Kyuu said:
aenemic said:
I don't really see much problem with that. they reacted better than I expected, hell even commenting on the player standing nearby with his weapon drawn. what other game does this?
What? Yeah, it's
a reaction, but it's a totally retarded reaction. First, the little girl says (very calmly), "Oh, what happened?", then turns away and stands still, staring into space in a random direction. The guards then run up and just stand there, with no reaction, for a good 10 or 20 seconds while the players twirls the body around in the air (god I still hate crappy ragdoll physics), before finally reacting. And their reaction would be appropriate... if it was a body sitting there not being twirled around in the air and dragged across the ground.
Then finally, they ask the player why he's standing(??) near a corpse with his weapon drawn... and then, quite calmly, say "Oh well ok just be good from now on" and that's that.
I dunno, maybe it's just me but the whole thing was awkward and completely unbelievable, which has been the issue with Bethesda's attempts at AI since Oblivion. I never felt the same playing Morrowind, despite the primitive AI that didn't react to much of anything except outright aggression. Maybe my suspension of disbelief was just higher with that game?
well, the thing is that the type of AI you seem to expect, where the NPC's react realistically to any action the player takes, simply doesn't exist. it would be wonderful if it did. to a certain extent, of course. a lot can be said about Bethesda's naive way of writing dialogue, and especially one-liners, but that's a different matter. at least they've made the NPC's reacting towards a dead body, and not only that - the guards will question you if you seem like a suspect.
NPC's taking into consideration exactly how the player moves and interacts with objects is pretty unrealistic. it can probably be done, but I can imagine the resources needed are simply way out of proportion to even be considered. and for it to work realistically, there'd have to be so many scripted events and loss of control of the player character that it'd probably be a real drag after a while. just think of all the ways you as a player could affect the dialogue and actions of the NPC's in a scenario like that in the video - it's simply impossible and unrealistic to expect that every possible outcome would be taken into consideration. so for the scenario to play out more realisticaly, it'd have to be more of a scripted event where the player can't move or act.
Bethesda's AI is notoriously bad, but in Skyrim it's pretty apparent that they've at least tried to improve upon it and learn from some of the most obvious mistakes of Oblivion. who knows, in time they might even be able to realize their goal of a truly "radiant AI". but in such a free-form game as Skyrim, there will always be players who will try to break the AI and take advantage of it, and there will always be ways to do so.
Black Feather said:
Nope. The system looks dumbed down at first glance, but actually you have to specialize your character through perks, which is imho a much deeper character progression than previous TES. In previous TES, the characters were different at the start of the game (attributes etc), but in the end everyone had everything on 100 anyway, in Skyrim it's the other way around.
I agree. it might feel simplified at first, and in some ways it even is. but only in good ways if you ask me. sure, attribute scores would be nice to have, but the way they worked in Morrowind and Oblivion is really one of the biggest issues I had with those games. it was way too easy to take advantage of and it was way too easy to fuck up your build if you concentrated on the wrong skills and didn't train your attibute scores correctly. they could have kept them as static scores slightly affecting skills and other stats or something.
as for the skills, they're not perfect but I love how they work now. perks make all the difference between character builds and you really have to plan your character ahead. there's still room to screw up your build, if for example only levelling enchanting and alchemy like someone said above. but if you do, you honestly only have yourself to blame. this isn't an economy/trades simulator, it's a game with tons of fighting so you better lay some focus on your fighting abilities. and the perks really give purpose to focusing on certain skills instead of trying to max everything. and lastly, I don't actually know what the level cap is if there even is one, but I doubt you can take every perk there is so you're gonna have to make choices.
in the end, the system rewards you for picking a "class" and sticking to it, and in a way punishes you for dabbling in areas you might not need. the previous games rather punished you for picking the wrong combination of primary/secondary skills and forced you to train skills you weren't even interested in to get high attribute increases.