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It Wandered In From the Wastes
Though I have the feeling Todd is someone who enjoys a very particular kind of game. And those might not be "deep" RPGs or "hardcore" RPGs (how they are sadly called today ... I HATE this words ... what is so "hardcore" about the old RPGs anyway ? That they have been a niche product ? Some people today enjoy down hill bikes even though the mountain bike is more common does that mean the downhill bike should be replaced by the mountain bikes ?). I mean Todd even explained it by himself that there have been many things he didn't liked in Fallout 1 where you could literally block your self "out" from quests (what a surprize, insult the quest giver and he will kick your ass ... thats kinda role playing in some way).
Make no mistake about it - the old games had "soul" because it appealed to the audience.
Outcast neckbears had soul , it was financially viable to appeal to their tastes , games were real rpg's because the audience had those sorts of inclinations.
Even if the funding entity demanded that it should appeal to wider audiences , the game makers had the freedom to make games deep (alongside with elements that attracted other audiences) because a large part of the audience wanted that.
Gaming going mainstream was the worst thing ever (for old audience).