Lexx said:I liked the Khajit legs in Morrowind. Just sad that they couldn't put on pants back then.
They could put on pants. Boots were the problem.
Lexx said:I liked the Khajit legs in Morrowind. Just sad that they couldn't put on pants back then.
Ilosar said:Also, apparently level-scaling being gone is another lie; critters such as trolls, giants and dragons (I can somewhat understand the last case, however, they are simply too easy early game) ceaselessly get stronger as you level. Still absolutely no motivation to level past the point you get all the gear/skills/perk you want maxed (and no, 10 more HP when high level attacks do upwards of 100 won't help, nor will 10 more magicka when your spells barely tickle anything dangerous).
Yes, the scaling is a bit better, but it's still bad.
I've just posted about it on the dex, let me quote it:
Scaling is screwed in my game. I mainly focussed on smithing so I could craft glass armor and later on that dragonscale armor (I have 84 in smithing at the moment on level 30) and put the rest of my points in destruction magic and light armor. Enemies one shot kill me wherever I go, even on the easiest difficulty it becomes a pain in the ass. I can't progress in any of the main guild questlines because the monsters in there (especially the bossmonsters) are impossible to kill.
The worst is
[spoiler:e02b29aaae]going into azuras stone to kill that fucker in there. There are Daedra mages in there who kill me from afar whithout me even seeing them, even with all protection spells up. Or the final boss in the labyrinthian (the quest to retrieve magus' staff) onehit kills me even on very easy - I can't even scratch him.[/spoiler:e02b29aaae]
It's pretty derpy and I consider starting up all over again.
@brfritos: The quests are nothing to write home about, C&C is as good as nonexistant.
@.Pixote: To me personally it's way better than Oblivion, some aspects I like even more than Morrowind (the atmosphere, the norsk country etc).
Reconite said:Couldn't wear helmets either right? Or was that just Argonians?
Good sorting options is also quite helpful. Actually Final Fantasy games have pretty inventory screens, granted they are helped by the fact that there aren't items with the same name that can do different things (enchantments or what have you).Ilosar said:Dragon Age was a good example of a game that used both text and icons, so even if icons repeated themselves it was still intuitive and easy to use, hell the interface of that game in general seemed like one of the best in RPGs if you ask me.
There is something to be said for systems in which you don't do more damage and get (significantly) more health based on your level but rather get better at doing stuff (like hitting, access to better or more magic/abilities, etc.), thus making the game more loot based. I think it's particularly good for FPS RPGs. It's not an RPG but Devil May Cry is a very basic example of this type of thing in games. Fallout is another good example, minus scaling HP. Alternaty is a good PnP example.Ilosar said:Still absolutely no motivation to level past the point you get all the gear/skills/perk you want maxed (and no, 10 more HP when high level attacks do upwards of 100 won't help, nor will 10 more magicka when your spells barely tickle anything dangerous).
There is something to be said for systems in which you don't do more damage and get (significantly) more health based on your level but rather get better at doing stuff (like hitting, access to better or more magic/abilities, etc.), thus making the game more loot based. I think it's particularly good for FPS RPGs. It's not an RPG but Devil May Cry is a very basic example of this type of thing in games. Fallout is another good example, minus scaling HP. Alternaty is a good PnP example.
Well I never played either in Morrowind so I didn't know the specifics. Just Imperial (because it was new to Elder Scrolls) and Dunmer. I still prefer Daggerfall for most things, but I do enjoy Morrowind's non-randomly generated landscape.Tagaziel said:Reconite said:Couldn't wear helmets either right? Or was that just Argonians?
Both beast races couldn't wear full face helmets. Open were all good.
What? Yeah, it's a reaction, but it's a totally retarded reaction. First, the little girl says (very calmly), "Oh, what happened?", then turns away and stands still, staring into space in a random direction. The guards then run up and just stand there, with no reaction, for a good 10 or 20 seconds while the players twirls the body around in the air (god I still hate crappy ragdoll physics), before finally reacting. And their reaction would be appropriate... if it was a body sitting there not being twirled around in the air and dragged across the ground.aenemic said:I don't really see much problem with that. they reacted better than I expected, hell even commenting on the player standing nearby with his weapon drawn. what other game does this?