Black Angel
Grand Inquisitor of the Ordo Hereticus
Because Bethesda literally took it from Van Buren, so nice try, chunglord.That kinda sounds like 76's plot
Because Bethesda literally took it from Van Buren, so nice try, chunglord.That kinda sounds like 76's plot
That kinda sounds like 76's plot
I absolutely have no problem with Van Buren's main quest and I loved how it goes from investigating an outbreak of the New Plague, trying to develop a cure, and finally having to go into space to prevent a scientist from using BOMB001's sterilization protocol to launch missiles at various settlements to restart civilization all over again.
It has the type of buildup of a Fallout campaign that I enjoy.
I especially liked that the antagonists are basically an opposing party of players.
Thirdly, the space-station thing was absurd. Come on. If this was a Bethesda game that had the protagonist launching a functional space rocket and going to a functional orbital space station 200 years after the Great War, there'd be about twenty threads complaining about it jumping the shark and how it doesn't fit Fallout. And they'd be right. Doesn't help that as was, Presper was just generic evil scientist.
I never liked the whole players and other prisoners being infected storyline, either. If handled poorly it would be a 10x worse iteration of Fallout 1's water chip/mutant invasion clock that would actively punish the player for not rushing through the game and minimizing contact with NPCs/the world. If the player is cured but the other prisoners are not, and you have to do an easter egg hunt in every town tracking down the prisoners, isn't everbody already fucked anyway? Especially considering the map distance Van Buren took place on, it'd take weeks if not months to travel around the map, and by then you'd expect everyone would have been plagued and died, no? Not to mention I think this main quest structure is lazy and boring. Go to town, pickup prisoner who doesn't want to come with you. Repeat.
lol nice try what? I didn't know it was derived from that.Because Bethesda literally took it from Van Buren, so nice try, chunglord.
I never said that was all van burens plot was, just that 76's sounds like the plague plotline lol I have been turned off from that game myself because the legion where handled terribly in NV, but I really don't care about the plotline of a dead game thats not getting releasedWhat are you talking about?
The only similarities are that the player has to secure missile silos to close fissures from which Scorch beasts emerge that spread the scorched plague and eventually these fissures open somewhere else to start the gameplay plot device all over again.
At no point is the player trying to find a cure for the scorched plague.
Van Buren's plot was not just about stopping the New Plague and Presper from using BOMB001's missiles but also finding out what made him go to these extreme measures.
I never said that was all van burens plot was, just that 76's sounds like the plague plotline lol I have been turned off from that game myself because the legion where handled terribly in NV, but I really don't care about the plotline of a dead game thats not getting released
I feel ya man, I love the idea of hive minds (system shock 2 made me love it) but 76 treats them like feral ghouls with guns and wasted the potential. their whole concept is so underwhelmingOkay I misunderstood you here and there.
Yeah Fallout 76 does do the plague storyline and I can not say I find this version very interesting. I would rather take a normal highly infectious disease threat that is lethal plot than the "spores of the hive mind" plot that could just as well come from a Resident Evil game.
I know it is silly but I still wish that Van Buren as it was intended would be made one day, if just to give a book end ending to the first two games (a fourth one that would involve that version's Legion in Texas would still be welcome of course)
I love Fallout New Vegas but it doesn't beat what Van Buren could have been, especially when the finally plotholes had been properly fixed.
Yes.Never played Fallout 2. Is it really good?
That's the point, it's supposed to be a blank slate. You are supposed to come up with a backstory for the character and respond to quests based on that character's backstory and personality, that's called roleplaying. It should try its hardest to make the character a blank slate because many people don't want unwanted backstory to their character.2. it tries way too hard to make your character a blank slate for the sake of roleplaying: Your character doesn't exist in this world. You have no friends, no parents, no siblings, nothing. Nobody knows you, you have absolutely no role besides your job and its painfully obvious that you are nothing but an avatar for the player to move and take inputs as. LR tried to fixed that, but it was too late.
That's because the game doesn't have a dedicated antagonistic main force to go against regardless of choices, it's up to the player which one they want to go against.Then we have the lack of a strong antagonistic figure in the main game
How does the Legion make no sense? They made perfect sense to me. Uniting everyone under one banner through brute force because the way the wasteland has been operating has clearly not been working. Is it extreme and in the real world they would be considered terrorists? Yeah, but the wasteland in Fallout is not the real world, it has a complete different context to our world.the legion made no sense
First, it's not a fact that it has mostly forgettable characters because i remember most of them. Second, i find most of them to be far better written than the ones in Fallout 2. the game you seemingly think it's better. New Vegas has overall far more consistent writing quality in their characters compared to 2 because Fallout 2 is inconsistent in its quality because of its rushed development.mix with the fact that the game has mostly forgettable characters
Those are movie characters. We are talking about roleplaying in a videogame, not watching someone play a character in a movie screen.Snake Plissken, Marty Mcfly, and Irwin Fletcher
It's fine if you don't like that sort of thing, but it's very common in games/video games to see this. Characters die in a world where there's a game mechanic that respawns people and it's even explained in the game how it came to work like this. But that important character must die! Enemies must die! It's a concession of a game and it's better off for it in my opinion.1. The whole premise is based on a narrative implication that is disconnected from gameplay mechanics: Getting shot in the head isn't lethal. It happens all the time and you certainly take way more than just two bullets from a low caliber pistol to your brains during gameplay. Its actuallt quite painful how common the one thing that started it all keep happening over and over again.
It's like if i started Fo3 by stablishing that the BoS got murdered by a new faction who came in and murdered everybody with grenades (even if grenades are shit against PA) or the Salvatores in Fo2, which are said to own Reno's power structure when it comes to firepower even if they have only the most pathetic weapons against even the shittiest armor type. Difference is that this is in the game's main premise.
There is no practical difference—it's a character personality. Each would approach the same situation in their own way; same with Indiana Jones, same with Gandalf the Grey. One can play each of them in distinct character.... and each played as the other would be out of character.Those are movie characters. We are talking about roleplaying in a videogame, not watching someone play a character in a movie screen.
That's the actors roleplaying the script; sometimes doing superb improv in-character, but off script. Game players may do the same given the game's provided encounters and situations....watching someone play a character in a movie...
IMO Wild Wasteland [perk?] should not have been optional; it should have been baked into the world setting, and never pointed out to the player.The only thing I want to add is that FNV without Wild Wasteland is the best humor/story balancing in the entire series imo.
if you like that style of jokes more power to you, I'm just very happy the game doesn't have Monty Python characters by defaultIMO Wild Wasteland [perk?] should not have been optional; it should have been baked into the world setting, and never pointed out to the player.