Factions on the side

First I was a big sceptic about the Boomers, because of the way they talk.. "yeah, it would be super cool to bomb some people!! It's must be SO much fun!!" Idiotic crazies and for a short while, I thought about killing them all instead of helping them... else you never know how this would have turned out. I mean, they want to take a bomber and go bomb people for kind of lulz.

But the game didn't gave me any options in this direction. IMO, it is a missing opportunity, as people bombing crazies with their own bomber plane screams like the player should do something against it, huh.
 
iamfishhead said:
Yeah, the Boomers were great. I loved talking to that one kid about their history: "All we've ever dreamed of is dropping explosives on people with impunity." The decision to use a kid instead of an old person makes it go from kinda weird to just plain funny.

Also, I loved how by the time you meet the Boomers via a quest you would've already had weapons confiscated from many places, but when you ask them if you'll be searched they just give you a surprised response along the lines of "Why would we want to do that? To bear arms is every man's right". That was awesome and, I think, a great little nod towards gun laws in America.

Lexx said:
But the game didn't gave me any options in this direction. IMO, it is a missing opportunity, as people bombing crazies with their own bomber plane screams like the player should do something against it, huh.

That's true, but then you could simply take matters into your own hands by taking them all out and leaving the plane forever underwater. Or, setting up the date between Jack and the Crimson Caravan redhead and then lying to her by saying that they know she's coming and that the Boomers won't fire. I cracked up at being given that option.

Then - after the heartbreak - finishing them off :twisted:

Btw I love Papa Khan's voice.
 
I somehow cant loose the feeling that this boomers scene with the kid explaining their history is a omage to mad max 3.

And funny enough the children in Mad Max 3 also worshiped some kind of plane and pilot.
 
Crni Vuk said:
I somehow cant loose the feeling that this boomers scene with the kid explaining their history is a omage to mad max 3.

And funny enough the children in Mad Max 3 also worshiped some kind of plane and pilot.

They clearly are a homage to Mad Max.

They're also kinda dumb. Really didn't like the Boomers. An isolated nutso community? Fine. One that defends its turf by mortaring individuals that step onto it. Not buying it. Especially not this long after the war, which is a continued problem for both Fallout 3 and New Vegas.
 
Sooner or later they should have run out of ammo... pretty much sooner by now. Plus, it didn't looked to me like they can grow so much own food to keep themself alive.
 
Well i wouldn't really judge any community in NV by how much of corn fields or such things were shown. But the Boomers are quite strange and i would have been thankful for being able to ignore them... but yeah... we also wasn't able to ingore the Legion...
 
I thought that exactly, there talking about restoring a bomber to bomb the "savages", they're like the Enclave but because they help you their the good guys :D Hoorah!

I helped them, I wanted to see them bomb stuff.
 
Lexx said:
Sooner or later they should have run out of ammo... pretty much sooner by now. Plus, it didn't looked to me like they can grow so much own food to keep themself alive.

Eh, the have a greenhouse in Nellis, and if you have a high enough survival you can ask the kid how they manage to survive without trade/meat.

As for the ammo thing, I hand wave it - (almost) everyone in the area knows that going near Nellis is certain death, so no one really does it anymore. Therefore, they aren't shooting as many shells.

An interesting quest idea I had would be to sabotage the amory/the various guns around the base, forcing the Boomers to integrate....or leading the NCR/Legion/detachment of mercs in an assault once the defenses were down.

The plane quest was fine, [spoiler:aae9c6be4f]but it actually flying in the attack on the Dam was pretty silly. I thought it would break up or crash into Lake Mead after they dropped the bombs.[/spoiler:aae9c6be4f]
 
Brother None said:
Crni Vuk said:
I somehow cant loose the feeling that this boomers scene with the kid explaining their history is a omage to mad max 3.

And funny enough the children in Mad Max 3 also worshiped some kind of plane and pilot.

They clearly are a homage to Mad Max.

They're also kinda dumb. Really didn't like the Boomers. An isolated nutso community? Fine. One that defends its turf by mortaring individuals that step onto it. Not buying it. Especially not this long after the war, which is a continued problem for both Fallout 3 and New Vegas.
Yes that anyway. I think thats one of the advantages F1 and F2 had with their gameplay as with the way how the map in both games worked you could always assume there was a whole state between the comunities so if there would have been a location like the boomers there might have been a visitor every 20 or 40 years eventually ~ like with the glow but that area was also iradiated.

Its an issue with the concept I already dissliked since Fallout 3 everything is so close to each other and just waiting literaly for the player to be explored.

Enclave 86 said:
I helped them, I wanted to see them bomb stuff.
I hardly noticed that they even droped it over the dam ... just like many other things it was underused.
 
