Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

Thread Status:
Not open for further replies.
  1. GanymeDes-

    GanymeDes- It Wandered In From the Wastes

    111
    Oct 11, 2007
    I'm not sure what you meant, but in case you didn't know, the NPC party members only have like 6(?) levels they can gain and after that they won't gain any more levels.
     
  2. kevinnguyen

    kevinnguyen First time out of the vault

    6
    Mar 13, 2009
    Hi killap,

    Do you have an approximate ETA for 1.3?
    If it's a few more weeks then I'll just play 1.2 for now
    It it's a few more days then I'll wait

    Thanks ;)
     
  3. hakimio

    hakimio It Wandered In From the Wastes

    165
    Feb 27, 2009
    You can always find a message saying some NPC has leveled up in the "monitor" were you see messages like "game loaded", "game saved", "you gained 1500xp" and so on.

    See my signature to learn about NPC levels (stages).

    Lenny the ghoul is medic but otherwise he's useless.
     
  4. Sumguy21

    Sumguy21 First time out of the vault

    14
    Aug 23, 2008
    I'm also in favor of waiting longer for added "awesomeness." What's a few more weeks added on months of waiting?
     
  5. hakimio

    hakimio It Wandered In From the Wastes

    165
    Feb 27, 2009
    +1 for releasing bugfix release 1.3 first and then taking the time needed (no hurry) to add more material in 1.4.
     
  6. McRae

    McRae For sale: clown shoes, never worn Orderite

    Dec 9, 2007
    Guys, Killap has aleady said it earlier :

     
  7. TychoTheItinerant

    TychoTheItinerant First time out of the vault

    81
    Aug 9, 2008
    Ah, OK. Thanks much.
     
  8. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Yes, I am still sticking to 1.4 having the sub and the new "awesome" content.

    1.3 will have the new EPA npcs, some other minor content changes I mentioned a while back, some new goodies I have not disclosed yet, and many bug fixes. 1.3 is definitely another stability release.
     
  9. Judaeus Apella

    Judaeus Apella It Wandered In From the Wastes

    104
    Nov 16, 2008
    Goodies? Like what? :D And what do you plan to do with the NPCs? (What does NPA stand for?)

    Also, I wanted to know if you guys fixed the Bozar in the patch thats been released so far?

    I was hoping someone made a nice sniper rifle out of it. The fact that its just an overpowered machine gun is just a rotten shame.

    And killap, to you and everyone else involved I thank you for all your hard work and I'm sure what has been hundreds of hours bent over a keyboard slaving away over code and gawd only knows what else. So thank you, and I really look forward to what you're going to release next!

    This is the BEST $10 I ever spent on a game! :shock: I've never gotten so much play value out of a single game before, and I never finished it. I realised there were so many things I was missing with stuff I can add, and I only got 2/3 through the game then decided to start over.

    And by the way... is there something temporary I can install that will toughen up my party a little so I can spend more time enjoying the battles and less time worrying about them?
     
  10. Judaeus Apella

    Judaeus Apella It Wandered In From the Wastes

    104
    Nov 16, 2008
    Okay... there's a few things I really don't like about this patch... but so far everything else is great!

    Why was the number 0 taken away from that chat interface with NPCs? I REALLY liked that feature and most of all the origiginal dev team put it in both games! Its a great way to end the conversation without having to sift through dialoge if I realize I don't want to do that quest yet, if talking to them now will screw something up, if I clicked on the wrong person, if I want to stop talking to a party member, and the most useful of all I can cancel out of merchant menu when they have nothing I want instead of finding the right text to stop talking to them. I should just be able to walk out of a store if I don't want something, not have to sit there and talk to them.... :? That was the number one most useful function I used in this game! Why on earth did you take it away? It just makes the game more of a hassle. Being able to end a conversation immidiately was a very useful function, and something I'm pretty sure they intended the game to have.

    And even if it was a bug... I really loved stealing from that merchant NCR! It breaks my heart that you took that away. Stealing is one of the biggest things I love about this game... and you took away the only merchant I can steal from! :( Thats just wrong.... I dunno, maybe limit what you can steal from him but don't take it away completely!
     
  11. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    From Per's Nearly Ultimate Fallout 2 Guide:

    "Another general cheat/bug... pressing 0 (zero) in any conversation will instantly end it. For instance, if someone says they're going to kill you, and you press 0, they may not turn hostile, or if you end up in a dialogue thread which leads only to an undesirable end, you can abort it entirely. (E.g. you could get out of fighting Darion in Vault 15 and then kill him with Super Stimpaks, if for some reason you don't feel like fighting his gang.) Using this "trick" may prompt unexpected dialogue and cause quests to reset or abort - you have been warned."
     
  12. Judaeus Apella

    Judaeus Apella It Wandered In From the Wastes

    104
    Nov 16, 2008
    To be honest, I don't really care. I don't think its your place to make that decision.

    You want to make a patch that adds all the great stuff the original dev team couldn't add, thats great.... but in the process, don't force everyone to your will by making them to play the way you think they should play, by removing features that were inteded to be in the game. Thats really F'ed up and arrogant. You guys need to take that crap out, or make it optional. Either you want to better the game or force people to play the way you want them to, make a choice but don't do both. It isn't fair, and you know it.
     
