Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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Judaeus Apella said:
And geeze... why would anyone want them to take so long to level up? If I get to 99 they'll be only be between 1/3 and 1/2 my levell.. I don't like that. I want to train an elite team of @ss kickers.

I'm not sure what you meant, but in case you didn't know, the NPC party members only have like 6(?) levels they can gain and after that they won't gain any more levels.
 
Hi killap,

Do you have an approximate ETA for 1.3?
If it's a few more weeks then I'll just play 1.2 for now
It it's a few more days then I'll wait

Thanks ;)
 
Judaeus Apella said:
Thank you :)

Thats odd... Every time I level in the normally patched version, I see a sign over party members' heads saying they leveled. Sometimes its a joke about pointless stats. Its always in a cream colored font. I don't remember it happening only once in a while, but a lot more often than that. I don't even know of a way to find out if they've actually leveled. Its not like it says it anywhere... which I alway thought was ANNOYING!
You can always find a message saying some NPC has leveled up in the "monitor" were you see messages like "game loaded", "game saved", "you gained 1500xp" and so on.

Judaeus Apella said:
And geeze... why would anyone want them to take so long to level up? If I get to 99 they'll be only be between 1/3 and 1/2 my levell.. I don't like that. I want to train an elite team of @ss kickers. The last thing I want to do is spend hours of a game baby sitting, protecting, and patching up a bunch of panzies in every battle. I want team members I can count on not to get their @ss shot off every time they get into a scrape, and not have to worry about who's going to blow a whole in them in the next battle. You know what I mean?

Most of the time I feel like I'm spending more time protecting them than enjoying the battle. I tried to see what would happen if I didn't and they got mutilated in the first turns.
See my signature to learn about NPC levels (stages).

Judaeus Apella said:
You know... it would be nice to be able to recruit someone with some medic skills too. (similar to player medic skills and perks)
Lenny the ghoul is medic but otherwise he's useless.
 
I'm also in favor of waiting longer for added "awesomeness." What's a few more weeks added on months of waiting?
 
+1 for releasing bugfix release 1.3 first and then taking the time needed (no hurry) to add more material in 1.4.
 
Guys, Killap has aleady said it earlier :

Killap said:
I could include it in 1.3, but that means it would be delayed by several more weeks. I don't want to do this and have delayed 1.3 long enough.
 
killap said:
This is because of the AP ammo patch you probably chose to install from the installer.

Please go into ddraw.ini and look for "DamageFormula=" If it is not set to 0, please change this. This problem will be better addressed in RP 1.3.

Ah, OK. Thanks much.
 
Yes, I am still sticking to 1.4 having the sub and the new "awesome" content.

1.3 will have the new EPA npcs, some other minor content changes I mentioned a while back, some new goodies I have not disclosed yet, and many bug fixes. 1.3 is definitely another stability release.
 
Goodies? Like what? :D And what do you plan to do with the NPCs? (What does NPA stand for?)

Also, I wanted to know if you guys fixed the Bozar in the patch thats been released so far?

I was hoping someone made a nice sniper rifle out of it. The fact that its just an overpowered machine gun is just a rotten shame.

And killap, to you and everyone else involved I thank you for all your hard work and I'm sure what has been hundreds of hours bent over a keyboard slaving away over code and gawd only knows what else. So thank you, and I really look forward to what you're going to release next!

This is the BEST $10 I ever spent on a game! :shock: I've never gotten so much play value out of a single game before, and I never finished it. I realised there were so many things I was missing with stuff I can add, and I only got 2/3 through the game then decided to start over.

And by the way... is there something temporary I can install that will toughen up my party a little so I can spend more time enjoying the battles and less time worrying about them?
 
Okay... there's a few things I really don't like about this patch... but so far everything else is great!

Why was the number 0 taken away from that chat interface with NPCs? I REALLY liked that feature and most of all the origiginal dev team put it in both games! Its a great way to end the conversation without having to sift through dialoge if I realize I don't want to do that quest yet, if talking to them now will screw something up, if I clicked on the wrong person, if I want to stop talking to a party member, and the most useful of all I can cancel out of merchant menu when they have nothing I want instead of finding the right text to stop talking to them. I should just be able to walk out of a store if I don't want something, not have to sit there and talk to them.... :? That was the number one most useful function I used in this game! Why on earth did you take it away? It just makes the game more of a hassle. Being able to end a conversation immidiately was a very useful function, and something I'm pretty sure they intended the game to have.

