Everything in Fallout 4 looks too new

I'm honestly wondering whether the "you can build your own settlement with turrets and farming" is an answer to the criticism of Fallout 3 that nobody in 200 years in the Capital Wasteland seemed to have built anything or done much of anything to improve their own circumstances, or whether its inclusion makes this criticism even sharper (as nobody in the Boston will have built much of anything, but it's really easy for the PC to do it.)

Realistically, it's probably because "Minecraft is popular so let's stick Minecraft in there" as demand for this thing was evidenced by all the "build a house" mods for Skyrim that Bethesda ripped off and sold for $5.

I'm just not sure whether it makes the problem better or worse that Bethesda doesn't seem to realize that Fallout is about the Fallout from the war (i.e. what comes after) not about the war.
 
I'm honestly wondering whether the "you can build your own settlement with turrets and farming" is an answer to the criticism of Fallout 3 that nobody in 200 years in the Capital Wasteland seemed to have built anything or done much of anything to improve their own circumstances, or whether its inclusion makes this criticism even sharper (as nobody in the Boston will have built much of anything, but it's really easy for the PC to do it.)

Realistically, it's probably because "Minecraft is popular so let's stick Minecraft in there" as demand for this thing was evidenced by all the "build a house" mods for Skyrim that Bethesda ripped off and sold for $5.

I'm just not sure whether it makes the problem better or worse that Bethesda doesn't seem to realize that Fallout is about the Fallout from the war (i.e. what comes after) not about the war.

Rule of cool
 
Ah, but you forget. The Player Character is the only one with the access to the mystical power of the quest marker. As such, you are the only one capable of finding any of the three arbitrarily chosen locations (all pretty poor, I might add), where building such a settlement would be possible. Or everyone else dropped the whole thing after finding out they can only have either a workshop or a doctor's office, but not both for some reason. Or some other poorly concealed jab at the Hearthfire DLC for Skyrim.
 
Nope, they love that pandering, it's a narrative archetype that has existed for decades.

Sadly. But I liked it how they handled it in Fallout 1, with the whole luck of the draw angle. You only became the chosen one after finding the waterchip, before just being an unlucky guy/gal who picked the short straw.
 
Yeah, I believe that you would even come across the corpse of the previous dveller who was send on the quest before you. But I could be wrong.
 
I'm actually curious if we'll see farms and Brahmin ranches this time around. I seriously hope they don't pull the "Yeah, we eat 200 year old food" crap again, although, not putting it past them lol
 
Thanks. I already didn't like the inclusion of the BoS and supermutants, but not having branching and interacting choices and consequences would be the killer for me.
 
Thanks. I already didn't like the inclusion of the BoS and supermutants, but not having branching and interacting choices and consequences would be the killer for me.

I figure at best there will be choices, and your choice results in a slightly different version of all the same quests. Bethkids get upset when something they chose results in missing some piece of content or another. Since, after all, it's not really about roleplaying, it's about going down the checklist to see all the content.
 
Thanks. I already didn't like the inclusion of the BoS and supermutants, but not having branching and interacting choices and consequences would be the killer for me.

I figure at best there will be choices, and your choice results in a slightly different version of all the same quests. Bethkids get upset when something they chose results in missing some piece of content or another. Since, after all, it's not really about roleplaying, it's about going down the checklist to see all the content.

Aye, Beth don't believe in locking content out. Hell, even blowing up Megaton you can still do Moira's quest because lolshe'saghoulnow (not entirely sure how she survived an atomic bomb to the face, but eh, BethesdaLogic™).
 
There is something distinctly Bethesda about roleplaying your character how you want and shooting an NPC who has somehow wronged you... only to realize they're yet another essential character. :roll: You gotta wonder how stupid they think their average consumer is when they made ghoul Moira. They really think players don't expect her to die when they set off the huge bomb in the middle of the town?! Nope, must have been a mistake, gotta be able to complete that quest!!

Meanwhile, Obsidian went off creating a 10x more complex RPG with actual branching choices and the only essential NPC in the ENTIRE game is Yes Man.
 
Oh and Children. Fucking kids.

Immortal children that ask if you're here to lick their daddy's boots or to get out of their way before they beat you up. Why must they have brats that make you so angry that you want to put them down? The one kid to only mildly annoy me out of a Fallout/TES game was the Mick & Ralph's crier because he kept talking about Mick & Ralph's, still better than any kid in a Bethesdian game by a mile.
 
Oh and Children. Fucking kids.

Immortal children that ask if you're here to lick their daddy's boots or to get out of their way before they beat you up. Why must they have brats that make you so angry that you want to put them down? The one kid to only mildly annoy me out of a Fallout/TES game was the Mick & Ralph's crier because he kept talking about Mick & Ralph's, still better than any kid in a Bethesdian game by a mile.

They make a fucking asshole kid and make it impossible to kill him. What Bethesda humour is this?
 
Oh and Children. Fucking kids.

Immortal children that ask if you're here to lick their daddy's boots or to get out of their way before they beat you up. Why must they have brats that make you so angry that you want to put them down? The one kid to only mildly annoy me out of a Fallout/TES game was the Mick & Ralph's crier because he kept talking about Mick & Ralph's, still better than any kid in a Bethesdian game by a mile.

They make a fucking asshole kid and make it impossible to kill him. What Bethesda humour is this?
For consoles that is but if you're on PC you can use the kill-able kids mod, disabling them with the console was another way.
I didn't know that Bethesda could make kids so easy to hate that you'd want to kill them, I watched a kid killing montage so it made me feel better.
 
Oh and Children. Fucking kids.

Immortal children that ask if you're here to lick their daddy's boots or to get out of their way before they beat you up. Why must they have brats that make you so angry that you want to put them down? The one kid to only mildly annoy me out of a Fallout/TES game was the Mick & Ralph's crier because he kept talking about Mick & Ralph's, still better than any kid in a Bethesdian game by a mile.

They make a fucking asshole kid and make it impossible to kill him. What Bethesda humour is this?
For consoles that is but if you're on PC you can use the kill-able kids mod, disabling them with the console was another way.
I didn't know that Bethesda could make kids so easy to hate that you'd want to kill them, I watched a kid killing montage so it made me feel better.

Mods are everything.
 
Oh and Children. Fucking kids.

Immortal children that ask if you're here to lick their daddy's boots or to get out of their way before they beat you up. Why must they have brats that make you so angry that you want to put them down? The one kid to only mildly annoy me out of a Fallout/TES game was the Mick & Ralph's crier because he kept talking about Mick & Ralph's, still better than any kid in a Bethesdian game by a mile.

They make a fucking asshole kid and make it impossible to kill him. What Bethesda humour is this?
For consoles that is but if you're on PC you can use the kill-able kids mod, disabling them with the console was another way.
I didn't know that Bethesda could make kids so easy to hate that you'd want to kill them, I watched a kid killing montage so it made me feel better.

Mods are everything.
Mods are life.
 
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