  13. Message621

    Message621 First time out of the vault

    32
    Nov 20, 2008
    whats the ETA killap? been looking forward to this release for awhile. sure beats f3
     
  14. Grayswandir

    Grayswandir Mildly Dipped

    518
    May 9, 2008
    The number 0 is a dev debug function for them to test the game, not for you to have it easier. For the player to use it, it's like using a cheat. You spoke wrongly with an Npc? Deal with it, action and consequence. It's not like you couldn't open a previous savegame anyway.
    And I don't think you have any right to tell Killap what or what not to do. And certainly not that way.
     
  15. Judaeus Apella

    Judaeus Apella It Wandered In From the Wastes

    104
    Nov 16, 2008
    Its not a matter of telling someone what they can do... well... actually it is! But you have it reversed. This is about expressing what I see going on around me and calling people on something they're doing that isn't right.

    The way I see it, you can better the game OR cater to people who want the game to play a certain way. It isn't fair to say you're doing the first and add the second without giving people the ability to optionally install the second.

    I commend you for everything you've done with the game Killap, but I'm not going to worship you or blindly agree with you. Im going to say what I think, and I strongly oppose the fact that you're putting stuff in this patch that controls how people are allowed to play, when its supposed to be something that includes all the stuff the dev team couldn't finish.

    No one else is going to add all the stuff the Dev team couldn't finish, so if someone says (and I know someone will eventually) "Don't install it if you don't like it", thats shitty and you know it.

    Its not fair to do that to people. If you want to add that kind of thing, then it should be optional and NOT forced.

    I really hope at least one person has the guts to agree with me and say something about it.

    And uhh... I don't really consider that a cheat. Its just having the common sense to end the conversation with a bullet and draw your gun first. I don't see how that can be a cheat, I call it SMART.
     
  16. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    :lol: :lol: :clap: ....oh...man...what a foolish response...

    A few points:

    A - Killap's Unofficial Patch is a bug and error-fixing patch (bugs and errors like the original devs leaving a debug function so easily accesible), Killap's Restoration Project on the other hand is what adds the content planned but not implemented or incompleted by the devs,

    B -
    I second that.

    C - Nobody's forcing you to use killap's patch, use it and be grateful, for it has cost you nothing as opposed to the probably many hours of killap's life (as well as any mod made by any modder) :evil:

    D -
    The why don't YOU do it??, and at least you're right about someone saying it, because it's just freaking common sense.

    E - Don't bother answering this post as this is the last time i will answer any of yours (and i certainly hope so does killap if he reads your oh so funny posts) :slap:
     
  17. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Seriously Judaeus Apella, you are going about this the wrong way.
    Who the fuck worships killap? It's a matter of respect for someones work. Instead of coming here and bitch about something you know nothing about, you could just nicely have asked how to remove it yourself. It is not something forced on everyone (though it is preset to disable the 0 key), but a setting that can be changed in sfall.

    Figure out how to change that yourself or ask nicely and someone might help you out.
     
  18. Grayswandir

    Grayswandir Mildly Dipped

    518
    May 9, 2008
    Why should he ask nicely?
    He is the one who noz what's right! It's the others who are wrong and pretentious!
    Now let's all listen to what he have to "express" and make fallout the way he wants it... The only right way!


    No seriously now, we all have our view on how fallout should or shouldn't be, our little personal vision of it. But in the end, it's the modder who makes the call about his mod. And basta.
     
  19. Morticia

    Morticia Look, Ma! Two Heads!

    372
    Mar 9, 2008
    I don't know if stealing possibilities were changed, but the dialog escape bug can be put back in if you want.

    Edit this line in 'ddraw.ini' (it's in the same folder as the .exe, near the bottom, and you can open it with Notepad)
    Code:
    ;Prevents you from using 0 to escape from dialogue at any time.
    DialogueFix=1
    
    Sorry. I hate seeing anyone suffer.
     
  20. Judaeus Apella

    Judaeus Apella It Wandered In From the Wastes

    104
    Nov 16, 2008
    I have to appologize... I've had a lot of bad experiences with mod teams and unnofficial patching projects. All the guys I've attempted to work with in the past were arrogant childish pricks who wanted everything done their way and threw a temper tantrum if you didn't agree with them, and got off on everyone praising and worshiping them. I guess maybe I've been jaded by those experiences, I never really noticed it before.... letting my past control me is not a path I want to take. So I'm sorry about my rash attitude.

    Every time I've worked with a mod, I've had to deal with guys in charge like I described, and usually me doing all the work and everyone else doing squat then leaving after shooting down every idea in flames and doing nothing but fight. I was once actually very interested in modding and even wanted to make games as a career, but now the idea makes me sick. After working with all those people, I feel like everyone mods games for their own idiotic agenda, what ever it might be... or because they think it'll make them "cool" and they really have no intention of making anything better or doing any work. Sorry about my attitude, the whole thing just makes me angry and guess I just jump at people who mod games now. So... I'm sorry. :( Well, at least I made a few maps before I retired from modding.

    May I ask now how to re-enable the 0 key? I really thought that would not be possible and would have been coded or something. You can really do that?

    Again, I'm sorry for my hostility... troubled past I guess when it comes to mod communities. :(
     
Thread Status:
Not open for further replies.