Fallout 1+2+3+4 = Perfection?

Completely different kinds of games. Gothic is comparable to Diablo, but not Morrowind.

Really? I don't consider that! They're still comparable RPGs. Morrowind could have burrowed combat and the AI, something that annoyed me was the little reactivity of the people. However I love the game to bits, reading over ancient tomes of history and studying the world around me.
 
Flawless Fallout 5? Let's dream for a while:


  • Todd would get GURPS license
  • bethboys would make their own 2D engine, properly optimized, with low hardware requirements, suiting GURPS to the last detail (hex-based grid, turn-based combat)
  • they would plagiarize the Heap of Gore technology - detailed combat animations with realistic sound effects, without any stupid ragdoll bullshit, precise mathematic elegance
  • non-Steam release without any online activations, DRM, and other stupid bullshit
  • deep and complex quest structure with many branches, as good as it gets, no simplifications and lazy-ass nonsense
  • PC exclusive, not another shitty console port optimised for gamepad

In this day and age of fast paced online multiplayer matches, having to use ap to walk forward 1 square and then use more to stab a scorpion one time just to end my turn is tedious. No thank you, if I wanted to play D&D I'd quit my job live with my mom and be a loser in her basement.
Nah man, the only difference between playing DnD for half an hour per day and playing some action FPS for half an hour per day is that you'll see more polygons per half an hour while playing modern games. That basement remark doesn't make any sense too. Are you aware that game developers as Troika, Black Isle, or Obsidian have played old school DnD sessions as a part of the development cycle? I've played DnD since my childhood on many occasions - in schools, during military service, at work, at home with kids, you name it. Turn-based games are not your cup of tea obviously, which is perfectly fine - a thousand people a thousand tastes; your reasoning lacks logic though. ^^
 
Really? I don't consider that! They're still comparable RPGs. Morrowind could have burrowed combat and the AI, something that annoyed me was the little reactivity of the people. However I love the game to bits, reading over ancient tomes of history and studying the world around me.

Well Gothic was more like Diablo in that it was at its core still just an aRPG that had a good backdrop to it. It wasn't quite in the same ballpark as Morrowind, which was very much still a game that was attempting to make a tabletop RPG into a video game experience. There's so much indecipherable mathematics and dice-rolling within every inch of Morrowind's gameplay that I just don't really think it compares when you actually understand what is happening every time you click on an enemy or attempt to even enchant something.
 
Really? I don't consider that! They're still comparable RPGs. Morrowind could have burrowed combat and the AI, something that annoyed me was the little reactivity of the people. However I love the game to bits, reading over ancient tomes of history and studying the world around me.

Well Gothic was more like Diablo in that it was at its core still just an aRPG that had a good backdrop to it. It wasn't quite in the same ballpark as Morrowind, which was very much still a game that was attempting to make a tabletop RPG into a video game experience. There's so much indecipherable mathematics and dice-rolling within every inch of Morrowind's gameplay that I just don't really think it compares when you actually understand what is happening every time you click on an enemy or attempt to even enchant something.

True, but both had good settings and were fun. I'm kind of torn about Skywind... relatively solid gameplay with decent graphics is a plus... but still...
 
Here's what my dream idea of what a mishmash of genres for a Fallout game could be:

(Epic storytelling/meaningful consequences/multiple dialogue options/sidequests that make sense - like CD projekt level of prose epicness)+(FPS gunplay that is not bad)+(Advanced Command/Control for Companions with optional tactical overhead view-button switches to it with pause ability - like Dragon Age Origins)+(Advanced gameplay options such as-optional Ironman, optional turn-based instead of paused->automatic switch from FPS to Top perspective for combat)

Otherwise I'd like to again see a pure isometric Fallout. Wasteland 2 sort of scratched the itch, great game, but its the Wasteland setting with its own background/story from the first game not related to Fallout directly.
 
The last truly creative thing Beth did was Morrowind.

And that was mostly because their creative guys left afterwards.

Would explain why they would forget that Cyrodiil was supposed to be a tropical/Mediterranean mash-up.

And why they would go, it's different because of magic!

Or my favorite.

That the in-game book that describes the nations was just wrong.

*sigh*

Keep in mind also that Bethesda as a gaming dev was in dire financial straights when Morrowind was in development. When your company is on the line, most will go all out to save it. (Fallout was in this same position a few times also.)

Since that wasn't the case between Morrowind and Oblivion, which was during a time when they were gaining public visibility, that was when they let themselves get high on their own success, and it tarnished the series in turn.

Really? I don't consider that! They're still comparable RPGs. Morrowind could have burrowed combat and the AI, something that annoyed me was the little reactivity of the people. However I love the game to bits, reading over ancient tomes of history and studying the world around me.