And even if it was a bug... I really loved stealing from that merchant NCR! It breaks my heart that you took that away. Stealing is one of the biggest things I love about this game... and you took away the only merchant I can steal from! :( Thats just wrong.... I dunno, maybe limit what you can steal from him but don't take it away completely!
 
Why was the number 0 taken away for chat interface with characters?

From Per's Nearly Ultimate Fallout 2 Guide:

"Another general cheat/bug... pressing 0 (zero) in any conversation will instantly end it. For instance, if someone says they're going to kill you, and you press 0, they may not turn hostile, or if you end up in a dialogue thread which leads only to an undesirable end, you can abort it entirely. (E.g. you could get out of fighting Darion in Vault 15 and then kill him with Super Stimpaks, if for some reason you don't feel like fighting his gang.) Using this "trick" may prompt unexpected dialogue and cause quests to reset or abort - you have been warned."
 
To be honest, I don't really care. I don't think its your place to make that decision.

You want to make a patch that adds all the great stuff the original dev team couldn't add, thats great.... but in the process, don't force everyone to your will by making them to play the way you think they should play, by removing features that were inteded to be in the game. Thats really F'ed up and arrogant. You guys need to take that crap out, or make it optional. Either you want to better the game or force people to play the way you want them to, make a choice but don't do both. It isn't fair, and you know it.
 
To be honest, I don't really care. I don't think its your place to make that decision.

You want to make a patch that adds all the great stuff the original dev team couldn't add, thats great.... but in the process, don't force everyone to your will by making them to play the way you think they should play, by removing features that were inteded to be in the game. Thats really F'ed up and arrogant. You guys need to take that crap out, or make it optional. Either you want to better the game or force people to play the way you want them to, make a choice but don't do both. It isn't fair, and you know it.

The number 0 is a dev debug function for them to test the game, not for you to have it easier. For the player to use it, it's like using a cheat. You spoke wrongly with an Npc? Deal with it, action and consequence. It's not like you couldn't open a previous savegame anyway.
And I don't think you have any right to tell Killap what or what not to do. And certainly not that way.
 
Its not a matter of telling someone what they can do... well... actually it is! But you have it reversed. This is about expressing what I see going on around me and calling people on something they're doing that isn't right.

The way I see it, you can better the game OR cater to people who want the game to play a certain way. It isn't fair to say you're doing the first and add the second without giving people the ability to optionally install the second.

I commend you for everything you've done with the game Killap, but I'm not going to worship you or blindly agree with you. Im going to say what I think, and I strongly oppose the fact that you're putting stuff in this patch that controls how people are allowed to play, when its supposed to be something that includes all the stuff the dev team couldn't finish.

No one else is going to add all the stuff the Dev team couldn't finish, so if someone says (and I know someone will eventually) "Don't install it if you don't like it", thats shitty and you know it.

Its not fair to do that to people. If you want to add that kind of thing, then it should be optional and NOT forced.

I really hope at least one person has the guts to agree with me and say something about it.

And uhh... I don't really consider that a cheat. Its just having the common sense to end the conversation with a bullet and draw your gun first. I don't see how that can be a cheat, I call it SMART.
 
To be honest, I don't really care. I don't think its your place to make that decision.

You want to make a patch that adds all the great stuff the original dev team couldn't add, thats great.... but in the process, don't force everyone to your will by making them to play the way you think they should play, by removing features that were inteded to be in the game. Thats really F'ed up and arrogant. You guys need to take that crap out, or make it optional. Either you want to better the game or force people to play the way you want them to, make a choice but don't do both. It isn't fair, and you know it.

Its not a matter of telling someone what they can do. You've obviously completely missed the point. This is about expressing what I see going on around me and calling people on something they're doing that isn't right.

