zioburosky13
Vault Senior Citizen
Bug:
When handling the weapons (dialog) to the leader of Vault City village, game crashed.
When handling the weapons (dialog) to the leader of Vault City village, game crashed.
This is known.zioburosky13 said:Bug:
When handling the weapons (dialog) to the leader of Vault City village, game crashed.
Was an issue with Timeslip's tweaks. Will be fixed in the upcoming patch.zioburosky13 said:Btw what happen to the encounter with Frank Horrigan? Haven't seen him since I start a new game with the mod.
No, the event it triggered by him being trapped. Just make sure he has no way out and that should take care of it. He will get removed once you leave. The idea is that he is trapped and eventually starves to death/unable to repopulate.Darek said:The event is tied to the support beams and not if Keeng rat is actually trapped or not, right?
Yeah, I realize 3 explosives is quite a bit to have early on. Still, I don't really see any other logical way (even this way seems iffy since the entire place would be collapsing after so much dynamite) to do it. Smashing with a crowbar doesn't seem right since you couldn't get out of the way in time.Darek said:Since the lack of explosives, wouldn't it be better to make all supports go down with only one big bang, or is that a bad idea?
killap said:Oh, and for future bug reports. Please post how you installed the game and if you used the installer, what extra features you chose to install.
Try re-downloading the Expansion installer, especially if the Ammo mod is available in yours.REDone said:Well, i just reinstalled the game (the whole thingie) and then installed the restoration pack without any custom mods. However i still have the Flint quest error, if i try to give the flint to Mynoc the game crashes.
convert said:Can someone please help me with finding out what is wrong with the shaman? I am completely exhausted of ideas and its bugging the hell out of me. Anyone??!
McRae said:*Just a little bug that could be fix in a future patch... the geckos in Arroyo. When you approach them without having starting a fight, they don't try to kill me... they're not the geckos I used to know: violent, ruthless, cruel
P.S=> if it has already be said... just ignore me...
Actually, the devs did that in ver 1.0 of the game i think... it was there all the time.Skynet said:Killap did that intentionally. Apparently it was the way original developers had planned.
MaGiK said:Huge respects for the mod!
But I have a problem: game crashes (eventually) when I try to make a targeted shot. Standart error about "memory cannot be read from". I don't know if it's known issue for original Fallout2, but I haven't meet with such problem before.
Thanks for the help!