Well Gothic was more like Diablo in that it was at its core still just an aRPG that had a good backdrop to it. It wasn't quite in the same ballpark as Morrowind, which was very much still a game that was attempting to make a tabletop RPG into a video game experience. There's so much indecipherable mathematics and dice-rolling within every inch of Morrowind's gameplay that I just don't really think it compares when you actually understand what is happening every time you click on an enemy or attempt to even enchant something.

I never saw Gothic as anything like Diablo, more like a CRPG made with the up-close third-person perspective. Having to be aware of the timing of your weapon swings, and skill upgrades that you can see and feel, are things I would like to see return though, especially after Arcania.
 
Of course a more smarter AI helps. Their AI was better then Oblivion's, which is a big feat due to the game being made before even Morrowind.
 
So I am obviously new to the community. Having stumbled upon a Kotaku article citing the collective hate here for fallout 3, I must admit I was intrigued. So much so that I decided to create an account in an effort to reach out to these individuals and gain some perspective.
I was introduced to the franchise through fallout 3 myself. Having loved every second ( and having been a huge fan of isometric RPG's like Baldrus gate and Icewind Dale wayy back when ) but being only 7 when the first fallout came out, I finally attempted to play the original. I'm still playing through, but needless to say I love it.
This threads topic is evident from the title. What would an amalgam of all 4 games look like? If fallout 5 was to come out (in 10 years or so the way Bethesda makes games) and attempt to incorporate the old with the new What would the perfect fallout game look like?
I am fully aware that some of you share a disdain for the latter two games. If so elaborate on what the perfect fallout 5 would be. Would you have an iso view? FPS? Would you change the setting? I have always been exceedingly curious as to what is going on in the rest of the world amid this post apocalyptic universe. Fallout Chicago isn't as much of a departure from the series as say fallout in Egypt, Rome, even say London. (I feel German and Russian super mutants would be unstoppable)
Whatever your perfect vision of fallout is I'd like to hear it.

1) Fallout 3 was my first Fallout game too (I was 2 when Fallout 1 came out!) Funny enough, I played the first two games purely because I was tired of seeing FO3 hate online and wanted to prove that someone who had played all the games could still appreciate FO3. Obviously, the exact opposite happened. :roll: You'll notice that the majority of people who like the first two games can't stand FO3, and that most FO3 fanboys have never played them. So take that for what you will. There's also a plethora of awful writing inconsistencies in the game you can read about here. Bethesda can't write a coherent RPG for shit.

2) I think FNV is generally well-liked here. I'm new to the forum too but I see it talked about positively in most Fallout circles online. It's no Van Buren, but it's certainly the closest we'll ever get post-Bethesda.

2) Fallout is distinctly Western American. Even as a Canadian, I'm really not interested in any games that take place away from the west coast of the USA. That region is the core of Fallout's spirit and best writing. My ideal FO5 would be developed exclusively by Obsidian and explore the power vacuum in Nevada following the Legion's dissipation a couple decades after the 2nd Battle for Hoover Dam. I like isometric games a lot, but don't mind the FPS style the series has gone in, so that can stay.
 
So I am obviously new to the community. Having stumbled upon a Kotaku article citing the collective hate here for fallout 3, I must admit I was intrigued. So much so that I decided to create an account in an effort to reach out to these individuals and gain some perspective. I was introduced to the franchise through fallout 3 myself. Having loved every second ( and having been a huge fan of isometric RPG's like Baldrus gate and Icewind Dale wayy back when ) but being only 7 when the first fallout came out, I finally attempted to play the original. I'm still playing through, but needless to say I love it. This threads topic is evident from the title. What would an amalgam of all 4 games look like? If fallout 5 was to come out (in 10 years or so the way Bethesda makes games) and attempt to incorporate the old with the new What would the perfect fallout game look like? I am fully aware that some of you share a disdain for the latter two games. If so elaborate on what the perfect fallout 5 would be. Would you have an iso view? FPS? Would you change the setting? I have always been exceedingly curious as to what is going on in the rest of the world amid this post apocalyptic universe. Fallout Chicago isn't as much of a departure from the series as say fallout in Egypt, Rome, even say London. (I feel German and Russian super mutants would be unstoppable) Whatever your perfect vision of fallout is I'd like to hear it.
1) Fallout 3 was my first Fallout game too (I was 2 when Fallout 1 came out!) Funny enough, I played the first two games purely because I was tired of seeing FO3 hate online and wanted to prove that someone who had played all the games could still appreciate FO3. Obviously, the exact opposite happened. :roll: You'll notice that the majority of people who like the first two games can't stand FO3, and that most FO3 fanboys have never played them. So take that for what you will. There's also a plethora of awful writing inconsistencies in the game you can read about here. Bethesda can't write a coherent RPG for shit. 2) I think FNV is generally well-liked here. I'm new to the forum too but I see it talked about positively in most Fallout circles online. It's no Van Buren, but it's certainly the closest we'll ever get post-Bethesda. 2) Fallout is distinctly Western American. Even as a Canadian, I'm really not interested in any games that take place away from the west coast of the USA. That region is the core of Fallout's spirit and best writing. My ideal FO5 would be developed exclusively by Obsidian and explore the power vacuum in Nevada following the Legion's dissipation a couple decades after the 2nd Battle for Hoover Dam. I like isometric games a lot, but don't mind the FPS style the series has gone in, so that can stay.
1. Hear, hear! While I started real late I played the first two first and played Fallout 3 after. 2. Fallout New Vegas is supported by most. I support it and most of the regulars here do too. 3. Agreed. Obsidian nailed the theme and feel and I want to see them work on it. From what I hear they're happy to.
 