The way I see it, you can better the game OR cater to people who want the game to play a certain way. It isn't fair to say you're doing the first and add the second without giving people the ability to optionally install the second. That isn't fair.

I commend you for everything you've done with the game Killap, but I'm not going to worship you or blindly agree with you. Im going to say what I think, and I strongly oppose the fact that you're putting stuff in this patch that controls how people are allowed to play, when its supposed to be something that includes all the stuff the dev team couldn't.

Its not fair to do that to people. If you want to add that kind of thing, then it should be optional and NOT forced.

:lol: :lol: :clap: ....oh...man...what a foolish response...

A few points:

A - Killap's Unofficial Patch is a bug and error-fixing patch (bugs and errors like the original devs leaving a debug function so easily accesible), Killap's Restoration Project on the other hand is what adds the content planned but not implemented or incompleted by the devs,

B -
The number 0 is a dev debug function for them to test the game, not for you to have it easier. For the player to use it, it's like using a cheat. You spoke wrongly with an Npc? Deal with it, action and consequence. It's not like you couldn't open a previous savegame anyway.
And I don't think you have any right to tell Killap what or what not to do. And certainly not that way.

I second that.

C - Nobody's forcing you to use killap's patch, use it and be grateful, for it has cost you nothing as opposed to the probably many hours of killap's life (as well as any mod made by any modder) :evil:

D -
No one else is going to add all the stuff the Dev team couldn't finish, so if someone says (and I know someone will eventually) "Don't install it if you don't like it", thats shitty and you know it.

The why don't YOU do it??, and at least you're right about someone saying it, because it's just freaking common sense.

E - Don't bother answering this post as this is the last time i will answer any of yours (and i certainly hope so does killap if he reads your oh so funny posts) :slap:
 
Seriously Judaeus Apella, you are going about this the wrong way.
Who the fuck worships killap? It's a matter of respect for someones work. Instead of coming here and bitch about something you know nothing about, you could just nicely have asked how to remove it yourself. It is not something forced on everyone (though it is preset to disable the 0 key), but a setting that can be changed in sfall.

Figure out how to change that yourself or ask nicely and someone might help you out.
 
Figure out how to change that yourself or ask nicely and someone might help you out.

Why should he ask nicely?
This is about expressing what I see going on around me and calling people on something they're doing that isn't right.

He is the one who noz what's right! It's the others who are wrong and pretentious!
Now let's all listen to what he have to "express" and make fallout the way he wants it... The only right way!


No seriously now, we all have our view on how fallout should or shouldn't be, our little personal vision of it. But in the end, it's the modder who makes the call about his mod. And basta.
 
I don't know if stealing possibilities were changed, but the dialog escape bug can be put back in if you want.

Edit this line in 'ddraw.ini' (it's in the same folder as the .exe, near the bottom, and you can open it with Notepad)
Code:
;Prevents you from using 0 to escape from dialogue at any time.
DialogueFix=1

Sorry. I hate seeing anyone suffer.
 
I have to appologize... I've had a lot of bad experiences with mod teams and unnofficial patching projects. All the guys I've attempted to work with in the past were arrogant childish pricks who wanted everything done their way and threw a temper tantrum if you didn't agree with them, and got off on everyone praising and worshiping them. I guess maybe I've been jaded by those experiences, I never really noticed it before.... letting my past control me is not a path I want to take. So I'm sorry about my rash attitude.

Every time I've worked with a mod, I've had to deal with guys in charge like I described, and usually me doing all the work and everyone else doing squat then leaving after shooting down every idea in flames and doing nothing but fight. I was once actually very interested in modding and even wanted to make games as a career, but now the idea makes me sick. After working with all those people, I feel like everyone mods games for their own idiotic agenda, what ever it might be... or because they think it'll make them "cool" and they really have no intention of making anything better or doing any work. Sorry about my attitude, the whole thing just makes me angry and guess I just jump at people who mod games now. So... I'm sorry. :( Well, at least I made a few maps before I retired from modding.

May I ask now how to re-enable the 0 key? I really thought that would not be possible and would have been coded or something. You can really do that?

Again, I'm sorry for my hostility... troubled past I guess when it comes to mod communities. :(
 
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