Elder Scrolls V: Skyrim

Aren't these new videos the exact same ones from E3, only with a voice-over? I don't see anything horrible about them to be honest. The game could still be close to Morrowind, which is a major win, as far as I'm concerned.

That's not to say that nothing bothers me here. I still don't like the retardedly simple and dull combat. It looks like Oblivion gameplay with dual wielding, real fun benefits of which I have yet to see, and with finishing moves, which are never a good idea in such a big game. I can't think of any game where scripted finishers don't get annoying fast, unless they are extremely rare (Fallout) or entirely optional (Mortal Kombat).

I also hate how the sword still acts like a club. I'm not asking for severed limbs here but how hard can some visual damage be, like a simple bloody cut? Hitting someone's arm also seems to damage them the exact same way as stabbing their chest, which is just silly crap. Considering how much combat there is probably in the game, why not make it actually interesting and somewhat tactical with localized hit detection and whatnot, instead of making the fucking dynamic snow. Is it really that important that it "falls in real time" and correctly gathers around trees? Like who gives a fuck about that?

The map is pretty cool looking but makes no sense whatsoever. How did Dovahkin get a hold of Google Skyrim? Why doesn't he appropriately have a dirty sheepskin with an inked map on it instead?
 
I'll probably never play this game (I would have to buy a new PC), but why can't someone make a game in which the combat (sword fighting) is so realistic that your only chance of survival is to hit your opponent before he hits you, or just flee for your life. The combat in Skyrim looks predictable, but Morrowind also suffered from the same problem...but I have to remind myself, it's just a game.
 
maximaz said:
Aren't these new videos the exact same ones from E3, only with a voice-over? I don't see anything horrible about them to be honest. The game could still be close to Morrowind, which is a major win, as far as I'm concerned.
While you are right the issue is this:

Oblivion could have been close to Morrowind as well. But the people in charge over Morrowind got kicked out and Todd (more or less) took over the project. People which thought:


Fantasy, for us, is a knight on horseback running around and killing things
- Todd Howard

Well, most good RPGs have action.
- Pete Hines

I'd say the "Radiant AI" system, and the NPC life. It's something no one has ever tried on this scale, and we're just starting to see how powerful it is, and how we can translate those NPC behaviors into meaningful gameplay.
- Todd Howard

Oblivion codex review

The same people which made Oblivion are in charge over Skyrim now.

make out of that what ever you want.

*Edit
And if that is not enough go and Play the butchered game Fallout 3. It has deep meaningful dialogues, excellent voice acting, superb animations and easily recognizable characters. Who am I kidding here. Its shit.
 
Crni Vuk said:
maximaz said:
Aren't these new videos the exact same ones from E3, only with a voice-over? I don't see anything horrible about them to be honest. The game could still be close to Morrowind, which is a major win, as far as I'm concerned.
While you are right the issue is this:

Oblivion could have been close to Morrowind as well. But the people in charge over Morrowind got kicked out and Todd (more or less) took over the project. People which thought:


Fantasy, for us, is a knight on horseback running around and killing things
- Todd Howard

Well, most good RPGs have action.
- Pete Hines

I'd say the "Radiant AI" system, and the NPC life. It's something no one has ever tried on this scale, and we're just starting to see how powerful it is, and how we can translate those NPC behaviors into meaningful gameplay.
- Todd Howard

Oblivion codex review

The same people which made Oblivion are in charge over Skyrim now.

make out of that what ever you want.

*Edit
And if that is not enough go and Play the butchered game Fallout 3. It has deep meaningful dialogues, excellent voice acting, superb animations and easily recognizable characters. Who am I kidding here. Its shit.

Wasn't Todd in charge of Morrowind as well?
 
maximaz said:
Crni Vuk said:
maximaz said:
Aren't these new videos the exact same ones from E3, only with a voice-over? I don't see anything horrible about them to be honest. The game could still be close to Morrowind, which is a major win, as far as I'm concerned.
While you are right the issue is this:

Oblivion could have been close to Morrowind as well. But the people in charge over Morrowind got kicked out and Todd (more or less) took over the project. People which thought:


Fantasy, for us, is a knight on horseback running around and killing things
- Todd Howard

Well, most good RPGs have action.
- Pete Hines

I'd say the "Radiant AI" system, and the NPC life. It's something no one has ever tried on this scale, and we're just starting to see how powerful it is, and how we can translate those NPC behaviors into meaningful gameplay.
- Todd Howard

Oblivion codex review

The same people which made Oblivion are in charge over Skyrim now.

make out of that what ever you want.

*Edit
And if that is not enough go and Play the butchered game Fallout 3. It has deep meaningful dialogues, excellent voice acting, superb animations and easily recognizable characters. Who am I kidding here. Its shit.

Wasn't Todd in charge of Morrowind as well?

He started in the company as the "go make coffee, guy"-guy and only did some additional dungeon designs.
 
actually, yes he did some work on Morrowind. But I am not sure what he did. Though he definitely was not in charge over the Project.

But I think Oblivion was not the first project by Todd.

This was the first game by Todd for Beth I think.

[youtube]http://www.youtube.com/watch?v=7p62hA4GUw8[/youtube]

Looks our Todd had always experience in making Doom Clon ... I mean awesome first-person-RPGs.
 
