on Oblivion's AI said:
Using the Radiant AI system, we have the ability to do things on a larger scale. Where other games’ NPCs require individual scripting, we can simply provide our NPC’s with goals and our system allows them to think on their own and complete the task. It allows us to have that same advanced behavior, but on a massive scale.

The other thing it does is give the game a more organic feel than scripting could. NPC’s won’t always be standing there doing the exact same thing at the same time. The fact that your experience and what’s going on in the world around you in your game is a bit different than other people is pretty cool. The conversations you’ll overhear and subsequent quests you’ll be able to get as a result will vary. It makes the world feel much more realistic and alive. "

http://www.gamechronicles.com/qa/elderscrolls4/oblivion.htm

[youtube]http://www.youtube.com/watch?v=x4InFyDvGaM[/youtube]


[spoiler:4b9874c8b0]

[youtube]http://www.youtube.com/watch?v=X-zk0eodQHI[/youtube]

[youtube]http://www.youtube.com/watch?v=6KN7cKO8-P0[/youtube]

[youtube]http://www.youtube.com/watch?v=vV2HunTUcyE[/youtube][/spoiler:4b9874c8b0]
 
they also already confirmed "Skyrim will not be bug-free on release".

Oh well ... like that would be any surprise :D
 
Alphadrop said:
The dodgy A.I is half the fun really.

yeah, really I'm starting to wonder if Bethesda just don't care anymore. odd/bad AI and hilarious bugs have sort of become part of their games and people do expect them to be there already. maybe it's only a matter of time before they do say things like "it's not a bug, it's a feature" and "we're proud to have the most hilarious AI around!".
 
They already used it's not a bug it's a feature thing for the 3 day reset bug so I wouldn't put it past them.
 
Ahaha, if this Radiant Story crap turns out half as hilariously bad as Radiant AI did, we can look forward to some really enjoyable reports of dumb shit happening to people's quests.
 
for some reason, they decided to make a live action trailer:

[youtube]http://www.youtube.com/watch?v=w1AenlOEXao[/youtube]

it's pretty meh and I really don't see the point in doing this.
 
aenemic said:
for some reason, they decided to make a live action trailer:...it's pretty meh and I really don't see the point in doing this.

It's probably cheaper nowadays, CG is expensive shit, and takes months if not years to make. Blizzard has a special team that works on only cinematics, nothing else.

As for this trailer, I actually prefer this over most of the cheesy CG crap out there. I don't mind CG when its low end (1995 - 2004), but as soon as they try to make a piece of cinema then I get annoyed. Recently if looks like the budgets for the cinematic is larger then the actual game budget, but I suppose it's a strategy to lure in those eye candy lovers out there. The original Deus Ex intro was good enough, the game would have felt strange if they had designed a high end CG cinematic for it.


[youtube]http://www.youtube.com/watch?v=UKp0DP1O4bs[/youtube]

PS - what happened to the Youtube buttons?
 
Kyuu said:
Ahaha, if this Radiant Story crap turns out half as hilariously bad as Radiant AI did, we can look forward to some really enjoyable reports of dumb shit happening to people's quests.

Yea, shame they fixed the bug where chickens reported crimes.
There is already previews showing how bad the a.i. is, they are blaming it on the fact it is a beta build but I still doubt it will be that much better.
Villagers chasing the player over mountains for crimes he didn't commit. Guards from one town fighting guards from another town before the new town turns on the player for no reason.
All sounds like fun.

Man that main theme was so epic I think I'll go and listen to Morrowinds, Oblivions and Daggerfalls to get as far away from the incessant choir crap as possible. :V
 
.Pixote. said:
It's probably cheaper nowadays, CG is expensive shit, and takes months if not years to make. Blizzard has a special team that works on only cinematics, nothing else.
Hmmm. No I am not convinced. If you ask me the trailer still contains quite much CGI like the town and Dragon etc. (which is obvious). It probably is still much cheaper to do CGI then real acting with a set. The actors are probably not that expensive when you see how many are available for advertisement only. But building a Set and Costumes takes much more time then working with CGI.

It has also become a bit more common to do "life action trailers" for AA Titles (see the tons of trailers for Halo alone which are really well done).


Though I wish Bethesda would spend as much attention to developing their gameplay/story like for the marketing. Then we would really get RPGs of the century by that company.
 
it's so lame how they've ruined the wonderful Morrowind theme. I hope they put a version of the theme in without choirs and less epic.
 
Live trailer was meh....

So now that The Lord of the Rings ripping off isn't cool, it's now A Song of Ice and Fire?
 
ME3 had one too. I am fairly sure short live-action trailers are cheaper than Blizzard-style high quality , full-CGI ones (you don't really need star actors for one, unless they specifically are the highlight of the trailer), otherwise they would not do them.

Anyways, it's fun seeing previews confirming AI quirks, demi-lies by ol' Todd or stupid stuff like tank horses, and seeing the Beth forums invent ridiculous excuses to justify them (apparently, the horrid AI and animations are ''part of The Elder Scroll's charm'', if that makes any sense). My personnal favourite is one guy complaining about the game being 60$ on PC, with the excuse du jour being that Beth does it for our own good, console players would feel left out otherwise. No other fanbase I know of is so defensive and sycophantic.

As for the theme, it's marginally better than Oblivion's, but really inferior to Morrowind's orchestral greatness. Funny, I expect the games themsleves to reflect just that.
 
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