Dude, you know how much flying fucks we give about what Bethesda says?
You know I was just pulling a big number out of my ass, just to make a point. I could have said 10 million, to make it more realistic. Point is, a company like Bethesda, has to sell at least 1 million games, just to get the production cost in. They have to sell big, to earn big, I get that and most people here too, I guess.
Thing is, no one ever asked from Bethesda to turn Fallout in to an AAA product that actually requires to sell that many units. And in the end turning it in to something it simply never was meant to be. A fucking first person shooter.
There are countless of games and companies out there which are succesfull without selling millions of copies. And that's what I am trying to say. Without the intention to attack you now, I really mean this in general. So sorry for this little rant, It just always grinds my gears, because this "It has to make money somehow!" Is soooo often used as a very shitty excuse today, even though, you don't have to. It is a totally stupid and very wrong fallacy to believe that all games (or products) HAVE to be like Oblivion/Skyrim/ or something from EA to be either profitable or succesfull. That you have, at all times, to reach as many people as possible. No matter if it makes sense or not.
What depends is the margin youre looking at. If you can continue with the work you do or not. If you're a company like Mc Donalds, yeah you have to sell millions of burgers to make a profit. I guess. But that doesn't mean every fucking restaurant out there has to start to make fast food to be succesfull or profitable.
Fallout, was comparable to a nearly perfectly cooked meal. A recipe, made and refined over the years for a very particular taste. But it was perverted by Bethesda into vey simple fast fastfood. Not to spicy. Not to complicated. Just enough so it can reach millions.
Both first-person shooters and open-world games used to be great, but then once AAA companies started getting a hold of them they became derivative and boring. Don't know if people would enjoy a world full of clones of XCOM: Enemy Unknown with varying themes and gimmicks. Do we really want the next cash cow genre to be turn-based strategy?
Of course not. And that's not what I am saying. Or well, what I am trying to say. What I mean is, the argument, those things could not work, beacuse they don't sell. To that I simply say. Why do they have to? Games like CoD or Skyrim have their place. I won't even argue about that. Even if I think Skyrim has as much depth like a white sheet of paper.
But there has to be room even for shallow entertainment. And it sells a lot of games, so in that respect, it is very succesfull. No reason to denny that. But those are exceptional in some sense. Not the norm. And not every game or product has to be designed in a way that it has to sell that much. Yet, many fans of those games talk about it, like it has to be the norm. It doesn't sell 20 million? Than it must be garbage! I am sure! Turn based is dead! Hardcore RPGs are dead! They can't be sold to the masses. So it's shit.
I think you know this particular mindset. And I find it disgusting honestly.
I mean yeah, you can't like everything. And not everything can be super popular. But there still has to be enough room, even in AAA gaming, to allow for some diversity and creativity. Or you always end up in a situation like Behtesda, with selling a clear FPS as RPG. Simply for the argument, because it works!
So I am not asking for a world full of XCom clones. I am just saying, the idea that turn based as design is outdated, is rubbish and wrong. And you can be sure about one thing. Turn based will never dissapear from gaming. XCom has shown that very nicely. But who knows? It might become as popular like first person shooters in the future, and FPS games will suddenly become the
outdated mechanic. I mean I doubt it, but who knows for sure? Trends and the people that follow them can be really fucking crazy sometimes ...