Dr Fallout
Centurion
Mods are love.
Why add children in the game if they virtually serve no purpose and virtually have zero reasons to take up the game's memory? Bethesda has some of the most questionable logic I have ever seen from a development company. I will also never understand why Obsidian decided to add children in a game that had in an 18-month developmental cycle.Oh and Children. Fucking kids.
I will also never understand why Obsidian decided to add children in a game that had in an 18-month developmental cycle.
Must have been a really fucking wild party to carry over in to the Nextel month and a halfWhat I don't understand is why are there 4th of July decorations if the war happened in October.
Must have been a really fucking wild party to carry over in to the Nextel month and a halfWhat I don't understand is why are there 4th of July decorations if the war happened in October.
Because Bethesda looks like they're going to. Do "Past Man's Burden". Everyone went retarded after the bombs fell (hence Fo3) and now only the Sole Survivor is smart enough to fix things... Sort of like Idiocracy. Except it's designed by idiots too.But if you feel the little settlement you built is awesome, you're going to worry less about how the actual city is kind of underwhelming.
No ... I mean, I know why Beth wants it. I am just curious if there will be any kind of explanation in the game or if they just want that every person has to assume that they are playing the equivalent of Hans Sprungfeld.
I am just curious if you're getting out of the vault and building towns and villages for lulz. I mean if the wasteland has already a relatively safe place with enough food, resources and knowledge to support people ... why ... would anyone get the idea to venture out in to the wasteland to start a new community? That isn't even without risks in our world, like with the first settlers, hell there are many accounts where some even turned to canibalism even because they have been runing out of food not knowing how to survive correctly in the wild.
So far I have not seen one argument or information about why you're player is so special that he can build succesfull villages or why there is even a need for it.
Forgive me, but I find it hard to believe a gameworld is a living place when it is designed around an extremely outdated engine that was probably more than a decade old, prior to the rushed development of the game. Obsidian might not have much to work with by adding children in the game, but their purpose for being in the game at all is minimum, though I do like how they are nowhere near as loathsome as their Capital Wasteland counterparts.I will also never understand why Obsidian decided to add children in a game that had in an 18-month developmental cycle.
Likely some combination of "verisimilitude" and "we can just reuse the assets". I mean, if we want to believe the Mojave is a living place, and since people are apparently having sex, there should probably be children somewhere. You don't have to have a proportionate number of children, since presumably most people aren't going to let their kids just run around in the wasteland, but a few here and there accomplish the effect. I can't imagine it was much work to add them either, since the assets for "child characters" already existed in the engine.
Plus "some kids found it and think it's a toy" is perhaps the best solution for "where is the C-Finder". Veronica's personal quest really did need some solution that didn't require going deep into a hostile vault, after all.
18-month dev cycle mostly means "you don't have the time to make a lot of new stuff" more than "you don't have the time to repurpose existing stuff."
Now that you mentioned it, I think NV has the nicest child NPCs in the series so far.I don't mind the kids in New Vegas. They add diversity to the NPC's and they're nice so I'm not getting the mungo treatment which is always good.
The "Mick and Ralph's" crier?It is fun to kill the crier though.
Indeed, some of the stuff I have seen has sort of a 'stylish' new plastic look, and not something that has been out in the opening and been decaying for centuries.
There is such a thing as artistic freedom which is allowed from time to time to negate reality but in this case it is bullshit, like the intact banners, posters, and party/tourist decorations that decorate the town.
It seems like a 'comfortable' apocalypse, rather than a destructive event that wiped almost everything out. (this describes Bethesda's Fallout rather well)
I have the same with Boston, the buildings are way to much intact including that government building with the golden dome and that monument on bunker hill. That stuff should have collapsed a long time ago due to lack of maintenance and the shockwaves of the nuclear detonations.
If anything, I think the setting should have been more like what we see in Lonesome Road (minus the torn apart land and canyons which were caused by nuclear armed missiles going off in their silos).
Lots of 'skeletons' of buildings or collapsed buildings with only a few standing, painstakingly restored with various kinds of materials the occupants managed to salvage from all over the place.
I really have a hard time taking this design serious.
Indeed, some of the stuff I have seen has sort of a 'stylish' new plastic look, and not something that has been out in the opening and been decaying for centuries.
There is such a thing as artistic freedom which is allowed from time to time to negate reality but in this case it is bullshit, like the intact banners, posters, and party/tourist decorations that decorate the town.
It seems like a 'comfortable' apocalypse, rather than a destructive event that wiped almost everything out. (this describes Bethesda's Fallout rather well)
I have the same with Boston, the buildings are way to much intact including that government building with the golden dome and that monument on bunker hill. That stuff should have collapsed a long time ago due to lack of maintenance and the shockwaves of the nuclear detonations.
If anything, I think the setting should have been more like what we see in Lonesome Road (minus the torn apart land and canyons which were caused by nuclear armed missiles going off in their silos).
Lots of 'skeletons' of buildings or collapsed buildings with only a few standing, painstakingly restored with various kinds of materials the occupants managed to salvage from all over the place.
I really have a hard time taking this design serious.
they is making it more colerful this time instead of a boring grey and brown... and if you dont like it YOU DONT HAVE TO BUY THE GAME
So making a game colourful is really important for success. Okay...