Not everyone who likes P&P games is a neckbeard basement dweller. Inb4yousayI'monetoo.

I know that. But like most sterotypes there is some basis of truth to them. Though you should understand that everyone in the world is different and anything is possible. Only an ignorant fool would generalize like that.

But to the point.


I want fallout 1 with a first person combat. I want it to be like 3 in the sense that you have to actually look around for stuff. Doing stuff like knocking wood crates off shelves to discover hidden contents like say a book or stimpack was one of my favorite things in the game.
 
I think most fans of the old Fallouts di not shun F3 because it's an FPS, but because it's so bloody shallow and poorly done. I personally love the first Fallouts, but New Vegas is right there at the top with them. Why? because it marries immersive First Person View with good writing, world, characters etc. If Bethesda hasn't done such a poor job with their game, they wouldn't be so hated around here.
 
Turn-based games are not your cup of tea obviously, which is perfectly fine - a thousand people a thousand tastes; your reasoning lacks logic though. ^^

My reasoning? It's that turn based combat is not fun for me. I was the right age to play Pokemon red and blue way back when and even then turn based combat left something to be desired. Just because fallout made it more complex (akin to d&d) using AP for every step as well as combat didn't help to make it more interesting. On the contrary. I must say, I'm over it.

I understand that plenty of people like that, and hay I'm all for live and let live. All I'm saying is I dot really find it fun although there are other amazingly unique qualities in that game to make up for its dismal & abysmal combat.

As funny as it was to offend so many of you with the d&d basement joke it was not my intention. I'll admit that I don't care where you live or who you play bordgames with. I was just trying to make a stupid joke and illustrate the fact that, for me, turn based combat is an old hat.

Sorry if I offended anyone. Again just trying to make a point and get a laugh. Alas I have more respect for a few friends who are willing to hang out and play a game that uses imagination than a lone loser using left click to walk...
 
Alas I have more respect for a few friends who are willing to hang out and play a game that uses imagination than a lone loser using left click to walk...
Those two things are not mutually exclusive though, you can hang out with friends occasionally whilst playing single-player CRPG the other day. Anyway, a lone loser pushing win-button on his gamepad is okay in your book? Just askin' :smile:
 
Considering what Fallout 4 has done to the Skill System I'll would like it to be as far away as possible from my Ideal Fallout Game. Whether it is Isometric or First Person my Ideal Fallout would be just one that expands on the way you could intercat with the world in 1, 2 and New Vegas, meanning just explore it further, make more branching paths, more uses for skills beyond combat, apply some of the experimental things the NV DLCs did to the core game and all of that. I did a treatment on the SPECIAL system on another thread so I would also like for the Skill system to more actively encourage players to specialize by rewarding specialized builds and punishing (Or not making as rewarding) "jack of all trades" ones.
 
Turn-based games are not your cup of tea obviously, which is perfectly fine - a thousand people a thousand tastes; your reasoning lacks logic though. ^^

My reasoning? It's that turn based combat is not fun for me. I was the right age to play Pokemon red and blue way back when and even then turn based combat left something to be desired. Just because fallout made it more complex (akin to d&d) using AP for every step as well as combat didn't help to make it more interesting. On the contrary. I must say, I'm over it.

I understand that plenty of people like that, and hay I'm all for live and let live. All I'm saying is I dot really find it fun although there are other amazingly unique qualities in that game to make up for its dismal & abysmal combat.

As funny as it was to offend so many of you with the d&d basement joke it was not my intention. I'll admit that I don't care where you live or who you play bordgames with. I was just trying to make a stupid joke and illustrate the fact that, for me, turn based combat is an old hat.

Sorry if I offended anyone. Again just trying to make a point and get a laugh. Alas I have more respect for a few friends who are willing to hang out and play a game that uses imagination than a lone loser using left click to walk...

Turn based combat can be fun but definitely not the way Fallout 1/2 did it lol

If you think about it the entire combat system is shitty and broken in the "classics"
 
Hard to die a lot when you can get Power Armor so easy in F1 and the combat is so easy to abuse in both games
 
Sure, weren't you bitching about not knowing where to find Energy Weapons like 3 days ago?

Abusing? In what way?
 
If you think about it the entire combat system is shitty and broken in the "classics"

That's like... your opinion man. One that I can't agree with at all. There are many shitty and broken things in the world, like wars, genocide and fallout 3, but this combat system is not one of them.
 
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