I feel that I need to reinforce my comments even more:

My favourite faction would as you all know now is the Great Khans, because it feels as if they've been slowly molded into a great, full of depth, good guys faction. I like how you can dispose of papa khan to put jason up to the throne, so they'll forgive the NCR. I also like how you can convince the people at the drug labs to start producing meds more than drugs, and it feels like your helping them on their way to being a good civilisation.

Boomer, well. I actually kinda' liked the idea of a large cut off society, were you have to try and slowly gain their trust. I also like their backstory, I just thought their mortaring of every one who comes near is a bit odd, because I never actually found the mortars. I don't like how you only see the B-52 for only a couple seconds as well on the final mission.

The Kings: I actually really liked them. I liked how they were trying to mould freeside into a proper community, with clean water, guards and food for sale. I also like how they're leader is also ready and willing to work with the NCR to help change Freeside into a strong and healthy community. I also like the end sequence if you get the NCR and Kings to work together and the NCR win the battle, because the Kings and NCR's relationship flourishes into a full blown alliance.

I hope that was good enough now.
 
Missiles, the Boomers shoot missiles. They are also somewhat low on ammo(five years average) and thats the reason they need more.
They seem to have also a few rounds left for their howitzers :twisted:
 
Crni Vuk said:
Yes that anyway. I think thats one of the advantages F1 and F2 had with their gameplay as with the way how the map in both games worked you could always assume there was a whole state between the comunities so if there would have been a location like the boomers there might have been a visitor every 20 or 40 years eventually ~ like with the glow but that area was also iradiated.

I just like to assume the distances are greater than depicted in FO3 and FONV as a matter of course, because otherwise you get a LOT of the "how is this community isolated; it's only a mile down the road" moments.
 
I loved all the minor factions in New Vegas, which goes to show how well-written this game is, when you think about it. The basics of some of them (The Kings, or the Boomers) sound a bit lame on paper, but when you apply good writing to them (unlike Bethesda's inept writing team), they turn out just as believable and convincing as they are in New Vegas.

I'm a big Followers of the Apocalypse fan, myself, and at least two of my characters joined their faction, favouring science and medicine among my skills. As with all the other factions, however, they could definitely have been fleshed-out more. When you find something you like, you just want more of it, right? As for the Remnants, they definitely added a touch of a morose time-gone-by, and it was quite moving, in fact, listening to them all speak of the good ol' days with the Enclave (making the former faction seem more human as well).

One thing I often point out in Gamebryo-games is how repetitive the voice actors are - as if they've used only a few people to do all the voices for every NPC in the game - and while Obsidian has added much more flavour (and quality) to the voices overall, you still run across several of "the same person" as you adventure in the desert, and it's especially bad when you meet the Remnants. Three out of the five people that make up the group, have the same voice actor! In fact, the person who does this voice is heard all the time when speaking to a bunch of other NPC's (it's the man who voices Duncan in Dragon Age), and he rarely distorts his voice in any way, that would allow us to differentiate between the many NPC's he's allowed to voice. It's bad enough as it is, but when you're in a cramped room with five people, and three of them share the same voice, it borders on ridiculous and shameful of Obsidian not to have done something about this. Do they really only have one choice when it comes to voicing an "aging man"?

But I digress. The factions themselves are superbly written, and I manage to invest myself fully in the culture and fate of the Khans, for example. Like I said, though, I want more, more, more!
 
I have a question about the enclave, spoilers ahead,

[spoiler:e440d8cc6a]On my first playthrough I managed to have them attack Hoover Dam with the Boomers, but, for some reason they were hostile to me, did I do something wrong to them?

Maybe a companion happened to shot them in the crossfire and they turned hostile?[/spoiler:e440d8cc6a]
 
Alphadrop said:
Also I quite liked the staff working at Navarro, they were quite nice for a bunch of people hell bent on genetic genocide.

Most of the Enclave wasn't aware of the genocidal plans of the administration or its scope. Hell, most didn't know about how mainland humans have rebuilt, much less know them directly.
 
AWildmann said:
I have a question about the enclave, spoilers ahead

The answer to your question:

[spoiler:1b8a91718a]That will happen if you side with Mr House or an Independent Vegas, as the Remnants will only fight for NCR or Legion. There's no way you can get them to not pick either side if you finish for Auld Lang Syne[/spoiler:1b8a91718a]
 
Tagaziel said:
Alphadrop said:
Also I quite liked the staff working at Navarro, they were quite nice for a bunch of people hell bent on genetic genocide.

Most of the Enclave wasn't aware of the genocidal plans of the administration or its scope. Hell, most didn't know about how mainland humans have rebuilt, much less know them directly.
Kinda like the Nazis eh?
 
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