Surf Solar said:
He started in the company as the "go make coffee, guy"-guy and only did some additional dungeon designs.

Source? Wiki says he was project lead on MW
 
maximaz said:
Surf Solar said:
He started in the company as the "go make coffee, guy"-guy and only did some additional dungeon designs.
Source? Wiki says he was project lead on MW

Todd started back in the days of of Terminator Future Shock as a pretty low-level designer/do-everything guy, and worked his way up. For some reason his low start is held against him, even though it's pretty admirable to stick with one company and work your way up to top guy in a decade.

Howard was indeed the project lead for Morrowind but that didn't mean as much as it did for Oblivion and Fallout 3. As far as I know, Morrowind was more Rolston's brainchild than Todd's.
 
And Rolston's working on that Kingdom's of Amalur game now that looks slightly more appealing than Skyrim at the moment.

Mostly because the combat actually looks fun as opposed to smashy-bashy style that Skyrim looks heavy on.
 
it's pretty admirable to stick with one company and work your way up to top guy in a decade.

I quite agree. As much as I hate Fallout 3, that is rather impressive.

Also, at the very least, he worked with people on a very decent game and that has to count for something. What I'm saying is that Skyrim CAN be a decent game for what it is even though recent historical evidence points against it.
 
maximaz said:
Also, at the very least, he worked with people on a very decent game and that has to count for something. What I'm saying is that Skyrim CAN be a decent game for what it is even though recent historical evidence points against it.

It could be the best game of its kind in history, FWIW. Personally, I like RPGs, so I know I won't like Skyrim.
 
Brother None said:
Todd started back in the days of of Terminator Future Shock as a pretty low-level designer/do-everything guy, and worked his way up. For some reason his low start is held against him, even though it's pretty admirable to stick with one company and work your way up to top guy in a decade.

Howard was indeed the project lead for Morrowind but that didn't mean as much as it did for Oblivion and Fallout 3. As far as I know, Morrowind was more Rolston's brainchild than Todd's.

What I hold against him is not that he started so low or that he worked his way up which just as you say it. Admirable. But that he actually didn't evolved in any way and seemingly makes "RPGs" today like he did "Future shock". I mean if I compare the game play of Future Shock and Fallout 3. Difference ? I don't see any ... a clone of a shooter is still a clone. Well except that the shooting mechanics in Fallout 3 was maybe even worse.

I mean they could at least give us finally a "good" third person view. Not this half-made crap we have to deal with since Morrowind - which I don't only blame todd for of course.

Gaddes said:
Gametrailers has some short trailers from the Tokyo Game Show.

http://www.gametrailers.com/video/tgs-11-elder-scrolls/720774

http://www.gametrailers.com/video/tgs-11-elder-scrolls/720773

First trailer shows combat and it's, well, special to say the least. Second is dialog and choices.
Special ? It is just the typical Oblivion-wack-a-mole all over again just with finishing moves.

Something we already had in Fallout 3 (see melee combat ... but without finishing moves). If those people would be at least REALLY trying to be innovative and go for immersion once. Their combat is so dull and boring unbelievable how people enjoy that if you ask me. But so be it.

I mean I know that many games are "similar". You hit the enemy for damage. He is loosing HP. repeat till dead. That is true for Baldurs Gate just as it is for Dragon Age or The Witcher. But at least a few games try to make it complex and somewhat authentic/good while with Oblivion ? Even Diablo puts that game really to shame when it comes to combat. And from what I can see so far with Skyrim it does not look different for me. But I suppose considering the "success" of Oblivion that is exactly what people expect.
 
Special ? It is just the typical Oblivion-wack-a-mole all over again just with finishing moves.

lol I know. I was trying to be funny. I fail to see how people can actually find Bethsofts whack-a-mole combat enjoyable. The animations are still pretty heinous as well.
 
Crni Vuk said:
Looks our Todd had always experience in making Doom Clon ... I mean awesome first-person-RPGs.

I "hate" modern beth as much as the next guy on this forum but that was actually a pretty advanced FPS for its time. (Full 3D before Q1)
 
well it was like Doom or quake for that matter which was sure alright for that time.

What surprises me is how close it actually looks to Oblivion and Fallout 3. particularly Fallout 3. - from gameplay of course.
 
Crni Vuk said:
Special ? It is just the typical Oblivion-wack-a-mole all over again just with finishing moves.

Dammit, son, that's not whack-a-mole. Whack-a-mole or more popularly popamole is a descriptive term for the cover-based shooters that have plagued consoles and thus PC for some time now.
 
Skyrim is basically just Oblivion with a new texture pack.

Erm. I'm not a big fan of Oblivion and have serious doubts about Skyrim, but calling it a 'texture pack' is to put it mildly, a bit of a stretch.
 
Not meaning to troll anyone, but this thread is an awful hatefest, I can rarely find anything through "Lol Todd suck, stupid Bethesda games suck". Come on people, if you dislike to game so much, why bother with it?

Anyway, I bet this game will be like going on a beer with friends when there's nothing interesting to do - you *could* do something more constructive with your time, but you still go for that beer and have a decent time. Nothing wrong with that.
 
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